I thought I'd share this before I move properly over to the TG4 beta as I expect I will be playing with the new toys for a while.
I'm happy with the basic dune structure and atmosphere and had been working on the blue boxes for the mid scale ridges/ripples. Not done anything with the small scale fine sand detail as yet.
Here are two of the more successful experiments:
[attach=1][attach=2]
I have an idea that the blue box tree for the second one may be a possible starting point for the elusive "Mackerel Sky". ;)
I think maybe you are right..........nice. :)
Very nice...in my town blue boxes are recycle boxes, hee hee, that mention from you gave me a chuckle....love the dunes.
nice dunes - I like both images :)
Quote from: Mr_Lamppost on July 02, 2016, 02:18:48 PM
I thought I'd share this before I move properly over to the TG4 beta as I expect I will be playing with the new toys for a while.
I'm happy with the basic dune structure and atmosphere and had been working on the blue boxes for the mid scale ridges/ripples. Not done anything with the small scale fine sand detail as yet.
Here are two of the more successful experiments:
[attach=1][attach=2]
I have an idea that the blue box tree for the second one may be a possible starting point for the elusive "Mackerel Sky". ;)
Keep me posted on the mackerel sky man...indeed an elusive setting.
Much to explore in Beta 4 just now but I ibtend coming back to this sometime.
Quote from: bobbystahr on July 02, 2016, 05:08:09 PM
'.in my town blue boxes are recycle boxes.
We can recycle blue boxes as well; that's why we have clip files ;) OK, my wheelie bin for general recycling is blue.
Quote from: bobbystahr on July 04, 2016, 09:42:12 AM
Keep me posted on the mackerel sky man...indeed an elusive setting.
I've not given up yet but don't hold your breath, I just tried a quick test using the sand ripple nodes but the scale is all wrong and there are so many scale factors and PFs to tune I'll be better starting from scratch. ::) Something for another time.
How did you obtain these sandripples ?
Quote from: wiwine on July 05, 2016, 03:25:34 AM
How did you obtain these sandripples ?
Both versions are a low amplitude displacement shader where the displacement function is derived from function nodes (Blue boxes). they are basically modified sine waves with multiple distortions driven by Power Fractals. there are lots of related scale factors so the node networks are difficult to adjust so I'm not sure it would be useful to show them.
Did you try my tuto ("dunes and sandwaves") ?
Thanks for reminding me I had read it a while ago. I'm quite happy with the dunes even if they aren't accurate bur reading through it again I'm wondering if I could apply the dune function to the ripples.