Planetside Software Forums

Support => Terragen Support => Topic started by: digitalguru on July 07, 2016, 08:11:00 PM

Title: Cryptomatte
Post by: digitalguru on July 07, 2016, 08:11:00 PM
http://cg-anim.blogspot.co.uk/2015/09/psyops-cryptomatte-technology-explained.html

automatic id channels

Just tried it in Maya/Arnold and it works great, automatically separates objects or materials into render ids
Title: Re: Cryptomatte
Post by: Oshyan on July 08, 2016, 03:53:02 PM
Yeah, I've just been reading about this too. Not sure it's something we'll be able to support in TG any time soon (Matt may comment on that aspect), but it's certainly a cool tech. EVOTIS is also really, really cool: http://www.go-ghost.com/

- Oshyan
Title: Re: Cryptomatte
Post by: ajcgi on July 12, 2016, 04:31:59 AM
Cryptomatte is interesting but that Evotis looks incredible. More of that! I've spent so much time making daft little mattes for compers over the years, especially those who can't be arsed roto-ing 10 frames. *shakes fist*