http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn
Some interesting technical information from this presentation.
Yeah, this was one of the highlights at SIGGRAPH last year. Looking forward to seeing what people are talking about this year, not too long now!
- Oshyan
What I found particularly interesting was the way cloud patterns are handled and an emphasis on cloud types. I am sure I will be watching some of the highlights this year after SIGGRAPH is over with.