Planetside Software Forums

General => Image Sharing => Topic started by: Saurav on August 30, 2007, 04:12:02 AM

Title: Hill View
Post by: Saurav on August 30, 2007, 04:12:02 AM
Here is something that I have been working on for the past few days.


edit: Tree model by mr-miley
Title: Re: Hill View
Post by: sjefen on August 30, 2007, 05:27:06 AM
Holy macaroni :o Is all this Terragen. It looks totally real.
Title: Re: Hill View
Post by: Saurav on August 30, 2007, 05:40:52 AM
Yeah all done in Terragen, even the bird.  :)  DOF was applied in Photoshop by a depth map outputted from Terragen 2. Slight colour adjustment done in AE and PS.
Title: Re: Hill View
Post by: sjefen on August 30, 2007, 06:14:38 AM
You are my hero.
Want to share how you made the grass?
Title: Re: Hill View
Post by: Saurav on August 30, 2007, 06:35:24 AM
4 different objects for the grass, I used 4 to make it more random/natural.

1: Main covering grass object, covers most of the hill (high density).
2: Another main covering  grass object with slightly different colour shade to give some variation. Use the populator in small size overlapping one another to give it some patchiness (high density).
3: Tall ones that pop out every now and then (look near the boundary of sky terrain you can see them), (sparse density).
4: Grass clumps that are taller/darker than the main covering objects to add random rough patches (sparse density).

That's basically it, pretty simple huh? no magic tricks. :D

edit: I also find it necessary to render with high AA (4+) settings when there are objects involved, it tends to give better results.
Title: Re: Hill View
Post by: Volker Harun on August 30, 2007, 06:46:12 AM
A mentioned on renderosity - I haven't seen anything before to compare it with! Very outstanding work!
Title: Re: Hill View
Post by: mr-miley on August 30, 2007, 07:02:57 AM
Hey.. Thats my tree  ;D Glad to see someone has made damn fine use of it. This is a most excelent render. Not a lot else I can say to this, its superb  :)
Title: Re: Hill View
Post by: Saurav on August 30, 2007, 07:09:38 AM
Hi mr-miley.

I had a hard time finding out who's tree it was, on your website it was credited under Harvery Birdman. I contacted Harvery and he told me it wasn't his.  So I wasn't sure. Thanks for sharing that tree, mighty fine model. I can now credit you. ;)
Title: Re: Hill View
Post by: mr-miley on August 30, 2007, 07:26:42 AM
Saurav.... sorry, I wasn't asking for a credit, I don't mind if I get credited or not (nice if I do) and yeah, I will have to fix my site to stop Harvey taking all the credit for my tree  ;D I was just so surprised to see it used so well  :o
Title: Re: Hill View
Post by: xNickx on August 30, 2007, 07:43:20 AM
image of the year
Title: Re: Hill View
Post by: nvseal on August 30, 2007, 07:44:06 AM
Holy freakin cow!  :o That is one of the most perfectly realistic renders I have ever seen! No critics, it's flawless.
Title: Re: Hill View
Post by: chefc on August 30, 2007, 07:49:05 AM
Excellent work  ;)
Title: Re: Hill View
Post by: Tangled-Universe on August 30, 2007, 08:02:01 AM
Outstanding work Saurav, very realistic!
What kind of species did you use for the shrubs/bushes?

Regards,
Martin
Title: Re: Hill View
Post by: Saurav on August 30, 2007, 08:05:14 AM
They were from the shrubs pack from Xfrog Plants. From memory they were Elderberry.
Title: Re: Hill View
Post by: rcallicotte on August 30, 2007, 08:22:08 AM
This is well done.  Nice imagination.
Title: Re: Hill View
Post by: Adiwan on August 30, 2007, 09:49:22 AM
OMFSM!!!
This is a damn good image!
The only thing that disturbs is that the right tree looks strange. The right tree doesn't really fit.
Title: Re: Hill View
Post by: reck on August 30, 2007, 10:22:24 AM
OMG that's amazing  :o

Nice work Saurav
Title: Re: Hill View
Post by: sjefen on August 30, 2007, 03:41:27 PM
Thank you for the answer Saurav. But did you use image map or did you only use colour for the grass?
Again... Superb work. The grass is perfect. I was sure it was a image :P
Title: Re: Hill View
Post by: Saurav on August 30, 2007, 06:12:01 PM
Image map for textures on the objects (grass).
Title: Re: Hill View
Post by: Buzzzzz on August 30, 2007, 06:18:59 PM
Good One! Clouds, Composition, Grass cover are right on. Although I would like to see less blur in the foreground bushes and the trees could benefit from some bark texture in my opinion. 
Title: Re: Hill View
Post by: cyphyr on August 30, 2007, 06:51:53 PM
Great image, makes me think of Hampstead Heath. I wonder who will be meeting who on that bench ...
Richard
Title: Re: Hill View
Post by: Mr_Lamppost on August 31, 2007, 07:41:16 PM
Image of the week?
Title: Re: Hill View
Post by: Inscrutable on September 01, 2007, 08:19:38 AM
I don't really like it at all.

Naaaaah, only kidding, I just thought I'd be the odd one out.  Really I think this is one of the most amazing pictures I've seen.  The layout os so simple and stark but urtterly effective.  It brings to mind a park that I once went to in Liverpool.

Stunning - gets my vote for image of the week, month, decade...

Inscrutable
Title: Re: Hill View
Post by: efflux on September 02, 2007, 03:52:35 AM
Yes, I saw this at renderosity. Great work.
Title: Re: Hill View
Post by: ovaflo on September 02, 2007, 03:47:08 PM
Could I just ask what your spacing and clump size were? Because I commonly find that my grass is too far apart that there are huge gaps between clumps or so close together that Tg2 craches because there are so many polys. I'm of course assuming you left the default amount of blades at 10000 per clump.
Title: Re: Hill View
Post by: Saurav on September 02, 2007, 08:09:50 PM
Hi Ovaflo

These were imported objects, not the default TG grass blades. I the spacing between them were .1. I have 4GB of RAM and I have never run into the issue of object population crashing on my system yet. I have to ask what version of TG you are using? If you are using the free personal use version there is a new one on it's way that has a lot of improvements which my solve some of the problems you are having. I believe currently the best way to add grass is via import of objects. Hope this shed some light.

Saurav