Something else I'm working on. WIP.
Very good work !
David
Nice. I like especially the look of the muddy(?) grounds.
Detail, detail, detail....it is all there or soon will be, I am sure. The ripple in the white sand is awesome!
I was thinking there could maybe be merged terrains, but maybe you just used small scale for height? Great effect however it is done.
I have found my Sand waves and Dunes tutorial! Along with my coastline foam example. Simply put, YAY!
Very beautiful picture. We can still achieve your once very great mastery of the software.
Wow *****
Nice!
I wasn't satisfied with the fake stones on the sand, as some took the sand color, so I changed some things in the next iteration (not in this one).
This is just some very hard fractal noise, used as base mask and displaced upwards for 70cm, and colored/textured, etc.
Great work. This reminds of a place we used to go to when I was a kid. Look forward to seeing this finished.
Dungeness. Reminds me of there. Get a nuclear power station in there, rickety-looking washboard houses and a narrow guage railway. ;) For those who don't know it, Dungeness is a place in south east England, famed for both its power station and being a nature reserve. It might even be a sight of special scientific interest if memory serves. Beautiful and bleak. But has marshy bits like this nearby.
Yes, heard of it, and visited some other tidal areas in England. I love them, lots of botanical and avian surprises. I'm adding some rotten poles and a sea in the distance now, don't know about a power plant. Maybe I can find one ;) just for the fun of it.
here's a nice grotty one:
http://tf3dm.com/3d-model/nuclear-reactor-3387.html
and as an .stl
a more normal version
http://www.123dapp.com/123c-3D-Model/Nuclear-Power-Plant/593027
Thanks, Bobby. I'll see what I can manage with these.
In the meantime...
That's an awesome ground texturing, Ulco!!
Quote from: Dune on June 18, 2016, 02:59:08 AM
Thanks, Bobby. I'll see what I can manage with these.
In the meantime...
I had to run the .stl through an open source file convertor I found but I think Deep Exploration will load it as well.
Well I had to try so when I left here I went directly to TG3.4 and tried to build from memory what you'd made. Pretty fair I found when I looke at yours. I missed a lot of your finesse but my colour sense is to blame. C&C welcome for sure.
You taking over my thread, Bobby >:( Haha ;) You got a decent start, now use the first color PF as mask for the layers, and refine those per layer.
Quote from: Dune on June 19, 2016, 02:40:36 AM
You taking over my thread, Bobby >:( Haha ;) You got a decent start, now use the first color PF as mask for the layers, and refine those per layer.
Sorry, no not really. it's my tendency to jump on stuff...good tip. Will work on that more tomorrow; it's 3:30 ish A M and am losing focus now....
Nice work, both of you ;)
Funny thread ;D
And nice work of both of you :)
Quote from: Dune on June 19, 2016, 02:40:36 AM
now use the first color PF as mask for the layers, and refine those per layer.
/quote]
Well I'm gonna give that a shot, never thought of that but guessing that no matter what colours you are using in a PF when called as a mask it reverts to B&W.
A powerfully subtle image Ulco, I can almost smell the sea air and hear the cry of the birds...
Quote from: zaxxon on June 19, 2016, 10:21:18 AM
A powerfully subtle image Ulco, I can almost smell the sea air and hear the cry of the birds...
That's what I need a few varieties of posed shore birds...preferably, well *only* now a days, free ones.
Incredibely beautiful dune...as usual :)