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General => Image Sharing => Topic started by: Urantia Jerry on June 20, 2016, 07:45:14 AM

Title: Cloud Depth
Post by: Urantia Jerry on June 20, 2016, 07:45:14 AM
I have been trying hard for quite a while now to render clouds that give a sense of depth.  This is the closest I've been able to come.  I put a couple of populations of bushes in the scene so it would not look so bare, but my main concern was the clouds.  Any C-n-C is most welcome and appreciated.  Thanks for looking - Jerry
Title: Re: Cloud Depth
Post by: Dune on June 20, 2016, 10:10:11 AM
They are nice. I don't do much with clouds, but I do like several layers of them, each different in texture and height. They can throw shadows onto eachother, which gives a nice sense of depth also. Have you experimented with larger variation in the fractals, or combining several fractals?
Title: Re: Cloud Depth
Post by: bobbystahr on June 21, 2016, 08:05:00 AM
Quote from: Dune on June 20, 2016, 10:10:11 AM
They are nice. I don't do much with clouds, but I do like several layers of them, each different in texture and height. They can throw shadows onto eachother, which gives a nice sense of depth also. Have you experimented with larger variation in the fractals, or combining several fractals?

Agree on all counts...
Title: Re: Cloud Depth
Post by: Urantia Jerry on June 21, 2016, 09:50:18 AM
Yes I have experimented mixing and blending power fractals, but only with regard to rocks and terrains, never clouds.  Did you mean combining different density fractals or mixing fractals and then plugging them into either the density fractal or cloud layer itself?  Again - thank you for you help.
Title: Re: Cloud Depth
Post by: fleetwood on June 21, 2016, 11:37:41 AM
Increasing the edge sharpness level might give you harder forms and thus more distinct shadows and depth. Try putting the cloud sharpness at 50 or more just for a test and see .
Title: Re: Cloud Depth
Post by: Dune on June 21, 2016, 12:07:20 PM
I mean any kind of mix of 2 or more fractal versions (with merge shader, or stack some nodes, use blue node add color, mix color, subtract color, multiply color, etc), and also the settings in the noise itself, like variation, buoyancy, clumping, even extreme or negative values sometimes yield interesting results. And plug that into density input, or add other shaders for the depth modulator (which causes clouds to vaporize/vanish due to the added noise whites, kind of).
Title: Re: Cloud Depth
Post by: DannyG on June 23, 2016, 07:13:49 AM
Agree in regards to the clouds, but love the lighting, shaders and especially the erosion .. very nice