trImage: unable to allocate pixelmap: size 10573416
Mostly it just crashes as soon as I hit the render tab
Any ideas what would cause this one :( ?
Tgo attached
Richard
I get these a lot.....I had to put aside some of my favorite projects just cuz of this stupid error......
Is that the one caused by too large a texture?
I was having this problem but only after it was rendering for a while and hit a certain area. I was using Image maps and even optimized them to no avail. I'm running a P4 with Hyper Threading which was enabled when I got this Error. Might have been just dumb luck but what I did was reboot, go into Bios Setup, Disabled Hyper Threading and all was fine. ??? Of course TG sucks all the Pipeline up now and makes it tough to do anything else while rendering. Just a thought in the chance that you have an old P4 with HT?? I know, someone is going to say, even with HT enabled and Task Manager saying TG is using 50% that TG is really using 100% and not 50% like Task Manager says. ???? All I know is that since I disable Hyper Threading, I've had no problems rendering.
Good luck just the same.
Jay
Hi
No I'm using only functions on this one, bit of a learning experience. I think the issue is due to the recursiveness of the voronoi functions. I'm using a dual core with 2gig of ram and vista ultimate 64bit. Maybe when I add another 2gig it 'll go away :-\ ???
richard
This appears to be fixed in the latest alpha and thus should work in the next public release due soon. I'm not sure of the specific source of the problem but there have bene a number of fixes which might have played a role.
- Oshyan
Music to my ears. ;D
Quote from: Oshyan on August 24, 2007, 04:32:59 PM
...a number of fixes which might have played a role.
- Oshyan