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General => Image Sharing => Topic started by: bobbystahr on June 24, 2016, 10:31:05 PM

Title: O K Princess, in the back.....
Post by: bobbystahr on June 24, 2016, 10:31:05 PM
Momma rides shotgun today. While looking through MartinRichard's renders I saw this caddy that I always meant to extrapolate on so with little in my mind but a scene this evolved, I think the stone house is from Ade, the other I believe from 3darchive.The giant elms lining the street are from mr-miley, thanks again, and the background fill trees are XFROG freebie elms. The characters I just posted about and the girl in the car, "Princess" is the same one from my architectural glass test building render. Low ish res but rendered quite fast, 1 1/2 hrs. so may go bigger at least.
Title: Re: O K Princess, in the back.....
Post by: yossam on June 24, 2016, 11:53:06 PM
OK Bobby............cool looking scene. Afraid you have 4 flat tires..........need to raise your Caddy a little bit. You are running on the whitewalls.  :-*
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on June 25, 2016, 12:10:37 AM
Quote from: yossam on June 24, 2016, 11:53:06 PM
OK Bobby............cool looking scene. Afraid you have 4 flat tires..........need to raise your Caddy a little bit. You are running on the whitewalls.  :-*
Yeah, I added some displacement just before rendering....ooops.  Gonna add some road garbage veg and FSs to the edging as well.
Title: Re: O K Princess, in the back.....
Post by: Dune on June 25, 2016, 03:03:37 AM
Really nicely put together. But there are some more issues besides the flats. You can do better with the road, I'm sure; not using an image map, but proper fake stone gravel or tarmac. And there's a problem with the tiling of the house's walls. If you could make that texture file tileable, you may get rid of it. You can do that in photoshop, or I think there are online services wher you can upload an image to be tiled. Or just find another one.
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on June 25, 2016, 08:56:24 AM
Quote from: Dune on June 25, 2016, 03:03:37 AM
Really nicely put together. But there are some more issues besides the flats. You can do better with the road, I'm sure; not using an image map, but proper fake stone gravel or tarmac. And there's a problem with the tiling of the house's walls. If you could make that texture file tileable, you may get rid of it. You can do that in photoshop, or I think there are online services wher you can upload an image to be tiled. Or just find another one.

Thanks Ulco...yeah the road will get more work and the house is a .tgo so it's harder to adjust stuff like that and as it's I think Ade's  share I hesitate to tweak it...tried blending the road as there are PF's there but they didn't come thru in the mix. Won't get fixed till Monday m\now as I have a beach gig to play this weekend and I'm leaving an hour or so.
Title: Re: O K Princess, in the back.....
Post by: Jo Kariboo on June 25, 2016, 09:08:20 AM
Nice render and composition!  :)
Title: Re: O K Princess, in the back.....
Post by: mhaze on June 26, 2016, 05:09:08 AM
Great start with Ulco's refinements could be a great render.
Title: Re: O K Princess, in the back.....
Post by: DocCharly65 on June 26, 2016, 10:55:19 AM
A very good start! I like the image and its composition very much.

I agree with Ulco's suggestions... but also I agree: the beach gig comes first  :)
Title: Re: O K Princess, in the back.....V2
Post by: bobbystahr on June 27, 2016, 10:12:52 AM
Started fresh on the road after the beach. The only image map left is the edge mask...studied the road outside the resort and this is close...C&C welcome.
Title: Re: O K Princess, in the back.....
Post by: Dune on June 27, 2016, 10:57:31 AM
The road is a bit strange now. Why not just make it black with a tiny (0.5cm) dark grey fake stone in it, and perhaps some reflection (no-RT). And you still have the house wall texture problem.
Title: Re: O K Princess, in the back.....
Post by: yossam on June 27, 2016, 11:56:48 AM
The princess kinda looks like Taylor Swift............... ::)
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on June 27, 2016, 12:03:13 PM
Quote from: Dune on June 27, 2016, 10:57:31 AM
The road is a bit strange now. Why not just make it black with a tiny (0.5cm) dark grey fake stone in it, and perhaps some reflection (no-RT). And you still have the house wall texture problem.

The road I was studying was a mud road at the beach...didn't touch the house as I found  it has funny uv mapping and Ade no longer has the .obj to fix all that. I may at some point put asphalt(out of character for the beach though)on the road and replace the house. Was going for all TG type objects in the houses but may use one of my hunderds of .obj houses. Rather more involved in music these days so likely not too soon. Will add to this thread if I get it done.
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on June 27, 2016, 12:04:19 PM
Quote from: yossam on June 27, 2016, 11:56:48 AM
The princess kinda looks like Taylor Swift............... ::)

a lotta poser babes seem to and I suspect this is one from the parts list although it came from 3darchive.
Title: Re: O K Princess, in the back.....done in TG4
Post by: bobbystahr on July 02, 2016, 11:23:35 AM
in a quarter the time TG3.4 took, just sayin;
Thanks for the nagging Ulco, finally found an acceptable non repeating brick texture and I like it much better. Did the best I could on the road. Will take another stab at it later. This scene rendered in 22:40 as opposed to the 4 hours it took on TG3.4
Title: Re: O K Princess, in the back.....
Post by: Dune on July 02, 2016, 11:28:39 AM
Yeah, much better stonework! Pity it takes so long to render. If you do try another one, add some dust to the road!
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on July 02, 2016, 11:43:46 AM
Quote from: Dune on July 02, 2016, 11:28:39 AM
Yeah, much better stonework! Pity it takes so long to render. If you do try another one, add some dust to the road!

Actually a fraction of the original, just over 22 min compared to multiple hours for the TG3.4 render...4 is quite a bit faster on this image. Will play with dusting it up. Was anxious to try some 4 tests so when this finished I called it done for now but will return to it as I wanna get the road right...
Title: Re: O K Princess, in the back.....
Post by: Dune on July 02, 2016, 11:50:22 AM
Ah, 22min, I thought 22 hours  :P Good! Off to dust then  ;)
Title: Re: O K Princess, in the back.....
Post by: j meyer on July 02, 2016, 12:57:41 PM
The bricks are much better then the previous texture.
I'd like to see the body of the car with sharper highlights though.
Maybe 0.075 or 0.05.
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on July 02, 2016, 01:41:12 PM
Quote from: j meyer on July 02, 2016, 12:57:41 PM

Maybe 0.075 or 0.05.

is this in the soft reflections?
Title: Re: O K Princess, in the back.....
Post by: j meyer on July 02, 2016, 01:59:52 PM
Nope, I meant specular roughness.
Sorry, my bad.
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on July 02, 2016, 02:33:17 PM
Quote from: j meyer on July 02, 2016, 01:59:52 PM
Nope, I meant specular roughness.
Sorry, my bad.

great...will play with that, thanks
Title: Re: O K Princess, in the back.....
Post by: DocCharly65 on July 04, 2016, 03:19:42 AM
Great bricks now!

A bit more work on the street and perhaps something with the door of the house... This wll be a little masterpiece (in my eyes)  :)
Title: Re: O K Princess, in the back.....
Post by: bobbystahr on July 04, 2016, 09:44:50 AM
Quote from: DocCharly65 on July 04, 2016, 03:19:42 AM
Great bricks now!

A bit more work on the street and perhaps something with the door of the house... This wll be a little masterpiece (in my eyes)  :)

I keep forgetting that friggin door, didn't come with a texture and have been planning to make the part invisible and adding an actual door but as it's a .tgo it's a bit difficult to work with outside TG...still tweaking the road but it isn't cooperating.