Another in my continuing series of lighting and glass architectural render series.C&C welcome
A very ultra modern house. A surrounding garden would look nice. Maybe a minimalist garden theme for a minimalist house? Maybe some ground cover along the hill would look nice.
Quote from: AP on June 02, 2016, 05:30:03 PM
A very ultra modern house. A surrounding garden would look nice. Maybe a minimalist garden theme for a minimalist house? Maybe some ground cover along the hill would look nice.
I agree, this started as a glass and lighting test but it turns out to have potential as an actual scene. Rendering a view of the carport with a blue
Aston Martin 77 just a sittin there. Found that babe at 3darchive under characters...with all textures.
An Aston Martin 77 would fit right in. ;) Also, the stained glass window gives the house some character. I failed to mention that earlier.
Quote from: AP on June 02, 2016, 11:40:09 PM
An Aston Martin 77 would fit right in. ;) Also, the stained glass window gives the house some character. I failed to mention that earlier.
The multiplicity of windows is the main reason I chose this house for my glass experimenting in fact.
Here it is from the carport view
There you go and it matches the house fairly well.
Nice project...
you can keep the car if I can talk to the girl ;D
Good window reflections and love the wispy cloud. Just a little more vegetation for me. Good job!
Quote from: luvsmuzik on June 03, 2016, 10:30:56 AM
Good window reflections and love the wispy cloud. Just a little more vegetation for me. Good job!
see post #5...I may never do more with the surroundings as having too much fun playing with glass, light and the reflection shader...learning a bit as well. The reflection on the main floor window is actually looking through the house and sun room window to the trees beyond, heh heh...had me confused as well as it was an unplanned bonus....
Well now you fooled me on that one. I wondered how you got the back of the chair in there with the reflection, but I thought you were on to some new trick with the reflections. Nevertheless, it is a good render. I like the light direction and shadows etc...good one.
Agree!
the next in this series the main floor living room...might do an upstairs bedroom if I have appropriate furniture....guess I could make some. Anyhow, here's the Living Room.
Thanks to Ulco and Jochen for all the pointers on my way to believable semi transparency both fabric(lamp shades 1.0 IoR) and glassbricks, glass shades and stained glasses through out this project.
I like those glass bricks.......... :)
Indeed, the glass bricks are a direct throwback from the 80s. Just throw a neon clock in there and some indirect lighting. ;) Certainly an eclectic mix of furniture from other eras.
Quote from: yossam on June 03, 2016, 11:06:21 PM
I like those glass bricks.......... :)
Thanks ...they(image mapped) came with some model and seemed appropriate here... and synchronistically I got challenged by my brain to build one in Imagine...gonna see how the bricks look with actyal displacement. Look awesome in Deep Ex
I could post a clip with the image map of how they're done...any interest? It's just a default shader network with a merge and glass shader ans would work well if applied to the Y face of the displaceable cube I think
Nice interior, Bobby. Light from the lamps is great. The glass brick wall is very nice too, but from this angle it looks a bit flat. They are ~10cm blocks, I suppose. What if you put up another plane with the same image file 10cm behind it?
Quote from: Dune on June 04, 2016, 03:00:38 AM
Nice interior, Bobby. Light from the lamps is great. The glass brick wall is very nice too, but from this angle it looks a bit flat. They are ~10cm blocks, I suppose. What if you put up another plane with the same image file 10cm behind it?
Thought of that and then I checked...they are solid objects so I thickened one up but the problem you get from any where but directly on is moire creeps in with the overlapping mortar parts which as part of the image map are glass as well. Mainly that's why I built a solid model with individual bricks and a separate mortar/came object
. Will do a test scene of it tomorrow but this is it so far...too bad about no caustics or the shadow wouldn't be empty.
Very nice interior!
Could it be, that the lampshades of the table lamps should be slightly less transparent?
Quote from: DocCharly65 on June 05, 2016, 12:18:22 PM
Very nice interior!
Could it be, that the lampshades of the table lamps should be slightly less transparent?
I figure they're bout right actually, they seem like one i have here in real life when I look at it...
Here's an up date of the carport view, my pal Basil a car nut came by and pointed out the babe would never fit in it...he's got quite the eaye as it turned out so a 1/3 resize and now it looks correct
Quote from: bobbystahr on June 06, 2016, 11:47:36 PM
Quote from: DocCharly65 on June 05, 2016, 12:18:22 PM
Very nice interior!
Could it be, that the lampshades of the table lamps should be slightly less transparent?
I figure they're bout right actually, they seem like one i have here in real life when I look at it...
Then it's OK for me too :)
The last one is very cool as well but the lawn looks a bit pale in my eyes.
Quote from: DocCharly65 on June 07, 2016, 02:59:20 AM
Quote from: bobbystahr on June 06, 2016, 11:47:36 PM
Quote from: DocCharly65 on June 05, 2016, 12:18:22 PM
Very nice interior!
The last one is very cool as well but the lawn looks a bit pale in my eyes.
D'oh yeah and I lost my tree shadows on the house as the sun was set to shine in the livingroom window and I forgot to lower the altitude when I changed it's position. Guess this gives me a good reason to re visit and tart up the veg....
:)