The house has largely been built, but I'm struggling with the ropes. I need to show several sorts of attachments between beams, and wonder if any of you know a good and not too hard way to make rope around the meeting ends of beams... in LW.
Y got me...Good Luck, tis a fine model so far....
https://www.lightwave3d.com/assets/plugins/entry/rope-editor-plus/
or
http://www.next4d.com/
Thanks, Bobby. Just found those myself as well.
Quote from: Dune on April 07, 2016, 03:41:53 AM
Thanks, Bobby. Just found those myself as well.
gotta luv mr google
::) :P
Next WIP. Some anchored pops of special grass (not that special) and dead heatherbranches were used for the back roof coverage and the front 'wall'. Still have to do the ropes, but I will probably just paint them in.
Very nice, that rope utility didn't help?
Not yet, it's 50 dollars and just for some occasional ropes... so I hope to find another way ;)
Ulco i remember how you first begun to make your own objects here around.
Quite a difference :) Looks nice.
By the way you can do it without a plugin like this:
https://www.youtube.com/watch?v=I6h8fB54XMQ
That plugin is easier of course.
Thanks Kadri. I found that tutorial also earlier today. But I think I'll just paint them in. They're small, and about 25 of them, so I guess it's more work to 3D them. And yes, I think I've come a decent way over the years regarding modeling. I think it's great fun, trying to overcome obstacles, solving 'problems'.
Looks good - great textures and your figures are convincing.
Quote from: Dune on April 14, 2016, 12:35:44 PM
...But I think I'll just paint them in. They're small, and about 25 of them, so I guess it's more work to 3D them....
Yeah no need for it especially when you know to paint :)
Quote from: Dune on April 14, 2016, 08:34:30 AM
Not yet, it's 50 dollars and just for some occasional ropes... so I hope to find another way ;)
Indeed, that'd require a commission, specially in Bobby World, to make it a rational purchase....
Just playing with the building, which is not yet finished.
boffo bonfire Ulco
Nice final.
It's not a final (yet). I'm still waiting for input regarding vegetation and land use. They will want a top view anyway, so every beam is visible.
QuoteIt's not a final (yet).
So there will be more to come? *grabbing a bowl of popcorn* ;D Hey, beats watching Dutch soccer ::)
Yes, there's more to come ;) This second building was quite a job, and I keep on thinking that whenever I move something in LW other things also move and end up a bit off. And I am very careful picking the right thing to move. Anyway; some beams are still floating, have to fix that. It should be 'scientifically correct', this 13th century farmstead. The roof straw is a population, a bit hard to control, but with a little postwork (like the ropes) it'll be ok.
Oh yes, the roof is a series of beams, then a thin straw/reed matting, then ridges of soft clay (which I still might make in LW instead of painting), and then the vertical bunches of straw/reeds pressed into that.
Nice model. Will it end like a cutaway model or whatever they are called Ulco?
http://www.starwarsmodels.com/images/models/mfca002.jpg
Brilliant work on the thatching, looks really real. Makes much more sense to get that superb than overspending time on the ropes issue.....well done man.
Thanks, guys. It will end up as it is right now, with some people working on it, and veggies of course.
That is remarkably well done!
Nice to see the progress. :)
WIP i see ;)
Ah ha, a Medieval 'barn raising' in progress....that's gonna be nice Ulco.
The wood texture is out of this world. The beams in the interior shot are just unreal (I mean looking completely real LOL :) ).
Really amazing, Ulco!!
Thanks. And the beams are not even high poly. Just a mix of several textures and some PF over it. The point is now that the client wants the roof differently clad in reeds, in different layers, so I might need to make one thatched roof in ZB after all instead of populating a plane. Not ready yet...
Outstandingly detailed work Ulco... This has been fascinating to watch evolve!
J
:)
Thanks, Jason.
Quote from: Dune on April 25, 2016, 02:39:08 AM
. The point is now that the client wants the roof differently clad in reeds, in different layers, so I might need to make one thatched roof in ZB after all instead of populating a plane. Not ready yet...
Sigh...is the client a woman, heh heh, my inner sexist emerges....
Oh come on Bobby. You're better than that buddy.
- Oshyan
Quote from: Oshyan on April 25, 2016, 02:22:36 PM
Oh come on Bobby. You're better than that buddy.
- Oshyan
Just finished dealing with a friend(female)on a business card(a freebie no less)which required 5 changes from what she actually specified...maybe feeling a tad jaded...i broke a rule...'send friends to the competition'...my fault guess.
Properly chastised.
:)
- Oshyan
lol!
Ulco,
Really liking what you have going on that roof! Last image last page.
Well, Bobby, I think the word 'clad' triggers the imagination, perhaps together with reeds, I can imagine stuff ::) (Like Hannes' (Fleshy') Unfortunately the client is a male (2 in fact).
And thanks, Michael.
Yesterday I had another hour of confusion, I didn't get the UV's correct for the roof; looked ok in LW, but every time I exported, welded or unwelded (which oftens exports better), the UV was messed up in Poseray. Until I found out that I made the roof from parts of earlier, other UV-mapped parts of the building (points or edges, copied), so there were remnants of UV map under different names in that roof. Deleted them, and all is well now. Still learning every day.
Quote from: Dune on April 26, 2016, 02:09:34 AM
Well, Bobby, I think the word 'clad' triggers the imagination, perhaps together with reeds, I can imagine stuff ::) (Like Hannes' (Fleshy') Unfortunately the client is a male (2 in fact).
And thanks, Michael.
Yesterday I had another hour of confusion, I didn't get the UV's correct for the roof; looked ok in LW, but every time I exported, welded or unwelded (which oftens exports better), the UV was messed up in Poseray. Until I found out that I made the roof from parts of earlier, other UV-mapped parts of the building (points or edges, copied), so there were remnants of UV map under different names in that roof. Deleted them, and all is well now. Still learning every day.
'Live and Learn' is my modus operandi as well, heh heh heh
Nicely done. Great modelling work.
Old weathered wood looks very good.
This is just a Nit pick - if this is a new building the beams seem unusually old and weathered, if they are rebuilding a formerly abandoned building likely there would be bits of new replacement carpentry here and there ?
I know, thanks. I got the same comment from the client. They often mix reclaimed and new wood, but I'm getting a bit fed up with changing stuff, so I'll fix some beams in post. Have to draw in the ropes as well anyway. Building this doesn't really pay the bills, so I have to stop here.
Getting the invisible object for the reed roof pops to fit to the model was a bit cumbersome, but it works quite well now.
Quote from: Dune on April 27, 2016, 02:12:27 AM
I know, thanks. I got the same comment from the client. They often mix reclaimed and new wood, but I'm getting a bit fed up with changing stuff, so I'll fix some beams in post. Have to draw in the ropes as well anyway. Building this doesn't really pay the bills, so I have to stop here.
Getting the invisible object for the reed roof pops to fit to the model was a bit cumbersome, but it works quite well now.
Purty darn nice Ulco, if they ain't happy with this amazing work they are just nuts...
I will also have to make some images with the houses in a finished state, so I added a complete roof, and an extra internal roof. Some small issues to solve...
Very homey...I could almost live like that...
Looks nice Ulco.
Just curious the wall on the right side of the door looks kinda blurry ?
It's an image map, no separate planks, so I might have to up the displacement/bump or resolution.
One small thingy from this former carpenter: It hurts to see a door constructed like that; even in the middle ages they knew that a sturdy construction would require a diagonal beam (schoor).
Quote from: Dune on May 07, 2016, 04:21:31 AM
It's an image map, no separate planks, so I might have to up the displacement/bump or resolution.
I see. Other parts are so nice crisp and clear it stood out.
Thanks guys. I indeed forgot to import the bumpmap. Much better now. And regarding the door; this is what the archaeologists gave me regarding information, but I totally agree with you. I will talk it over.
@ Andy (in English): still, this is what a carpenter made for the real reconstruction, based on early medieval finds and 'op z'n vingers gekeken' by archaeologists.
Quote from: Dune on May 09, 2016, 08:28:17 AM
@ Andy (in English): still, this is what a carpenter made for the real reconstruction, based on early medieval finds and 'op z'n vingers gekeken' by archaeologists.
Looks like he bought his lumber from a lumber yard though...he shoulda made it from a raw tree, hee hee hee
Thank you for the heads-up, Ulco.
I didn't build this house for interior shots, so had to add some parts (as extra objects). The lighting with the spotlight works very well. The hay on the attic are 2 populations on an invisible plane.
Wow, Ulco, that looks insanely realistic! Great idea how to make the hay.
That light on (or through) the wall looks kind of cool, but I don't know what it is. First I thought it's the sun shining through a hole in the wall, but then the lighting inside would be different, I guess.
Realism is great! Only question I have is regarding the angled wooden braces. They appear to be mounted to the sides of the upright supports and crossbeams. Would it not have been sturdier for them to attached to the underside of the crossbeams? Seems like their load-bearing potential would have been much greater.
That looks like a sun flair to me.
You are quite busy as it looks. Great scene Ulco.
The light is a sun flare indeed, morning sun coming through the stable door at the back. And regarding the braces; I initially made them like you said, but then the archaeologists told me to do it this way. It seems they did it like this back then. I was kind of pissed off, but client is king.
Quote from: Dune on May 11, 2016, 08:40:33 AM
I was kind of pissed off, but client is king.
Always...all ways.....love the sun thru the wall effect....Alpha effect?
The render quality almost makes it look like it's not rendered with TG :)
Quote from: Tangled-Universe on May 11, 2016, 12:57:05 PM
The render quality almost makes it look like it's not rendered with TG :)
;D
Quote from: Tangled-Universe on May 11, 2016, 12:57:05 PM
The render quality almost makes it look like it's not rendered with TG :)
ouch
What do you mean, Martin? I can read it 2 ways; that bad, or better than expected from TG? They were not the highest settings, btw. and the object isn't very high poly.
Better than expected from TG when it comes to scenes like these :)
The textures of the beam look very sharp/crisp, for example.
(my post had a 'thumbs up' icon, but seemingly that didn't help to prevent confusion :) )
OK, thanks. Never paid attention to the thumbs-up.
Some more tests.
Aside from the overall awesome quality of the ground and objects, the lighting is GREAT on jpg2. Love the shadow on the side of the dwelling of the guy working!
Quote from: Dune on May 12, 2016, 05:36:04 AM
OK, thanks. Never paid attention to the thumbs-up.
Some more tests.
Doesn't seem to be thumb's up smiley hence the confusion, heh heh. This (y) doesn't translate well.
I like the fire in the oven effect, but the outdoor fire isn't quite as successful...maybe needs a bit of billowing smoke. At least my bonfires do that.
Incredible! Amazing images! Your models are awesome. But I have to agree with Bobby: imho the bonfire looks a bit like slightly glowing Sauerkraut. ;) ;) ;)
It's not a bonfire; it's slightly glowing sauerkraut (that's what these people ate after work) ;)
Haha; I still have to add some smoke, but I tested the flames (pop of transparencies+glass shader) on some glowing logs. Strangely, cloud often gets grainy at small sizes, where you'd expect far less grain (related to 'normal' larger clouds).
A few acres of hemp was asked for, so I'm not unwilling to provide 8)
The first leaves are on flat poly's, for the others I changed that to a slightly bulging 16poly flat mesh. Just a bit better.
Very nicely done Ulco...quite accurate for younger plants. Near to harvest they look more like this pic...the plants that get used for fiber tend to look thusly and if they are aiming at a seed/oil, smoking crop they tend to have leaves like yours'
http://civileats.com/wp-content/uploads/2015/11/industrial_hemp3.jpg
with this one at closer to full term being more like yours;
https://johnlambrechts.com/wp-content/uploads/2016/01/2888868220_bc96cf21d2_o-e1452391824994.jpg
once again well done.
Uh, are those plants made in ST? or LW
Thanks, Bobby. I knew you were the knowledgeable guy ;) These guys most likely used them for rope making, nothing else. Your photo sure helps to perfect my plants, I see they need sideshoots also, not just leaves on a main stem. And much lighter leaves. But I'm afraid they're ST.
It was hard to find a decent photo of the mature flowered tops for modeling purposes (image on white for a crosshatch mesh), so I left those out.
Great detail and texturing on these Ulco. Plants are good too.
Quote from: Dune on May 15, 2016, 03:34:56 AM
Thanks, Bobby. I knew you were the knowledgeable guy ;) These guys most likely used them for rope making, nothing else. Your photo sure helps to perfect my plants, I see they need sideshoots also, not just leaves on a main stem. And much lighter leaves. But I'm afraid they're ST.
It was hard to find a decent photo of the mature flowered tops for modeling purposes (image on white for a crosshatch mesh), so I left those out.
You're welcome Ulco...absolutely knew they were ST but hoping against reality that they were LW and sharable. Happy my contribution was useful...the less leaves the more likely it's a fiber rather than food(seeds high in good oils and protein)The seed plants need more leaves to produce the kolas(top buds) where the seeds live.
Sorry Bobby, I knew you'd like to grow your own ;) But I think they are simple enough to be done in XFrog as well. Or perhaps LW or ZB. Never done any plants in LW.
Quote from: Dune on May 15, 2016, 10:54:17 AM
Sorry Bobby, I knew you'd like to grow your own ;) But I think they are simple enough to be done in XFrog as well. Or perhaps LW or ZB. Never done any plants in LW.
Guess I should ask Walli to take a stab at it....it could become his biggest seller
If I have some time left, I might have a try in another app.
Update from the building front...
Lotta fun just watching this progress. :)
Finalizing now.
Wow - another of your typical images where I can watch a so long time to explore all the details :) I love it.
That looks incredible. Fantastic work, Ulco!!!
Looks very nice Ulco.
Good change with the Hemp Straw pile...looks more appropriate to it's intended use on the building...loving this series of evolutions of an image man.
Thanks, guys.
First test with the next house. Peaty country, just being developed with the ditches and so on.
I once again sit in awe of your work....
Today's update.
Your use of human models looks natural too besides the great look of the general scene, Ulco.
Quote from: Dune on May 29, 2016, 12:40:34 PM
Today's update.
I prefer the previous hemp straw pile but coming along nicely
This is a pile of dead heather branches for the roof, not as neatly packed as the reeds thatching bundles of the other period.
Quote from: Dune on May 30, 2016, 10:11:33 AM
This is a pile of dead heather branches for the roof, not as neatly packed as the reeds thatching bundles of the other period.
Gotcha, I type corrected.
I still like the house in "hspl-9-v7.jpg" mostly. I think it's because I like that wooden wall. But in general great work of the others too. Very busy looking scenes with all those humans. Great!