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General => Open Discussion => Topic started by: AP on June 14, 2016, 06:54:51 AM

Title: The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Post by: AP on June 14, 2016, 06:54:51 AM
http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn

Some interesting technical information from this presentation.
Title: Re: The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Post by: Oshyan on June 15, 2016, 02:45:37 PM
Yeah, this was one of the highlights at SIGGRAPH last year. Looking forward to seeing what people are talking about this year, not too long now!

- Oshyan
Title: Re: The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Post by: AP on June 15, 2016, 05:10:00 PM
What I found particularly interesting was the way cloud patterns are handled and an emphasis on cloud types. I am sure I will be watching some of the highlights this year after SIGGRAPH is over with.