All for today............. :)
Gosh, is that Old School. 8)
So are you making these yourself?
I wish.............they are all freebies from Renderosity. He uses PBR textures and I wanted to see how they worked in TG. They need a lot of adjustment............really dark for some reason. ???
Looks cool so far, I'd change the lighting a bit to make it less flat, and some of the parts need some reflection imo.
Quote from: Hannes on April 10, 2016, 12:17:42 PM
Looks cool so far, I'd change the lighting a bit to make it less flat, and some of the parts need some reflection imo.
echo.....echo......echo.......echo........echo.........
Quote from: yossam on April 10, 2016, 11:42:34 AM
I wish.............they are all freebies from Renderosity. He uses PBR textures and I wanted to see how they worked in TG. They need a lot of adjustment............really dark for some reason. ???
PBR= pretty bloody rough? hee hee hee
Is this better.............in uncharted territory with these maps. It takes "big" numbers to see much change. ???
The aged steel surface looks a whole lot better on this one. I see a good improvement there.
Yes better except for the saw. The texture of the handle of the saw is not terrible and its blade seems plastic. Perhaps that the object in him even is less good than the others.
Sorry, forgot the saw. This is finished...................I'm going to post a pic of the scene before any work is done to the shaders. I have spent way more time adjusting shaders than rendering. I don't know if all models with PBR shaders are this much of a pain or if the adjustments I made will hold across the species. Time will tell I guess............... :P
Much better!!!!!
Major improvements, well done.
Yes it's much better. The saw has gained in realism. By cons you have lost some of the metal effect on both chisels as the previous image was (Tool Time 1).
Anyway perfection does not exist and is on from one individual to another. :)
Nice shaders.
Posted the wrong pic................sorry. :-[
wow what a difference! Great stuff :)
Very nice job. The picture reminds me of the tools of my grandfather. Your shader metal is close enough to the metal alloys of the past. :)
Very nice. My Dad owned a lumber yard when I was growing up and had a whole shop of these types of tools. Some of which I still have stashed away. You have come close to what they looked like, although not as grungy from dirty sweaty hands.
Did you use any RT reflection, or plain reflection?
RT.............0 softness. ;)