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General => Image Sharing => Topic started by: Clay on March 24, 2016, 02:59:23 PM

Title: River Bed WIP
Post by: Clay on March 24, 2016, 02:59:23 PM
A new WIP.. still tweaking a few things but right now its time for a beer and take a break from the puter LOL!
Title: Re: River Bed WIP
Post by: inkydigit on March 26, 2016, 10:02:34 AM
great start... look forward to seeing where this goes!
:)
J
Title: Re: River Bed WIP
Post by: bobbystahr on March 27, 2016, 04:36:27 PM
Totally agree...stick a spherical camera in the middle of the river and render at 2000x1000(or however large you like but that's all that's necessary) and enter it in the VR comp.
Title: Re: River Bed WIP
Post by: AP on March 28, 2016, 02:48:13 AM
Not a bad idea.   
Title: Re: River Bed WIP
Post by: Hannes on March 28, 2016, 03:38:50 AM
I really like this image. The terrain is great.
There are two things that could be improved a bit imho: First the clouds could use some work to make them look a bit more interesting. And your plants would look even more natural if there was some variety in size and some lean effect. They all seem perfectly upright.
Otherwise a beautiful image. And the idea of creating a spherical render sounds great.
Title: Re: River Bed WIP
Post by: Clay on March 28, 2016, 04:44:32 PM
All great ideas! I can tweak a few things for sure but I'm only using the free version for now so I can't do a spherical render which I would much more prefer than doing cubic renders. Maybe when I'm finished tweaking it out one of you guys using the pro version can render it out for me?
Title: Re: River Bed WIP
Post by: bobbystahr on March 28, 2016, 08:14:37 PM
Quote from: Clay on March 28, 2016, 04:44:32 PM
All great ideas! I can tweak a few things for sure but I'm only using the free version for now so I can't do a spherical render which I would much more prefer than doing cubic renders. Maybe when I'm finished tweaking it out one of you guys using the pro version can render it out for me?

If I have all the veg no problem but time's short and my machine is slooooow
Title: Re: River Bed WIP
Post by: yossam on March 28, 2016, 09:01:06 PM
Clay,


If you need any help with your rendering let me know................I'm thru with my entries. The one I'm rendering now will be finished sometime tonite. I'll be glad to help unless there are rules against it.  ;)
Title: Re: River Bed WIP
Post by: Clay on March 30, 2016, 12:54:44 AM
Ok adjusted a few things, clouds, some lighting etc. veggie is a prob cuz I'm limited to only 3 populations on the free version so can't really do a QTVR, but issok, still have a few tweaks to make . And leaning the veggie doesn't seem to work to well? It moves a little but doesn't seem to give much variation like I thought it would..maybe I'm using some wrong settings but I think its straight forward as far as "lean towards terrain under a certain degree angle yadda yadda" So I'll mess around a bit more and see what I come up with.
Title: Re: River Bed WIP
Post by: Dune on March 30, 2016, 02:27:46 AM
So, if the question would be; how can I make my veggies lean more with the slopes?... the answer would be: add a compute normal to the end of the line of nodes, just before it goes into the planet, and attach your veggies to that node. Then change the values of the rotation to 1/very low/very low, and you'll see they bend their heads!
Title: Re: River Bed WIP
Post by: AP on March 30, 2016, 05:38:10 AM
What about just altering the settings under the Rotation tab within your Population node?
Title: Re: River Bed WIP
Post by: Dune on March 30, 2016, 10:59:07 AM
That should be enough on fairly 'large' slopes, but the patch size of the default compute terrain is 20m! If you would make a microworld, even the default compute normal patch of 1m wouldn't cover all angles on tiny rockfaces.
Title: Re: River Bed WIP
Post by: Clay on March 30, 2016, 01:08:48 PM
Quote from: Chris on March 30, 2016, 05:38:10 AM
What about just altering the settings under the Rotation tab within your Population node?
Thats what I was doing, it just doesn't make it lean enough, I ran a ton outta the sliders and the pop barley moves. Limitation of the free version? Probably not but never hurts to ask.
Title: Re: River Bed WIP
Post by: AP on March 30, 2016, 07:04:51 PM
Quote from: Dune on March 30, 2016, 10:59:07 AM
That should be enough on fairly 'large' slopes, but the patch size of the default compute terrain is 20m! If you would make a microworld, even the default compute normal patch of 1m wouldn't cover all angles on tiny rockfaces.

Alright, so is that how that works. Maybe some improvements are needed in that limitation?
Title: Re: River Bed WIP
Post by: AP on March 30, 2016, 07:05:41 PM
Quote from: Clay on March 30, 2016, 01:08:48 PM
Quote from: Chris on March 30, 2016, 05:38:10 AM
What about just altering the settings under the Rotation tab within your Population node?
Thats what I was doing, it just doesn't make it lean enough, I ran a ton outta the sliders and the pop barley moves. Limitation of the free version? Probably not but never hurts to ask.

It should not be but try Dune's ideas and see how that works.
Title: Re: River Bed WIP
Post by: Kadri on March 31, 2016, 12:21:30 AM

Clay can you post an example file of your scene. just delete the non important parts or-and the files you don't want to share.
Normally a small "compute terrain" value together with a lean value of 1, 0, 0, should be enough.
With values bigger then 1 you can even over lean the objects.
Title: Re: River Bed WIP
Post by: Clay on March 31, 2016, 01:25:38 AM
Quote from: Kadri on March 31, 2016, 12:21:30 AM

Clay can you post an example file of your scene. just delete the non important parts or-and the files you don't want to share.
Normally a small "compute terrain" value together with a lean value of 1, 0, 0, should be enough.
With values bigger then 1 you can even over lean the objects.
Sure I'll compile the file for ya. Oh wait never mind I guess you can't compile a project with the free version. so here's the main file, its all the free veggie from xfrog etc.
Title: Re: River Bed WIP
Post by: Dune on March 31, 2016, 02:52:52 AM
Here's what I usually do.
Title: Re: River Bed WIP
Post by: Kadri on March 31, 2016, 07:47:46 PM

Your gradient patch size is "208" in the Compute terrain and the node is up in the node chain.
Displacements down under won't be accounted for the population.
Use a much smaller patch size for the compute terrain and put that or a new node before the Planet input and use this compute terrain for the population.
Just be  aware that the appearance of the terrain may change.

Put just 2 or something for the lean value and use zero for the other 2 ones. After that you can play with the settings to your liking.
Title: Re: River Bed WIP
Post by: Clay on April 02, 2016, 07:10:55 PM
Soooo..here's a 1st result of using the compute normal node added. Interesting for sure
Title: Re: River Bed WIP
Post by: Hannes on April 04, 2016, 07:53:48 AM
Great!!! That's it!!
Title: Re: River Bed WIP
Post by: bobbystahr on April 04, 2016, 10:44:50 AM
Great how one lil ole compute normal can make such a fine change eh?
Title: Re: River Bed WIP
Post by: Jo Kariboo on April 04, 2016, 07:44:54 PM
Very nice render!  :)