Planetside Software Forums

General => Terragen Discussion => Topic started by: FrankThomas on December 28, 2006, 07:40:28 PM

Title: Realistic looking Grass
Post by: FrankThomas on December 28, 2006, 07:40:28 PM
Does anyone have a source for realistic looking grass that I can populate quite densely but which isn't going to massively extend the render time ?  So far I'm just using a sort of greenish/yellow surface shader but it's not ideal.  The "Grass clump" object isn't really what I'm after
Title: Re: Realistic looking Grass
Post by: Doofus on December 29, 2006, 07:17:29 AM
Have you tried mixing up some tileable photographic grass textures with different repeat values to break up the tiling effect.
Title: Re: Realistic looking Grass
Post by: FrankThomas on December 29, 2006, 07:30:14 AM
Not yet - I haven't figured out how to do that bit yet  ;D

I'll probably be spending most of the weekend fiddling around with stuff so we'll see what happens