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General => Image Sharing => Topic started by: bla bla 2 on April 07, 2016, 03:26:33 PM

Title: M test.
Post by: bla bla 2 on April 07, 2016, 03:26:33 PM
C'est bizarre comme ça, non ?.  ::)


It's weird like that, right?. : :)
Title: Re: M test.
Post by: archonforest on April 07, 2016, 04:23:41 PM
yes but very interesting also :D
Title: Re: M test.
Post by: Hannes on April 07, 2016, 06:09:54 PM
Bastien, this already looks quite interesting. One question: your images look very rough and noisy most of the time. Is it the render quality or do you use an exaggerated sharpening filter?

If you'd increase the environment light's strength, the interior of the car would be a bit brighter.
Title: Re: M test.
Post by: bobbystahr on April 07, 2016, 10:24:40 PM
Quote from: Hannes on April 07, 2016, 06:09:54 PM


If you'd increase the environment light's strength, the interior of the car would be a bit brighter.

Indeed, or put a no-shadow light just off camera at low levels
Title: Re: M test.
Post by: Kadri on April 07, 2016, 10:58:31 PM

+Interesting.
Title: Re: M test.
Post by: Hannes on April 08, 2016, 04:01:23 AM
Quote from: bobbystahr on April 07, 2016, 10:24:40 PM
Indeed, or put a no-shadow light just off camera at low levels

No offense, Bobby, but I would strongly NOT recommend that. This will always look artificial. Why not trying to use the real thing (or at least the thing that mimics the real thing best)?
Title: Re: M test.
Post by: bobbystahr on April 08, 2016, 04:28:01 AM
Quote from: Hannes on April 08, 2016, 04:01:23 AM
Quote from: bobbystahr on April 07, 2016, 10:24:40 PM
Indeed, or put a no-shadow light just off camera at low levels

No offense, Bobby, but I would strongly NOT recommend that. This will always look artificial. Why not trying to use the real thing (or at least the thing that mimics the real thing best)?

none taken, and given your renders likely the best advice.
Title: Re: M test.
Post by: bobbystahr on April 08, 2016, 04:31:34 AM
Although if you have a detailed dash like in my 'vette you can make all the dials glow and that would be no cheat as I've zoned out on that look on tour watching the driver(someone had to...they doze off)
Title: Re: M test.
Post by: Hannes on April 08, 2016, 05:03:34 AM
Quote from: bobbystahr on April 08, 2016, 04:31:34 AM
Although if you have a detailed dash like in my 'vette you can make all the dials glow and that would be no cheat as I've zoned out on that look on tour watching the driver(someone had to...they doze off)

Adding lightsources representing real lightsources are absolutely OK. I hope, that's what you mean, Bobby.
I usually start ranting about using shadowless fill lights, because it's so easy to increase the environment light's strength instead, and you get the natural look including occlusion and shadows.
Title: Re: M test.
Post by: bobbystahr on April 08, 2016, 06:53:13 AM
Quote from: Hannes on April 08, 2016, 05:03:34 AM
Quote from: bobbystahr on April 08, 2016, 04:31:34 AM
Although if you have a detailed dash like in my 'vette you can make all the dials glow and that would be no cheat as I've zoned out on that look on tour watching the driver(someone had to...they doze off)

Adding lightsources representing real lightsources are absolutely OK. I hope, that's what you mean, Bobby.
I usually start ranting about using shadowless fill lights, because it's so easy to increase the environment light's strength instead, and you get the natural look including occlusion and shadows.

we're on the same page
Title: Re: M test.
Post by: Hannes on April 09, 2016, 10:46:22 AM
Quote from: bobbystahr on April 08, 2016, 06:53:13 AM
we're on the same page

Great!!!  :) :) :)
Title: Re: M test.
Post by: bla bla 2 on April 16, 2016, 04:08:17 AM
Quote from: Hannes on April 07, 2016, 06:09:54 PM
Bastien, this already looks quite interesting. One question: your images look very rough and noisy most of the time. Is it the render quality or do you use an exaggerated sharpening filter?

If you'd increase the environment light's strength, the interior of the car would be a bit brighter.

Pour te répondre, j'ai pas utilisé de filtre où d'effet. J'ai fais que à partir de fakestone et du reflective shader.

To answer you I did not use a filter that effect. I'm just from fakestone and reflective shader.