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General => Image Sharing => Topic started by: Dune on June 16, 2016, 07:08:59 AM

Title: Tidal area
Post by: Dune on June 16, 2016, 07:08:59 AM
Something else I'm working on. WIP.
Title: Re: Tidal area
Post by: Antoine on June 16, 2016, 07:46:05 AM
Very good work !

David
Title: Re: Tidal area
Post by: Kadri on June 16, 2016, 08:07:36 AM

Nice. I like especially the look of the muddy(?) grounds.
Title: Re: Tidal area
Post by: luvsmuzik on June 16, 2016, 08:34:50 AM
Detail, detail, detail....it is all there or soon will be, I am sure. The ripple in the white sand is awesome!

I was thinking there could maybe be merged terrains, but maybe you just used small scale for height? Great effect however it is done.

I have found my Sand waves and Dunes tutorial! Along with my coastline foam example. Simply put, YAY!
Title: Re: Tidal area
Post by: Jo Kariboo on June 16, 2016, 09:52:30 AM
Very beautiful picture. We can still achieve your once very great mastery of the software.
Title: Re: Tidal area
Post by: bobbystahr on June 17, 2016, 02:23:45 AM
Wow *****
Title: Re: Tidal area
Post by: masonspappy on June 17, 2016, 03:09:32 AM
Nice!
Title: Re: Tidal area
Post by: Dune on June 17, 2016, 03:09:53 AM
I wasn't satisfied with the fake stones on the sand, as some took the sand color, so I changed some things in the next iteration (not in this one).
This is just some very hard fractal noise, used as base mask and displaced upwards for 70cm, and colored/textured, etc.
Title: Re: Tidal area
Post by: mhaze on June 17, 2016, 03:29:57 AM
Great work. This reminds of a place we used to go to when I was a kid. Look forward to seeing this finished.
Title: Re: Tidal area
Post by: ajcgi on June 17, 2016, 05:01:03 AM
Dungeness. Reminds me of there. Get a nuclear power station in there, rickety-looking washboard houses and a narrow guage railway. ;) For those who don't know it, Dungeness is a place in south east England, famed for both its power station and being a nature reserve. It might even be a sight of special scientific interest if memory serves. Beautiful and bleak. But has marshy bits like this nearby.
Title: Re: Tidal area
Post by: Dune on June 17, 2016, 05:04:53 AM
Yes, heard of it, and visited some other tidal areas in England. I love them, lots of botanical and avian surprises. I'm adding some rotten poles and a sea in the distance now, don't know about a power plant. Maybe I can find one  ;) just for the fun of it.
Title: Re: Tidal area
Post by: bobbystahr on June 17, 2016, 03:18:20 PM
here's a nice grotty one:
http://tf3dm.com/3d-model/nuclear-reactor-3387.html

and as an .stl
a more normal version
http://www.123dapp.com/123c-3D-Model/Nuclear-Power-Plant/593027
Title: Re: Tidal area
Post by: Dune on June 18, 2016, 02:59:08 AM
Thanks, Bobby. I'll see what I can manage with these.

In the meantime...
Title: Re: Tidal area
Post by: Hannes on June 18, 2016, 03:51:42 AM
That's an awesome ground texturing, Ulco!!
Title: Re: Tidal area
Post by: bobbystahr on June 18, 2016, 08:43:03 AM
Quote from: Dune on June 18, 2016, 02:59:08 AM
Thanks, Bobby. I'll see what I can manage with these.

In the meantime...

I had to run the .stl through an open source file convertor I found but I think Deep Exploration will load it as well.
Title: Re: Tidal area
Post by: bobbystahr on June 18, 2016, 05:24:52 PM
Well I had to try so when I left here I went directly to TG3.4 and tried to build from memory what you'd made. Pretty fair I found when I looke at yours. I missed a lot of your finesse but my colour sense is to blame. C&C welcome for sure.
Title: Re: Tidal area
Post by: Dune on June 19, 2016, 02:40:36 AM
You taking over my thread, Bobby  >:( Haha  ;) You got a decent start, now use the first color PF as mask for the layers, and refine those per layer.

Title: Re: Tidal area
Post by: bobbystahr on June 19, 2016, 04:18:44 AM
Quote from: Dune on June 19, 2016, 02:40:36 AM
You taking over my thread, Bobby  >:( Haha  ;) You got a decent start, now use the first color PF as mask for the layers, and refine those per layer.



Sorry, no not really. it's my tendency to jump on stuff...good tip. Will work on that more tomorrow; it's 3:30 ish A M and am losing focus now....
Title: Re: Tidal area
Post by: mhaze on June 19, 2016, 04:24:01 AM
Nice work, both of you ;)
Title: Re: Tidal area
Post by: DocCharly65 on June 19, 2016, 05:53:00 AM
Funny thread  ;D
And nice work of both of you  :)
Title: Re: Tidal area
Post by: bobbystahr on June 19, 2016, 08:54:47 AM
Quote from: Dune on June 19, 2016, 02:40:36 AM
now use the first color PF as mask for the layers, and refine those per layer.

/quote]

Well I'm gonna give that a shot, never thought of that but guessing that no matter what colours you are using in a PF when called as a mask it reverts to B&W.
Title: Re: Tidal area
Post by: zaxxon on June 19, 2016, 10:21:18 AM
A powerfully subtle image Ulco, I can almost smell the sea air and hear the cry of the birds...
Title: Re: Tidal area
Post by: bobbystahr on June 19, 2016, 12:08:13 PM
Quote from: zaxxon on June 19, 2016, 10:21:18 AM
A powerfully subtle image Ulco, I can almost smell the sea air and hear the cry of the birds...

That's what I need a few varieties of posed shore birds...preferably, well *only* now a days, free ones.
Title: Re: Tidal area
Post by: jacquesd on June 19, 2016, 05:16:31 PM
Incredibely beautiful dune...as usual :)