I've always loved Turners paintings, I wanted to achieve something similar here with the sky. This has 8 thick (but not dense) cloud layers at ground level all fairly ridiculous colours.
I've posted the sky over in file sharing.
Richard
Looks great Richard.
I love it.
great stuff Richard!
beautiful atom and scene setup!
:)
J
Beautiful!
Really nice Richard. Great atmo, great light.
David
Fantastic image. Especially like the ship and atmo!
Much nicer here than on Face Crack, thanks for posting it here as well.
Very nice :) There must be many Turner fans here.
Whoa, definitely one the best TG skies I've seen yet!
Great mood. 8)
Another cool image in your 'Dawn cycle'. :)
Nice render!
Just like an old oil painting. Warm and cozy.
Superb! The sky is wonderful.
Now that Richard has shared this .tgc I anticipate a whole whack of awesome sunset/rise renders a comin' down the pipe, heh heh. Got one cookin' my own self.
pretty great!
First render here
http://www.planetside.co.uk/forums/index.php?topic=21270.new;topicseen#new
Superb image!
I like this very much, the light is wonderful. But, critical as I am, I do have 2 remarks; the left ship/boat has no people on board as far as I can tell, and I would make the dead trees on the right a bit more varied, with more species, and perhaps a shrub or two with some leaves left. I love the grubby medieval-like city background though, fantastic. Is that an object (or a score of objects)?
Quote from: Dune on March 07, 2016, 02:36:55 AM
I like this very much, the light is wonderful. But, critical as I am, I do have 2 remarks; the left ship/boat has no people on board as far as I can tell, and I would make the dead trees on the right a bit more varied, with more species, and perhaps a shrub or two with some leaves left. I love the grubby medieval-like city background though, fantastic. Is that an object (or a score of objects)?
Yes I agree on both points. 8)
I used to have poser but I always hated the output so stopped using it. There is Daz studio as well but never got to grips with it. I do need to create some kind of human element, it's something you have in your images that really brings them alive. Yes to the trees as well, I was being laze (don't tell !).
The city is made up of 4 object populations with slight variation in scale (0.9, 1.1) I can get away with it since it's back lit and mostly obscured by haze and fog. I also wish I could find a decent way of adding smoke columns, nothing I have tried has come near to workable as yet.
Cheers
A masked localised cloud which you can warp with distribution shaders and redirect shaders.