Planetside Software Forums

General => Image Sharing => Topic started by: yossam on May 30, 2016, 08:32:55 PM

Title: WWW
Post by: yossam on May 30, 2016, 08:32:55 PM
An experiment.................... ::)
Title: Re: WWW
Post by: Dune on May 31, 2016, 01:24:16 AM
Pretty cool. Now all you need is a good displacement map for the ground.
Title: Re: WWW
Post by: AP on May 31, 2016, 02:15:15 AM
Nice Firearms and a clean ground image. I agree with the displacement.
Title: Re: WWW
Post by: DocCharly65 on May 31, 2016, 02:49:05 AM
Cool! ... and agree with the displacement.  :)
Title: Re: WWW
Post by: bobbystahr on June 05, 2016, 10:10:06 AM
Agree, nice weapons. Have I mentioned here that there's a plugin for photoshop from NVIDIA that makes what they call 'Normal" maps from colour images that displace really well.
Title: Re: WWW
Post by: ajcgi on June 06, 2016, 06:33:53 AM
Quote from: bobbystahr on June 05, 2016, 10:10:06 AM
Agree, nice weapons. Have I mentioned here that there's a plugin for photoshop from NVIDIA that makes what they call 'Normal" maps from colour images that displace really well.

Would that be crazybump?
Title: Re: WWW
Post by: KyL on June 06, 2016, 09:12:40 AM
You don't need to do any of this... Also the result from a heightmap generated from a color, especially at this distance is probably never going to look convincing...

However, as I recognize the texture, here is the link to the pack where it's coming from. There is a proper displacement map. http://real-displacement-textures.com/rdt-sand-pack-1.html

I strongly recommend those maps to anyone interested, they are by far the best soil texture I've seen and works wonderfully with Terragen!
Title: Re: WWW
Post by: yossam on June 06, 2016, 11:10:35 AM
The bump is applied in both pics. The first at default, .01. The second is at 1. Take your choice.  ???
Title: Re: WWW
Post by: Dune on June 06, 2016, 11:32:46 AM
What happened to the shadows?
Title: Re: WWW
Post by: bobbystahr on June 06, 2016, 12:05:55 PM
Quote from: ajcgi on June 06, 2016, 06:33:53 AM
Quote from: bobbystahr on June 05, 2016, 10:10:06 AM
Agree, nice weapons. Have I mentioned here that there's a plugin for photoshop from NVIDIA that makes what they call 'Normal" maps from colour images that displace really well.

Would that be crazybump?

No, it's a free plugin from NVIDIA
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

see sample from a med res image
Title: Re: WWW
Post by: yossam on June 06, 2016, 12:57:38 PM
It will not work in CC...............CC has its own bump and normal map generator built in. Tried the bump, haven't tried the normal yet. Will shortly...............


Another render............shadows any better?
Title: Re: WWW
Post by: yossam on June 06, 2016, 01:24:07 PM
This one has no bump map, has a normal map from CC in the displacement slot.
Title: Re: WWW
Post by: bobbystahr on June 06, 2016, 01:24:42 PM
The ground looks fine to me; but what happened to the shadows and what is CC?

they seem about the same to me btw
Title: Re: WWW
Post by: yossam on June 06, 2016, 01:49:12 PM
CC is Photoshop on the cloud........... :)  And I do not know where the shadows went............and I can't get them back. And I don't know what I did to get rid of them. This is strange...............everything has cast shadows checked, soft shadows is off. There is no cloud cover................just pure sunlight. Any ideas?
Title: Re: WWW
Post by: Jo Kariboo on June 06, 2016, 02:02:04 PM
Quote from: yossam on June 06, 2016, 01:49:12 PM
CC is Photoshop on the cloud........... :)  And I do not know where the shadows went............and I can't get them back. And I don't know what I did to get rid of them. This is strange...............everything has cast shadows checked, soft shadows is off. There is no cloud cover................just pure sunlight. Any ideas?


??? In section render do you click on (Do shadows) and the extra render section do you click on (Do ray traced shadows).
Title: Re: WWW
Post by: yossam on June 06, 2016, 02:12:14 PM
They are both checked.............. ???
Title: Re: WWW
Post by: bobbystahr on June 06, 2016, 02:55:52 PM
I see, CC = PsCloud...too bad in some ways.....and a mighty mystery re: the shadows....  Watching this to see if anyone can figure out what happened. Could happen to anyone and best be prepared.
Title: Re: WWW
Post by: N810 on June 06, 2016, 03:11:31 PM
Are you using ray traced shadows on all parts of the drawing
and is the ground receiving any shadows ?
Title: Re: WWW
Post by: yossam on June 06, 2016, 04:10:29 PM
Yes and yes...........I think I may have it narrowed down. Will post later..........more experiments to make sure.  ;D
Title: Re: WWW
Post by: yossam on June 06, 2016, 04:27:37 PM
Found my shadows......................... :P
Title: Re: WWW
Post by: bobbystahr on June 06, 2016, 04:55:05 PM
100% better, wtf were they hiding?
Title: Re: WWW
Post by: yossam on June 06, 2016, 05:57:07 PM
If you turn your bump map up too far your shadows disappear.................learned something today.  :-[
Title: Re: WWW
Post by: fleetwood on June 06, 2016, 06:21:21 PM
You keep saying bump map. Are you using bump (simulated disp no shadows cast off object ) or real displacement  ?

The image shader has the option to interpret the image for real displacement.

This is a super crude test just using your first render directly as an image projection onto the ground but with real displacement derived from the image set at .3.
Title: Re: WWW
Post by: yossam on June 06, 2016, 07:32:53 PM
I was using bump maps, normal maps, etc to see which worked better. This one is forced displacement set at .005.
Title: Re: WWW
Post by: bobbystahr on June 07, 2016, 12:37:37 AM
Quote from: yossam on June 06, 2016, 07:32:53 PM
I was using bump maps, normal maps, etc to see which worked better. This one is forced displacement set at .005.

Interesting as to where the shadows went...odd that. I find the forced displacement always looks just that, 'forced' and not really natural...must be the no ray tracing that does that.
Is that ground texture on an imported object or just the ground? If it's the ground wouldn't regular displacement work? Then it may look more natural.
Title: Re: WWW
Post by: Dune on June 07, 2016, 02:25:14 AM
Indeed. It should be ground/planet or a plane, so displacement would be in order, not bump.
Title: Re: WWW
Post by: yossam on June 07, 2016, 03:50:39 PM
Still playin'.............. :P
Title: Re: WWW
Post by: bobbystahr on June 07, 2016, 05:25:16 PM
Quote from: yossam on June 07, 2016, 03:50:39 PM
Still playin'.............. :P

In the surface layer turn smoothing on and you won't have displacement from the terrain coming through(thanx Ulco for that tip long ago)unless of course you want it.
Title: Re: WWW
Post by: Oshyan on June 07, 2016, 05:30:51 PM
Force Displacement has no effect on the planet. And the "force" just means it is rendering it with the non-raytracing rendering method, there is nothing really "forced" about it. ;) It's true though that the non-raytraced rendering method does not produce quality that is as high, which is why ray-tracing is the default and considered best method. It can't do displacement at present though, which again is what the "force" mode is for (which, to reiterate, only works on non-displaceable objects; some native objects in TG like the Planet, Sphere, and newer displaceable Cube are all natively displaceable and shouldn't have the "Force" option).

- Oshyan