Here I created an object that uses reaction diffusion simulation as a basis for generating the shape... I then created some volume using wings3d and imported as an obj. Rocks are a rebuilt version of Seth's along with several extra layers of fake stones of my own.... Atmo is also my own...
Some texture tweaks still needed... (No image maps, all procedural).
Update to come shortly
Cheers
Jason
:)
Excellent! I very like this one.
Terrific structure, looks like something dug out of the ground; lightning tubes, or so.
Nice. The structure shader work is great.
thanks guys!
next one on it's way, added some DOF too...
added some extra detail shaders to the object surface, which have eliminated the weird artefacts... kind of liked them too though!
I'll add more info at my blog soon...
:)
J
Looks like you dug up something interesting there!
Cool object. :)
Thanks folks!
Here is the update:
Cheers
J
Cool and scary! 8)
That's an amazing surface you've created... I want to reach out and touch it!
That looks sooo cool! The surfacing is really superb!!!
Great work!
8) ..........is it contagious?
Delicious work.
Quote from: inkydigit on March 26, 2016, 05:39:16 AM
Here I created an object that uses reaction diffusion simulation as a basis for generating the shape... I then created some volume using wings3d and imported as an obj. Rocks are a rebuilt version of Seth's along with several extra layers of fake stones of my own.... Atmo is also my own...
Some texture tweaks still needed... (No image maps, all procedural).
Update to come shortly
Cheers
Jason
:)
"reaction diffusion simulation"....Huh?
Mangled rusted pipes made into an art piece. 8)
https://duckduckgo.com/?q=reaction+diffusion+simulation&t=h&iax=1&ia=images
thanks folks!
:)
I may tinker and get a semi-decent VR shot from this...
:)
J
That's going to be cool!
I came across some art that sort of reminded me of your object.
http://dailygiger.tumblr.com/post/130355029117/hr-giger