Hello,
Here a new scene I began with TG4 but as my computer is offline, the beta runs for me in demo mode. I was hoping final version would be out by august 1 but as it is not the case I have rendered the scene with TG3 where I had to reconnect some broken nodes. I had also to remove the V3 clouds.
I have added a cromlech to embellish the image.
While I was populating grass I was hoping about the possibility to randomly and slighly rotate the plants also in x and z axis. In this way with the help of some power fractal it would be possible to simulate patch of wind on high grass in the meadow for example. Could such a feature be added in a future version ?
David
Looks really nice.
Rotate in X and Z can be done by rotating the pop by the terrain, but you need to set that in the pop. Using an end compute normal (default 1m patch) for the pop to sit on gives a good enough value in this case I think for the instances to conform to small displacement angles in the terrain. I usually raise the first number and lower the 2nd and 3rd in the rotation tab.
Thank you Ulco ! I will have to try in a future scene.
David
Looks nice.
I just learnt the words causse and cromlech. :D
Lovely composition there.
Very, very nice image. The populations and textures are excellent!
Nice man...the stone ring is also very effective
Quote from: ajcgi on August 02, 2016, 09:56:49 AM
I just learnt the words causse and cromlech. :D
Lovely composition there.
so...what does causse mean then?
Causses are plateaux south of massif central, France (altitude 700 to 1100 meters generally) greatly eroded with sometimes gorges in between. Most are quite desert landscapes.
David
Quote from: Antoine on August 02, 2016, 01:07:18 PM
Causses are plateaux south of massif central, France (altitude 700 to 1100 meters generally) greatly eroded with sometimes gorges in between. Most are quite desert landscapes.
David
Thanks very much...google translate and Dictionary couldn't help me
Bobby try Yahoo............. :)
Quote from: yossam on August 02, 2016, 09:54:26 PM
Bobby try Yahoo............. :)
who? kidding, been a while since I even saw the word...will re bookmark it
Very natural-looking scene. Great vegetation! Looking forward to seeing the TG4 version.
- Oshyan
Very subtle and effective population masking, looks very natural. Maybe a bit more roughness on the alter rocks. Using a Transform Input shader with the Use World Space box checked at the start of your colour fractals will keep them pin sharp and not relying on displaced normals for its mapping.
Looks very real and authentic. I like especially the gound with the grass patches and the dirt and small stones.
Excellent scene, love the vegetation control and detailing, very believable indeed!
Look forward to more!
:)
J
Thank you all for your comments and suggestions!
I have done some minor improvements (I hope) : more roughness on the rocks with some mask here and there, little stones improvement, and I have added some color variations on the trees to make them more believable. I will post a final version when TG4 is released, I will then add the missing V3 clouds.
David