Lately I've taken to creating plants in Blender (instead of xFrog) but have pretty much stayed away from trees until now. Blender does have built-in function for creating trees, it's just not very clear or simple. And while xFrog is more robust, Blender is open source and anything created with it can be shared in any manner the creator pleases. Still on a steep learning curve here - attached images are from the first Blender tree I've come up with that approaches "passable".
Do you work with the sapling addon? Or do you use 'The Grove' (www.thegrove3d.com)?
Using the sapling add-on. Trying to stay totally within what Blender is capable of doing 'out-of-the-box'. (assuming Blender ever actually came in a box :D
Not bad. I would like to see where you go from here. 8)
Hey for a freely sharable model this is quite good! Encouraging. How hard is it to create something like that (once you get past the UI)?
So here are 3 trees created in Blender. Each has it's shortcomings and I think that as I better understand the UI I'll be able to make better trees. Still largely experimental (for me).
If anyone would like to play with the TGO's I'll post in file sharing section after they've been cleaned up a bit.
@otakar: It's not really hard to create, just a bit tedious and time consuming. Also helps to drink whiskey when playing with the UI. ;D
That's what I've been doing wrong...............no liquor. Any particular brand? I got a bottle of George Dickel Barrel Select, 86 proof that needs an excuse to be opened. :P
Very good trees..........the only thing I ever got from Blender was a headache. ;)
130 proof Booker's Bourbon might do it for me but it may take another ten or so years.
Bacardi's rum, sugar and vitamin B-12. Sugar for energy, B-12 for stamina, and Bacardi's to give me ideas what to do with all that energy and stamina ;)
On second thought, i'll just have some Juice.
It'd have to be bong hits for me as I'm violently allergic to alcohol in any internal usage...saves me a bit of cash at the bar although it seems to be stiffling my TG work, hee hee hee....nice tests...do post em....
I'd have thought Klingon Blood Wine would be more appropriate for you ;D
That irregular shape tree looks nice (as does its trunk). Nothing worse that those perfectly symmetrical shape trees (in populations)!
Quote from: otakar on March 04, 2016, 01:00:23 PM
I'd have thought Klingon Blood Wine would be more appropriate for you ;D
That irregular shape tree looks nice
That's the one I like the most as well. Hee hee on the Klingon Blood Wine...my only w(hy)ine lately is it's too bloody cold to cycle.
Quote from: bobbystahr on March 04, 2016, 12:17:28 PM
It'd have to be bong hits for me as I'm violently allergic to alcohol in any internal usage...saves me a bit of cash at the bar although it seems to be stiffling my TG work, hee hee hee....nice tests...do post em....
That is not necessarily a bad thing. Lucky, i don't drink myself.
Ok, I've posted dropbox links to 3 trees and requests for feedback in the File Sharing section.
Would really appreciate feedback / observations / suggestions for improvement.
Thanks!
Thanks man...off to try em out today...had a day long project going yesterday
Here is my Blender log, created in 2.74 cycles render. When I figure out how to package I will share it if anyone cares. One object at a time, lol.
Please do share! This kind of stuff is invaluable!
Quote from: luvsmuzik on April 02, 2016, 08:57:17 PM
Here is my Blender log, created in 2.74 cycles render. When I figure out how to package I will share it if anyone cares. One object at a time, lol.
Save it out as .obj with textures if image mapped and I dunno what blender does procedurally but I betcha TG3 could approximate it
So....obj, mtl, jpg textures..........all in a zip? That's how the freebies I downloaded were packaged. i already tried the simple log and it did just fine in TG3! BTW since Terragen renders bmp, why not add allowed file type? I can batch convert, but um....really? I have attached the files. Not sure if displace map made it into zip, so here it is also.
Quote from: luvsmuzik on April 03, 2016, 09:28:20 AM
BTW since Terragen renders bmp, why not add allowed file type?
Probably a matter of size. BMP files can be converted to .jpg with little loss of resolution. A neat trick I discovered with Paint Shop is to set the compression value to absolute minimum when converting . Resulting converted files are a little bigger than standard .jpg but much smaller than .BMP
Maybe good to mention again that there has been a call from staff not to use too large files on this forum, so preferably jpg with a decent compression. So preferably no big png and bmp files just for showing renders.
BMP isn't an allowed file type because it's uncompressed and extremely inefficient. If you want to use a lossless format for textures, use PNG or compressed TIFF. You also gain some compression when putting it into an archive format anyway (we recommend 7-zip, .7z for maximum efficiency).
- Oshyan