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General => Image Sharing => Topic started by: Dune on July 20, 2016, 10:50:36 AM

Title: Crater
Post by: Dune on July 20, 2016, 10:50:36 AM
Crater.
Title: Re: Crater
Post by: Kadri on July 20, 2016, 10:53:52 AM

I like the mood.
Maybe just a little glow where the smoke comes from ?
Title: Re: Crater
Post by: Dune on July 20, 2016, 11:38:45 AM
How do you mean? The base of the column is glowing a bit (spotlight and some very light red 'flames' in the cloud itself). I didn't want to overdo it.
Also tried to get a low smoke layer masked by the lava remnants, but I could get the cloud to follow terrain.
Title: Re: Crater
Post by: fleetwood on July 20, 2016, 11:44:51 AM
Nice. Smoke looks pretty thick already. Was thinking dense smoke might be one of those cases where a small negative value for Param C might look right*.

*I just tried a few tests. The cloud shadows remain very blue when using neg values, regardless of chosen cloud color, so not very useful.
Title: Re: Crater
Post by: Kadri on July 20, 2016, 12:05:25 PM
Quote from: Dune on July 20, 2016, 11:38:45 AM
How do you mean? The base of the column is glowing a bit (spotlight and some very light red 'flames' in the cloud itself). I didn't want to overdo it.
Also tried to get a low smoke layer masked by the lava remnants, but I could get the cloud to follow terrain.

Because of possible more dust around the crater i just expect a little more light around the clouds.
But it is subjective and the image looks good as it is Ulco.
Title: Re: Crater
Post by: Dune on July 21, 2016, 01:50:16 AM
Ah, that's what you mean. Thanks. I'm not pursuing this, actually, I was thinking, it's a waste of time. Smoke columns like this can better be done in other apps, much easier. And the terrain was just something I wanted to test (and things grew from there, as usual); adding a smaller scale alpine fractal on top of that crater to get some erosion-like features.
Up to something else....
Title: Re: Crater
Post by: DocCharly65 on July 21, 2016, 02:23:17 AM
Something absolutely different today! Very very cool Ulco! I like it!
Title: Re: Crater
Post by: zaxxon on July 21, 2016, 11:25:21 AM
Interesting experiment. I agree about creating 'Pyroclastic' effects in other apps, but TG may surprise all of us at some point.  Cool image!
Title: Re: Crater
Post by: bobbystahr on July 21, 2016, 04:04:44 PM
Quote from: Dune on July 21, 2016, 01:50:16 AM
Ah, that's what you mean. Thanks. I'm not pursuing this, actually, I was thinking, it's a waste of time. Smoke columns like this can better be done in other apps, much easier. And the terrain was just something I wanted to test (and things grew from there, as usual); adding a smaller scale alpine fractal on top of that crater to get some erosion-like features.
Up to something else....

we do work similar, that just how Banyan Swamp started and has consumed endless daze...er days...er both