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General => Image Sharing => Topic started by: KlausK on May 12, 2016, 12:16:07 PM

Title: Blue Node Tryouts
Post by: KlausK on May 12, 2016, 12:16:07 PM
Hi everyone
taking a break from photoreal (wishful thinking, of course) landscaping every now and then I tried my luck with the blue nodes.
Since this is not really a clipfile for a dedicated use I decided to post it here rather than in the File Sharing category of the forum.
Just for fun and the beauty of it. At least that`s what I think about it.
cheers, Klaus

ps: it is a rather heavy filesize for the picture but smaller jpegs lost a lot of the AA in the pic
Title: Re: Blue Node Tryouts
Post by: zaxxon on May 12, 2016, 02:27:01 PM
 8)
Title: Re: Blue Node Tryouts
Post by: Kadri on May 12, 2016, 03:26:00 PM

Looks sweet :)
Title: Re: Blue Node Tryouts
Post by: KlausK on May 12, 2016, 04:58:22 PM
thx!
Here a few examples with the shader put to something more useful.
Could work as plastered walls, concrete etc, I`d say.
Some ground cover, perhaps.
cheers, Klaus
Title: Re: Blue Node Tryouts
Post by: Hannes on May 12, 2016, 05:11:34 PM
Cool stuff, Klaus! I always love unconventional uses for TG.
Title: Re: Blue Node Tryouts
Post by: Dune on May 13, 2016, 03:10:52 AM
Nice experiments. It's fun working with the blues, you get very unexpected (and some useful) results sometimes, but if you want to achieve something specific it's hard without mathematical knowledge.
Title: Re: Blue Node Tryouts
Post by: Jo Kariboo on May 13, 2016, 08:57:17 AM
Very nice and original!
Title: Re: Blue Node Tryouts
Post by: luvsmuzik on May 13, 2016, 09:14:24 AM
I am trying to do similar when making objects outside of TG, these are similar to the patterns I displace with, aren't they?
Title: Re: Blue Node Tryouts
Post by: bobbystahr on May 13, 2016, 03:18:49 PM
Cool, will play with this till it makes sense to me...maybe 4 evah....math impaired here....
Title: Re: Blue Node Tryouts
Post by: mogn on May 14, 2016, 04:50:17 AM
Very nice.
Put your nodes inside a container, for easy managing.
Rename the names of constants to include the value,
so you can inspect the network without opening the nodes.
Title: Re: Blue Node Tryouts
Post by: mhaze on May 14, 2016, 04:51:15 AM
Nice, time to play!
Title: Re: Blue Node Tryouts
Post by: ajcgi on May 20, 2016, 06:30:02 AM
That's extremely cool  :D
Title: Re: Blue Node Tryouts
Post by: KlausK on May 23, 2016, 06:32:20 AM
Thanks for your kind comments!

Here are some examples where I slashed the nodes on a imported model and used them on the atmosphere as well.
A lot of potential in those nodes.
On the other hand... either one produces tons of iterations of scenes to keep the different settings handy
or you have to create some sort of journal, database or something similar to store this stuff.
How do you deal with that - without losing control over the masses of possibilities of settings?
Sometimes it`s kind of overwhelming to choose what to keep and what not.

That being said, seeing what some of you Terrageners upload here almost every day is really quite impressive (and in a way intimidating).
I`ll start commenting on your work when I feel a little bit more comfortable with the software so I have more to say than just ...wow! hehehe.

Anyways, hope you like `em.

cheers, Klaus
Title: Re: Blue Node Tryouts
Post by: Kadri on May 23, 2016, 06:36:52 AM

Wow!  ;)  ;D
Title: Re: Blue Node Tryouts
Post by: KlausK on May 23, 2016, 06:42:59 AM
 ;), Kadri!

What I have not tried yet is to force displacement on imported objects.
I think I read somewhere in the wiki that when you disable "Raytrace objects" terragen uses micropolyrendering for objects as well.
For now it is simply surface shading.

cheers, Klaus
Title: Re: Blue Node Tryouts
Post by: KlausK on May 23, 2016, 07:01:18 AM
This one makes me feel a little melancholic, in a way...
Title: Re: Blue Node Tryouts
Post by: Kadri on May 23, 2016, 08:45:10 AM

Looks nice.
Klaus you can now choose the render method for objects individually in their own nodes (render method).
Title: Re: Blue Node Tryouts
Post by: KlausK on May 23, 2016, 09:47:18 AM
Found it! thx