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General => Image Sharing => Topic started by: bobbystahr on July 17, 2016, 11:00:52 AM

Title: Coming to Grips with Bloom
Post by: bobbystahr on July 17, 2016, 11:00:52 AM
I found this Banyon tree online which looked great in the display image but turned out to be a loser when unpacked except for the trunk so I grew some ivies on it and made a swamp as I wanted to play with bloom. This is standard bloom applied cautiously and a wee bit of starburst. C&C welcome...what have y'all found with this new feature. Rendering an Experimental Bloom small test as I type...
Title: Re: Coming to Grips with Bloom
Post by: AP on July 17, 2016, 06:23:44 PM
The Bloom is quite the feature. This place seems almost other worldly. The only element that may complete this here is thick mossy shrubs over the stones.
Title: Re: Coming to Grips with Bloom
Post by: inkydigit on July 17, 2016, 06:34:23 PM
This is awesome Bobby!. The bloom/eb/sb is a cinematic feature here, I think it adds to the moodiness of the scene.... Some moss or other swamp like veggies over the stones and boulders would be great... I like this a lot! :)
J
:)
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 17, 2016, 08:13:48 PM
Thanks guys , still trying to decide on which of the mosses and lichen to use,,,,great minds and all that...
Title: Re: Coming to Grips with Bloom
Post by: AP on July 17, 2016, 08:39:42 PM
I looked into this tree and it's accompanying surroundings so perhaps it may not need to be to complicated of a finished render.

https://duckduckgo.com/?q=Large+Banyan+Tree&t=h&iar=images&iax=1&ia=images

Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 17, 2016, 08:49:51 PM
Cool, doesn't really seem to be a swamp tree but it looks good so I;m gonna decide on some moss now....
Title: Re: Coming to Grips with Bloom
Post by: AP on July 17, 2016, 09:05:15 PM
https://en.wikipedia.org/wiki/Banyan
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 18, 2016, 02:23:30 AM
Great image, Bobby. Yes, lots of moss over the rocks, deep green, a bit of wetness. With tiny fake stones you can get quite far, I think.
Title: Re: Coming to Grips with Bloom
Post by: DocCharly65 on July 18, 2016, 05:22:23 AM
I like it very much so far.

Some more details like moss and little stones as you and the others already told and it will even be better.
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 18, 2016, 10:21:44 AM
Quote from: Dune on July 18, 2016, 02:23:30 AM
Great image, Bobby. Yes, lots of moss over the rocks, deep green, a bit of wetness. With tiny fake stones you can get quite far, I think.

As I'm colour disabled could you send me a PF with the green tones you'd suggest please and thanks you very much/
Title: Re: Coming to Grips with Bloom
Post by: ajcgi on July 18, 2016, 12:36:36 PM
I'm amazed how great your images look considering this.
The fun part for a lot of people will be resisting turning bloom up to 11, then adding dirt on the lens ;)
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 18, 2016, 12:39:53 PM
Quote from: ajcgi on July 18, 2016, 12:36:36 PM
I'm amazed how great your images look considering this.
The fun part for a lot of people will be resisting turning bloom up to 11, then adding dirt on the lens ;)

Thanks for the compliment.
And you've tried this(dirt on lens)? How'd it work?; I've thought of it as I was able to do this in Imagine3D to great effect.
Title: Re: Coming to Grips with Bloom
Post by: ajcgi on July 18, 2016, 12:54:53 PM
Yeah I've done lots of space documentary stuff over the years, mostly when I was a semi-permanent feature at Lola in London. The muck on the lens, scratches, extra flares, camera shake, and indeed assembly of render layers, was always Nuke. We'd often add fake chromatic abherration too. We'd try to keep things subtle, but if the rest of the shot was dull it needed extra VFX jazz, ie turn it all on and up to 11.  ;D ;D
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 18, 2016, 02:41:40 PM
Quote from: ajcgi on July 18, 2016, 12:54:53 PM
Yeah I've done lots of space documentary stuff over the years, mostly when I was a semi-permanent feature at Lola in London. The muck on the lens, scratches, extra flares, camera shake, and indeed assembly of render layers, was always Nuke. We'd often add fake chromatic abherration too. We'd try to keep things subtle, but if the rest of the shot was dull it needed extra VFX jazz, ie turn it all on and up to 11.  ;D ;D

Heh heh, you misunderstand...I was curious if you'd tried it in TG....
Title: Re: Coming to Grips with Bloom_FINAL?
Post by: bobbystahr on July 18, 2016, 09:23:19 PM
Well with Ulco's help I think the big rocks are much better. Uses Moss 1 & 3 from the More Mosses from AP if memory serves me.
Pushing 4 hours render time but in 3.4 it'd be 10+ I'm fairly certain. This may be a final, I tend to get bored when it looks like I want
and it does that now. Still, C&C welcome....
Title: Re: Coming to Grips with Bloom
Post by: masonspappy on July 18, 2016, 11:03:47 PM
Durn Bobby that looks quite alright!
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 18, 2016, 11:11:05 PM
Quote from: masonspappy on July 18, 2016, 11:03:47 PM
Durn Bobby that looks quite alright!

Thanks and as always thanks to all for advice
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 19, 2016, 02:04:29 AM
I think you should take the shine off for a great deal; the reflective shader, and lower the reflectivity in the default, or just slide the PF (masking those) all the way to nearly black.
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 02:12:49 AM
Quote from: Dune on July 19, 2016, 02:04:29 AM
I think you should take the shine off for a great deal; the reflective shader, and lower the reflectivity in the default, or just slide the PF (masking those) all the way to nearly black.

I'd considered that; and as the rendertimes are painlessly fast it's way more fun iterating...izzat a werd?
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 19, 2016, 02:15:08 AM
Iterating... you should know, you're the American, not me  ;)
Title: Re: Coming to Grips with Bloom
Post by: DocCharly65 on July 19, 2016, 03:56:26 AM
In my eyes a nice muddy ground, Bobby.

I don't know the swamps in real live but in my imagination I am missing just two things:
Many ferns and a little bit stagnant water (like it looked in the first image but with almost now waves)
What do you mean?
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 09:55:19 AM
Thanks for all the comments...thought about ferns but stayed with a few mosses and the water is still there but for some reason isn't as visible...never touched it either. Here's possibly a final update incorporating Dune's last suggestions and I upped the AA to 7 and the Detail to .6...both up 1 digit. Added 2 hours to the render time....but I was sleeping so it went fast, heh heh
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 19, 2016, 09:57:12 AM
I still don't understand what these light areas on the ground are. If you can get rid of those, it would benefit the render greatly, I think.
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 09:57:52 AM
Quote from: Dune on July 19, 2016, 02:15:08 AM
Iterating... you should know, you're the American, not me  ;)

Uh that's Canadian, we elected a sane leader...
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 19, 2016, 09:59:08 AM
Oh yeah, sorry. Same as calling me a German or Belgian  :P
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 09:59:41 AM
Quote from: Dune on July 19, 2016, 09:57:12 AM
I still don't understand what these light areas on the ground are. If you can get rid of those, it would benefit the render greatly, I think.

me neither and searching with preview colours revealed nothing...maybe it's the water we're seeing...I'll check it's reflection level
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 10:02:59 AM
Quote from: Dune on July 19, 2016, 09:59:08 AM
Oh yeah, sorry. Same as calling me a German or Belgian  :P

normally it'd be like water off a duck's back but their current insanity they're going through scares me spit less and I seem a tad touchy....I think planetside should move back to Scotland it so scary down there in the usa
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 10:27:11 AM
Quote from: Dune on July 19, 2016, 09:57:12 AM
I still don't understand what these light areas on the ground are. If you can get rid of those, it would benefit the render greatly, I think.

It's the water reflectivity...should have checked that first as it was likely the problem all along
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 19, 2016, 12:09:30 PM
Render away then....
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 19, 2016, 12:17:05 PM
Quote from: Dune on July 19, 2016, 12:09:30 PM
Render away then....

4 more tests I found it's still the stones reflectivity, plus the water was all but gone compared to render 1 so I raised that and cut the reflectivity way down to almost nada. I think most if not all that disturbing(to both of us) white will be gone. Going to try a smaller render for proof of concept and if successful will do a proper one overnight as my box only really is handling one task at a time lately and I have an album cover to work on.
Title: Re: Coming to Grips with Bloom
Post by: DocCharly65 on July 19, 2016, 04:03:49 PM
Quote from: Dune on July 19, 2016, 09:59:08 AM
Oh yeah, sorry. Same as calling me a German or Belgian  :P


Hääähh???  ???    :-\    ???

;D ;D ;D

Anyway Dr. Rodney McKay is Canadian... He is a pain but I like him  ;) ;D


Besides I think I ment just to rise the waterlevel a bit, Bobby.
I will of course niggle a bit quietly to myself because of the ferns... but
But great result though!  :)
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 20, 2016, 02:10:28 AM
 ;D Nothing personal Nils  ;)
Title: Re: Coming to Grips with Bloom
Post by: DocCharly65 on July 20, 2016, 03:24:02 AM
Quote from: Dune on July 20, 2016, 02:10:28 AM
;D Nothing personal Nils  ;)

I know...  ;D ;D ;D
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 20, 2016, 06:38:18 PM
at least 10 more attempts trying everything I can think of and I can't get that distracting white colour to go away.most frustrating but I bang on....
Title: Re: Coming to Grips with Bloom
Post by: yossam on July 20, 2016, 07:02:20 PM
I know you have tried this by now but I'm going to suggest it anyway...............turn each shader off one at a time until it goes away.  :P
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 20, 2016, 08:05:08 PM
Quote from: yossam on July 20, 2016, 07:02:20 PM
I know you have tried this by now but I'm going to suggest it anyway...............turn each shader off one at a time until it goes away.  :P

thanx but yer kerrect, I also gave every thing, objects included preview colours and it seems to appear in a number of the layers I think...sigh
Title: Re: Coming to Grips with Bloom
Post by: yossam on July 20, 2016, 08:36:22 PM
Then what is common to those layers?  ???
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 20, 2016, 10:24:26 PM
Quote from: yossam on July 20, 2016, 08:36:22 PM
Then what is common to those layers?  ???

oddly nothing...gonna take another shot at a render as I tried something new, but after this  massive thunderstorm clears out...was blowing and raining so hard I shut my box down for 1/2 hour.Don'y wanna start and have a power outage mid render...hard on old computers that is....
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 21, 2016, 01:55:15 AM
Send me the tgd if you wish, Bobby.
Title: Re: Coming to Grips with Bloom
Post by: luvsmuzik on July 21, 2016, 10:46:20 AM
Wondered if the specular on the moss pop on the rocks was too high? But I like the image just as it is!
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 21, 2016, 02:07:20 PM
Here's the result of recent tests....tgd flying your way Ulco
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 21, 2016, 02:08:08 PM
Quote from: luvsmuzik on July 21, 2016, 10:46:20 AM
Wondered if the specular on the moss pop on the rocks was too high? But I like the image just as it is!

dialed that back first off IIRC
Title: Re: Coming to Grips with Bloom
Post by: masonspappy on July 21, 2016, 09:17:47 PM
Bobby you pulled that one off pretty nicely  :)
Title: Re: Coming to Grips with Bloom
Post by: DannyG on July 22, 2016, 07:18:32 AM
Very nice
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 22, 2016, 07:38:37 AM
Tgd coming back, Bobby.
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 22, 2016, 08:48:49 AM
Quote from: Dune on July 22, 2016, 07:38:37 AM
Tgd coming back, Bobby.

Thanks pal;

Well my meetings over and I'm back in the swamp. I couldn't get my Ivy Banyan Tree to populate with the Compute Normal you used and adding a Compute Terrain as I often do at the bottom of the shaders network didn't work so I went back to my setup and made the adjustments in the existing shader,(Sandel0 from chornor originally)...seems fixed in crop tests so far...so thanks for the help and critique....
Title: Re: Coming to Grips with Bloom
Post by: inkydigit on July 23, 2016, 07:24:06 AM
Cool stuff Bobby... Looking forward to your next one, gonna be a winner! :)
Title: Re: Coming to Grips with Bloom_Takin a break
Post by: bobbystahr on July 23, 2016, 11:25:01 AM
Well thanks Ulco, nothing seemed t be working so I went backwards, used your water and corrected the sandelo shaders, things went crazy and kept your parts and added ferns and am going to say "Done." on this one...too much I want to try before this BETA runs out to dawddle around with this...I like the ferns and the new stones so I'm happy.One of the faster renders, maybe cuz Defer was off....
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 24, 2016, 03:15:23 AM
Strange that it doesn't work for you, it did for me. You now still have the grey splotches. You don't need the Dandel0 thing.
I might have another go at it, with the banyan tree.
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 24, 2016, 09:40:19 AM
Quote from: Dune on July 24, 2016, 03:15:23 AM
Strange that it doesn't work for you, it did for me. You now still have the grey splotches. You don't need the Dandel0 thing.
I might have another go at it, with the banyan tree.

Well you have a lot on your plate so if you have spare time feel free as it has me cornered crying Uncle. I may start it from scratch again some time but with this scene in mind and not just to check out the trees which is why I started it and why it was built  so badly.
Title: Re: Coming to Grips with Bloom
Post by: Dune on July 24, 2016, 09:48:37 AM
One thing that didn't work was the banyan tree; it wasn't recognized as a proper tgo  ???
Title: Re: Coming to Grips with Bloom
Post by: bobbystahr on July 24, 2016, 12:34:46 PM
Quote from: Dune on July 24, 2016, 09:48:37 AM
One thing that didn't work was the banyan tree; it wasn't recognized as a proper tgo  ???

That's odd, it's what I populated the scene with...I'll look into that. I'll get the one I sent you from the message I sent to be consistent.

Well I had it in 2 locations and I dunno why that one is corrupt but it no longer exists. Sending you the original