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General => Image Sharing => Topic started by: Michelh on May 18, 2016, 02:30:58 PM

Title: Rocks and sea V1 WIP
Post by: Michelh on May 18, 2016, 02:30:58 PM
I took Oleg S. Scene named Rocks and sea an modifield it to get this.. It is only a start and yes i know that the scene is a bit too dark at the moment but its only a first pass.
I also modified the rocks to make them look different but it is using the same type of nodes.
Thanks you terragen user for letting us play with your scene an create our own out of it.
Title: Re: Rocks and sea V1 WIP
Post by: Dune on May 19, 2016, 01:42:19 AM
Dark, but the foam is great.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 19, 2016, 01:20:22 PM
Made a bit of changes to the scene its still dark but that should be fixed with the next render.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 19, 2016, 11:04:14 PM
Made a few more changes and added more details. Started to fix the lighting issues still need to work on it but I think it's already a lot better now.
Title: Re: Rocks and sea V1 WIP
Post by: ajcgi on May 20, 2016, 06:24:56 AM
Lighting-wise, consider a soft spot light outside the cave to the right, shining on the left wall, so that it mimics some of the sun light. Leave the directional light be
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on May 20, 2016, 09:15:32 AM
Quote from: ajcgi on May 20, 2016, 06:24:56 AM
Lighting-wise, consider a soft spot light outside the cave to the right, shining on the left wall, so that it mimics some of the sun light. Leave the directional light be

I'd prefer a higher environment light multiplier instead of an additional light to get a more natural result.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 20, 2016, 01:06:12 PM
 Okay, so I made a few modifications to the scene, I think it's better now.
Title: Re: Rocks and sea V1 WIP
Post by: Dune on May 21, 2016, 01:43:58 AM
It is indeed.
Title: Re: Rocks and sea V1 WIP
Post by: mhaze on May 21, 2016, 04:59:14 AM
Much improved.  The boat is a great idea.
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on May 21, 2016, 06:30:23 AM
Curious which modifications you made!
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 21, 2016, 12:40:23 PM
I changed the sun light intensity,  added a white light at the opposite of the sun, changed the atmospheric intensity and the fog and tried to make sure the textures on the boad would be seen.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 21, 2016, 12:41:44 PM
Still wondering if i should add more objs to this scene..
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 21, 2016, 07:54:57 PM
More changes.
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on May 22, 2016, 01:12:23 PM
Sorry for the nagging, but 'd love to see this image without additional lightsources, but a regular value for the sunlight and an increased value for the environment light. I have to say that I really don't like the (lighting-!!) result very much. The scene is great, but imho the spotlight doesn't really improve the image. I hope you don't mind...
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 22, 2016, 07:25:28 PM
It's okay am always open to constructive feedback. I did get the scene back to something you would like more I personally find it dark as I stated it before. I also started to create a video i should be able to show it by monday night.
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on May 23, 2016, 04:24:54 AM
Increasing the environment light's multiplier will brighten the scene. Curious to see what you're up to.
Title: Re: Rocks and sea V1 WIP
Post by: ajcgi on May 23, 2016, 08:54:31 AM
No, it will make everything brighter. :P Just swing your spotlight away from the camera (still pointing towards the cave. Try to get a rimlight effect on the rock.
Additional lightsources are perfectly valid.

[edit] See attached image for what I'm getting at. If you raise the environment light you'll get the light in the cave, but you'll also get a ridiculously bright everything else. If you light the cave as though it's the sun, you'll get the effect of the sunlight without the blown out exposure.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 23, 2016, 01:55:19 PM
Thanks all for the explications, i did do modifications, here is the first part of the video I am rendering atm .. it is low res.


With sound. ( just  a WIP )

Title: Re: Rocks and sea V1 WIP
Post by: Michelh on May 23, 2016, 02:15:42 PM
I increased the environment lights took the others lights off and gaved the sun a diffrent amount. I did not move the suns position but that might happen later on. The sun now has a value bigger the  before. I also played with the waves and the shadows.
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on May 23, 2016, 07:04:37 PM
Quote from: ajcgi on May 23, 2016, 08:54:31 AM
No, it will make everything brighter. :P Just swing your spotlight away from the camera (still pointing towards the cave. Try to get a rimlight effect on the rock.
Additional lightsources are perfectly valid.

[edit] See attached image for what I'm getting at. If you raise the environment light you'll get the light in the cave, but you'll also get a ridiculously bright everything else. If you light the cave as though it's the sun, you'll get the effect of the sunlight without the blown out exposure.

Additional lightsources are perfectly valid if you're looking for some sort of a not necessarily natural artistic look. I know that additional light sources are still used even in modern movies (although way more subtle than let's say 50 years ago - thank god), but a lot of times it's very obvious. It may work to get a quite natural result using this method, if you're very, very careful, but it's really tough!

And sure, you'll get a ridiculously bright everything else if you increase the environment light's multiplier ridiculously! Of course you shouldn't use a value of 100!!!!!
Yes, it will make everything brighter. But if you're really careful, it won't look too bad on the area that's not meant to be brighter. To me the lighting by an additional light source always looks like what it is: an additional light source.


Title: Re: Rocks and sea V1 WIP
Post by: Dune on May 24, 2016, 02:27:22 AM
It's nice, like an old movie from early last century. But I think your wave movement should be bigger and the foam should also move a bit. You can use a transform shader under the foam and move it's Y over time.
Title: Re: Rocks and sea V1 WIP
Post by: ajcgi on May 24, 2016, 07:32:01 AM
That looks nice. Well done.  :)
Many films use extra lighting for a variety of creative reasons. They still look real and the physics of those lights is just incredible. ;)
Title: Re: Rocks and sea V1 WIP
Post by: bobbystahr on May 24, 2016, 11:25:19 AM
Agree with Ulco, and a ship moving at that apparent speed would be generating a wake that would be sending at very least, ripples cave ward...but that's a nit pick. Good work on the lighting....nice animating there as well.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on June 03, 2016, 09:03:35 PM
So I worked a bit more on the scene made a few changes, as always feedback is welcome.
Title: Re: Rocks and sea V1 WIP
Post by: bobbystahr on June 03, 2016, 09:10:44 PM
That for me works better...think you can animate the wake? Haven't tried much animation in TG...not enough power here, or cash for pixel plow.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on June 03, 2016, 09:23:25 PM
That would be a problem, but that is where vfx would come in.. but later on. I will try to do it do .
Title: Re: Rocks and sea V1 WIP
Post by: Hannes on June 04, 2016, 04:35:15 AM
The lighting looks very good. In case you used additional lightsources - well done!! It looks quite natural.
Title: Re: Rocks and sea V1 WIP
Post by: Michelh on June 09, 2016, 11:12:06 PM



So I worked on it a bit more. Here is the result.

Thanks Hannes, bobby and the others for the feedback.
Title: Re: Rocks and sea V1 WIP
Post by: bobbystahr on June 10, 2016, 12:50:31 AM
Nice wake and I like the swirling foam in the cave as well.