Click to enlarge...
[attachimg=1]
That is one fantastic cloud.
Nice. Are there two clouds?
Thanks guys :)
Quote from: Kadri on May 27, 2016, 07:12:47 AM
Nice. Are there two clouds?
No this is 1 cloud layer.
In some cumulus cloud you see "flat shelves" of dark clouds surrounding the main cumulus cloud.
I managed to make those too in just the same single cloud layer, but the more I do to try to make this awesome, the longer it takes to render.
This took about a day, but the render settings are also quite extreme.
Great cloud!
I would have thought two clouds layers as well. One layer for the base and one layer for the cloud convection.
Quote from: Tangled-Universe on May 27, 2016, 07:18:15 AM
Thanks guys :)
Quote from: Kadri on May 27, 2016, 07:12:47 AM
Nice. Are there two clouds?
No this is 1 cloud layer.
In some cumulus cloud you see "flat shelves" of dark clouds surrounding the main cumulus cloud.
I managed to make those too in just the same single cloud layer, but the more I do to try to make this awesome, the longer it takes to render.
This took about a day, but the render settings are also quite extreme.
Thanks.
Render times will be always a problem probably.
But at least this kind of cloud quality is hard to find in other software.
Beauty!
That is quite a beauty!
cheers, Klaus
DAYUM................. ;D
Looks great, Martin! So how did you create the "shelf" and the main cumulus part inside one cloud layer? Or was it accidentally?
Cheers all of you :)
Quote from: Hannes on May 27, 2016, 11:31:31 AM
Looks great, Martin! So how did you create the "shelf" and the main cumulus part inside one cloud layer? Or was it accidentally?
"Accidents" still happen, fortunately in this context :)
However, it was no accident.
See the attachment for a screenshot of the node network.
Here's how it works in a nutshell:
Each colour adjust creates a gradient from black to white over a certain altitude range.
If you multiply those you can create a "altitude range mask" which specifies at which altitude range your cloud can exist.
The range is about 30 meters.
There's a 2nd set which creates a mask 100 meters above the other.
You add these together and a transform node allows you to easily move the whole thing up/down without having to re-enter values in the 4 colour adjust shaders, very handy.
The result you use as a blendshader for the fractal.
Despite that all the colour adjust nodes and the fractal is clamped, I did have to use a clamp scalar to make it work. Don't know why exactly, but it works!
In the end you simply use an "add scalar" node to add this shelf-setup to the cloud density network you built, very easy.
[attachimg=1]
Here's how it looks in the preview. I exaggerated the visibility of the layer quite a bit for demonstration purposes. You can clearly see (to me at least) the 2 altitude bands where the stretched and flattened cloud fractal exists in.
[attachimg=2]
I guess release is pretty close, then, if PS is allowing you to post these samples?
Interesting technique, I guess you're putting meter values in the colour adjust shaders. Lovely render.
Impressive! :)
Beauty! Now all it needs is a steampunk airship
Cool! Thanks, Martin! I'll save this trick in my "Cool tricks"-folder! ;)
Very impressive!
Wow, if it took you that long it'd be a week on my computer...if TG4 will even eventually load into this box. Saved the info as did Hannes for later exploration.
Quote from: bobbystahr on June 05, 2016, 10:35:53 AM
Wow, if it took you that long it'd be a week on my computer...if TG4 will even eventually load into this box. Saved the info as did Hannes for later exploration.
I'm not sure if I understand what you mean with "if it took you that long"?
Also, what makes you think your box won't be able to load TG4? Where do you base that assumption on?
If your box can load TG2 then it can load TG4 ;)
Quote from: Tangled-Universe on June 05, 2016, 11:33:02 AM
Quote from: bobbystahr on June 05, 2016, 10:35:53 AM
I'm not sure if I understand what you mean with "if it took you that long"?
Also, what makes you think your box won't be able to load TG4? Where do you base that assumption on?
If your box can load TG2 then it can load TG4 ;)
That long on your machine which is likely waaaay more powerful than my 'budget box' pc...I believe Oshyan posted a while back that to get decent results you'd need an at least i5 processor is what I base my assumption on. I may be able to load it but most of the features will be beyond my puny pc and vid card...I will try no doubt but am not holding out false hopes for this pc for sure.
As Martin said (or, similar), if you can run TG3 you can run TG4! In fact rendering (of same scene and detail level) will be *faster* in TG4 in most case. I think you are worrying unnecessarily here.
- Oshyan
Quote from: Oshyan on June 05, 2016, 05:33:55 PM
As Martin said (or, similar), if you can run TG3 you can run TG4! In fact rendering (of same scene and detail level) will be *faster* in TG4 in most case. I think you are worrying unnecessarily here.
- Oshyan
Thanks man. I musta got my wires crossed somewhere...sigh...not enjoying that part of retirement for sure...but this box really does need replacement...very sluggish compared to the one I fried the cpu on. Still I'll miss the pre-sale, emptied my bank account with property taxes...I guess I shouldn't complain really about owning a home...seems somehow ungrateful to the fates....but TG4 has me drooling heh heh heh
I am not certain if this has already been brought to attention or not. It would be interesting to have a new benchmark test for Terragen 4 when there is enough people settled into using the new version.
Ooo that's clever. Very clever. Liking that a lot.
I *should* note that even though rendering speeds will be faster in TG4, the RAM requirements will increase somewhat, depending on the scene. So if you're running into severe RAM issues Bobby, then it could be a concern. But again it depends on what's in the scene. Object-heavy scenes will need more RAM than before.
- Oshyan
Quote from: Oshyan on June 07, 2016, 05:01:18 PM
I *should* note that even though rendering speeds will be faster in TG4, the RAM requirements will increase somewhat, depending on the scene. So if you're running into severe RAM issues Bobby, then it could be a concern. But again it depends on what's in the scene. Object-heavy scenes will need more RAM than before.
- Oshyan
Noted, 32 G of RAM is on the new machine list already just because, good to know an average vid card will suffice, still tempted to go for that VR ready one I posted about though.
Quote from: Oshyan on June 07, 2016, 05:01:18 PM
I *should* note that even though rendering speeds will be faster in TG4, the RAM requirements will increase somewhat, depending on the scene.
- Oshyan
Well, I'm ready to render whenever TG4 is released <nudge nudge> <hint hint> <wink wink>