Hi Planetside staff !
I have a crash on a very simple manipulation that can be reproduced systematically :
- Open the attached file
- Go to shaders
- Select Surface Layer 01
- delete it
-----> crashes systematically.
No crash if another shader was selected before.
Build version : 3.3.04.0 (64bits)
OS : windows 7 64bits
Doesn't crash in 32-bit version.
I can duplicate this on win x64 IF I first enable shaders in the preview window. Crashes (sometimes) on delete from the shader panel or node network (while the preview is updating.) Seems to crash more often if "HD" is selected on the preview.
I believe this may be fixed in 3.4. I just replicated it in 3.3 (public release), the crash occurred, but with 3.4 it does not seem to crash, at least not as easily (I haven't crashed it yet but can't say for sure it won't).
- Oshyan