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General => Image Sharing => Topic started by: yossam on April 09, 2016, 11:50:22 PM

Title: Tool time
Post by: yossam on April 09, 2016, 11:50:22 PM
All for today............. :)
Title: Re: Tool time
Post by: AP on April 10, 2016, 12:02:33 AM
Gosh, is that Old School.    8)
Title: Re: Tool time
Post by: masonspappy on April 10, 2016, 07:38:44 AM
So are you making these yourself?
Title: Re: Tool time
Post by: yossam on April 10, 2016, 11:42:34 AM
I wish.............they are all freebies from Renderosity. He uses PBR textures and I wanted to see how they worked in TG. They need a lot of adjustment............really dark for some reason.  ???
Title: Re: Tool time
Post by: Hannes on April 10, 2016, 12:17:42 PM
Looks cool so far, I'd change the lighting a bit to make it less flat, and some of the parts need some reflection imo.
Title: Re: Tool time
Post by: bobbystahr on April 10, 2016, 03:31:58 PM
Quote from: Hannes on April 10, 2016, 12:17:42 PM
Looks cool so far, I'd change the lighting a bit to make it less flat, and some of the parts need some reflection imo.


echo.....echo......echo.......echo........echo.........
Title: Re: Tool time
Post by: bobbystahr on April 10, 2016, 03:34:15 PM
Quote from: yossam on April 10, 2016, 11:42:34 AM
I wish.............they are all freebies from Renderosity. He uses PBR textures and I wanted to see how they worked in TG. They need a lot of adjustment............really dark for some reason.  ???

PBR= pretty bloody rough? hee hee hee
Title: Re: Tool time
Post by: yossam on April 10, 2016, 06:05:21 PM
Is this better.............in uncharted territory with these maps. It takes "big" numbers to see much change.  ???
Title: Re: Tool time
Post by: AP on April 10, 2016, 06:17:41 PM
The aged steel surface looks a whole lot better on this one. I see a good improvement there.
Title: Re: Tool time
Post by: Jo Kariboo on April 10, 2016, 08:55:35 PM
Yes better except for the saw. The texture of the handle of the saw is not terrible and its blade seems  plastic. Perhaps that the object in him even is less good than the others.
Title: Re: Tool time
Post by: yossam on April 10, 2016, 10:35:04 PM
Sorry, forgot the saw. This is finished...................I'm going to post a pic of the scene before any work is done to the shaders. I have spent way more time adjusting shaders than rendering. I don't know if all models with PBR shaders are this much of a pain or if the adjustments I made will hold across the species. Time will tell I guess............... :P
Title: Re: Tool time
Post by: Hannes on April 11, 2016, 02:39:33 AM
Much better!!!!!
Title: Re: Tool time
Post by: bobbystahr on April 11, 2016, 09:58:42 AM
Major improvements, well done.
Title: Re: Tool time
Post by: Jo Kariboo on April 11, 2016, 01:01:58 PM
Yes it's much better. The saw has gained in realism. By cons you have lost some of the metal effect on both chisels as the previous image was (Tool Time 1).
Anyway perfection does not exist and is on from one individual to another.   :)
Title: Re: Tool time
Post by: Kadri on April 11, 2016, 01:34:16 PM

Nice shaders.
Title: Re: Tool time
Post by: yossam on April 11, 2016, 01:42:41 PM
Posted the wrong pic................sorry.  :-[
Title: Re: Tool time
Post by: archonforest on April 11, 2016, 01:43:51 PM
wow what a difference! Great stuff :)
Title: Re: Tool time
Post by: Jo Kariboo on April 11, 2016, 01:56:38 PM
Very nice job. The picture reminds me of the tools of my grandfather. Your shader metal is close enough to the metal alloys of the past.  :)
Title: Re: Tool time
Post by: Lady of the Lake on April 11, 2016, 02:43:09 PM
Very nice.  My Dad owned a lumber yard when I was growing up and had a whole shop of these types of tools.  Some of which I still have stashed away.  You have come close to what they looked  like, although not as grungy from dirty sweaty hands.
Title: Re: Tool time
Post by: Dune on April 12, 2016, 02:55:04 AM
Did you use any RT reflection, or plain reflection?
Title: Re: Tool time
Post by: yossam on April 12, 2016, 11:40:02 AM
RT.............0 softness.  ;)