Planetside Software Forums

General => Image Sharing => Topic started by: Urantia Jerry on July 09, 2016, 08:19:28 PM

Title: USS Nova
Post by: Urantia Jerry on July 09, 2016, 08:19:28 PM
This is my first post using the T 4 Beta.  I have never heard of the Nova before. The model was created by Raul Mamoru, and downloaded for free from Turbosquid.  Thank you Raul.  The grass and shrubs are Dune's, thank you!  C and C welcome.  Thanks for looking.
Title: Re: USS Nova
Post by: fleetwood on July 09, 2016, 09:07:06 PM
Nice setting for the Nova.
I'd suggest moving the ship down or making the trees big enough to overlap the ship one way or another. At the moment there is no easy reference on size of the ship. If it was a little overlapping the trees we would be able to see definitely whether the ship is quite big and farther away than that tree or a only a small ship or model which is much closer than the tree. Some more atmo haze might help that ability to place the ship's distance too.
A stretched power fractal color applied over the ship body  could add some streaky space dust or carbon deposits, to keep it from looking brand new.
Title: Re: USS Nova
Post by: Kadri on July 09, 2016, 10:37:08 PM

I doesn't matter if you don't know these ships. But it should be at least 2-3 times bigger i think:
http://www.cygnus-x1.net/links/lcars/blueprints/sd-nova/sd-uss-nova-nx-72228-sheet-1-x.jpg
Title: Re: USS Nova
Post by: Urantia Jerry on July 10, 2016, 09:41:13 AM
Thank you Fleetwood / Kadri - Back to the 'ol drawing board!
Title: Re: USS Nova
Post by: luvsmuzik on July 10, 2016, 09:57:11 AM
This render shows many assets of Terragen. Your clouds are great! FSS and ground cover great! Realistic trees!  Your Nova model very detailed. I think it would be difficult to scale this image including all the elements you have, but keep at it!
Title: Re: USS Nova
Post by: Urantia Jerry on July 11, 2016, 07:29:19 PM
I rendered this scene with much lower quality settings to quickly see if this was more along the lines of what you were talking about.  I also think now that getting the scale to look right is going to be difficult.
Title: Re: USS Nova
Post by: yossam on July 11, 2016, 08:42:54 PM
According to the link Kadri posted the length is 180 meters. Unless you have giant trees, you are still not close to scale IMO. How tall are your trees?  :o
Title: Re: USS Nova
Post by: bobbystahr on July 11, 2016, 09:52:45 PM
I would put it on the ground amongst the trees and figuring the trees are approx 30 m scale based on that. You could stand it on it's tail and make it 6 trees tall for example.
Title: Re: USS Nova
Post by: Dune on July 12, 2016, 02:17:55 AM
If you look at the shadow of it, it seems very much the right size. It also feels like the right, immense size in this iteration. I really like it! Some focal blur on the foreground through some vegetation may enhance it's feel of drama, I suspect. 
Title: Re: USS Nova
Post by: DannyG on July 12, 2016, 07:29:06 AM
I think the first one was fine, but with some added blur as Ulco suggested would make that pop
Title: Re: USS Nova
Post by: DocCharly65 on July 13, 2016, 03:32:47 AM
I like them both. Rememberes me to some nice STVoyager episodes. The idea with the focal blur will make it perfect.