Hello guys !!! I'm using painted shader+displacement and when render terrain some polygons are cutting and missing like clipping.. How to fix that ?!!! Thanks for any help :'(
This is beacuse of extreme displacements. In the planet node increase displacement tolerance, but a little at the time (10%), as it increases rendertime.
Oh my thankssss a lot, i tried many stuff, but didn't see this option.. Thanks!! One more question - At this forum is a topic about vertical clipping of terrain generated by function, not as highfield ?? Highfield has this function, but no clipping for function generated terrain :(