A new WIP.. still tweaking a few things but right now its time for a beer and take a break from the puter LOL!
great start... look forward to seeing where this goes!
:)
J
Totally agree...stick a spherical camera in the middle of the river and render at 2000x1000(or however large you like but that's all that's necessary) and enter it in the VR comp.
Not a bad idea.
I really like this image. The terrain is great.
There are two things that could be improved a bit imho: First the clouds could use some work to make them look a bit more interesting. And your plants would look even more natural if there was some variety in size and some lean effect. They all seem perfectly upright.
Otherwise a beautiful image. And the idea of creating a spherical render sounds great.
All great ideas! I can tweak a few things for sure but I'm only using the free version for now so I can't do a spherical render which I would much more prefer than doing cubic renders. Maybe when I'm finished tweaking it out one of you guys using the pro version can render it out for me?
Quote from: Clay on March 28, 2016, 04:44:32 PM
All great ideas! I can tweak a few things for sure but I'm only using the free version for now so I can't do a spherical render which I would much more prefer than doing cubic renders. Maybe when I'm finished tweaking it out one of you guys using the pro version can render it out for me?
If I have all the veg no problem but time's short and my machine is slooooow
Clay,
If you need any help with your rendering let me know................I'm thru with my entries. The one I'm rendering now will be finished sometime tonite. I'll be glad to help unless there are rules against it. ;)
Ok adjusted a few things, clouds, some lighting etc. veggie is a prob cuz I'm limited to only 3 populations on the free version so can't really do a QTVR, but issok, still have a few tweaks to make . And leaning the veggie doesn't seem to work to well? It moves a little but doesn't seem to give much variation like I thought it would..maybe I'm using some wrong settings but I think its straight forward as far as "lean towards terrain under a certain degree angle yadda yadda" So I'll mess around a bit more and see what I come up with.
So, if the question would be; how can I make my veggies lean more with the slopes?... the answer would be: add a compute normal to the end of the line of nodes, just before it goes into the planet, and attach your veggies to that node. Then change the values of the rotation to 1/very low/very low, and you'll see they bend their heads!
What about just altering the settings under the Rotation tab within your Population node?
That should be enough on fairly 'large' slopes, but the patch size of the default compute terrain is 20m! If you would make a microworld, even the default compute normal patch of 1m wouldn't cover all angles on tiny rockfaces.
Quote from: Chris on March 30, 2016, 05:38:10 AM
What about just altering the settings under the Rotation tab within your Population node?
Thats what I was doing, it just doesn't make it lean enough, I ran a ton outta the sliders and the pop barley moves. Limitation of the free version? Probably not but never hurts to ask.
Quote from: Dune on March 30, 2016, 10:59:07 AM
That should be enough on fairly 'large' slopes, but the patch size of the default compute terrain is 20m! If you would make a microworld, even the default compute normal patch of 1m wouldn't cover all angles on tiny rockfaces.
Alright, so is that how that works. Maybe some improvements are needed in that limitation?
Quote from: Clay on March 30, 2016, 01:08:48 PM
Quote from: Chris on March 30, 2016, 05:38:10 AM
What about just altering the settings under the Rotation tab within your Population node?
Thats what I was doing, it just doesn't make it lean enough, I ran a ton outta the sliders and the pop barley moves. Limitation of the free version? Probably not but never hurts to ask.
It should not be but try Dune's ideas and see how that works.
Clay can you post an example file of your scene. just delete the non important parts or-and the files you don't want to share.
Normally a small "compute terrain" value together with a lean value of 1, 0, 0, should be enough.
With values bigger then 1 you can even over lean the objects.
Quote from: Kadri on March 31, 2016, 12:21:30 AM
Clay can you post an example file of your scene. just delete the non important parts or-and the files you don't want to share.
Normally a small "compute terrain" value together with a lean value of 1, 0, 0, should be enough.
With values bigger then 1 you can even over lean the objects.
Sure I'll compile the file for ya. Oh wait never mind I guess you can't compile a project with the free version. so here's the main file, its all the free veggie from xfrog etc.
Here's what I usually do.
Your gradient patch size is "208" in the Compute terrain and the node is up in the node chain.
Displacements down under won't be accounted for the population.
Use a much smaller patch size for the compute terrain and put that or a new node before the Planet input and use this compute terrain for the population.
Just be aware that the appearance of the terrain may change.
Put just 2 or something for the lean value and use zero for the other 2 ones. After that you can play with the settings to your liking.
Soooo..here's a 1st result of using the compute normal node added. Interesting for sure
Great!!! That's it!!
Great how one lil ole compute normal can make such a fine change eh?
Very nice render! :)