*Work in Progress*
Done using TG4 Beta, Free Plants from Xfrog, Mr Lamppost and Wallis.
What's to be changed:
- Procedural Grass Shader - it's to bright (as one can see on the island)
- the back, esp. the hill on the left .. it's to empty
Feel free to comment and advice. ;)
Another new member, great. Welcome on this forum. First post is not bad at all. There are a few things that I would change. You're right about the grass, give it some more color variation and more subdued. I would also lower the object from the pop a bit so, the leaves don't start above ground. If they get too short, just lengthen the stems.
I would make the rocky bottom of the island and lakebed more uniform. Keep the colors of the different stones more together, or apply an overall color set (on surface shader set to 50% coverage) after the stones, but restricted to the area of the stones).
And the snow in the distance; you could try a displacement intersection (in surface layer) to try and get a more distinct soft layer of snow on top. This looks like very dirt, old snow, but that might be your goal.
Welcome hell_fire79,
Really a nice start. I can't add anything to Dune's suggestions. Try them :)
anyway the I like the sunny and fresh mood of the picture very much.
Yes nice first post and welcome to the forum.
Echo all... Great start, welcome!
:)
So here is the reworked version.
Any further help and hints would be great.
Thx for watching and thx for commenting.
Welcome and good improvements on a nice render.
Fast and good improvements.
Well done, only thing that jumps out at me is why is there no snow on the mountain top yet plentiful snow lower down..seems to me, unnatural
Closer to the sun so it melts first.............. :P ::)
looking good you did a very nice job rendering that twisted pine, that model has been around forever and is always a pain in the @ss to render correctly, if you render that with forced displacement that sure would sweeten the deal
Quote from: yossam on August 05, 2016, 11:07:36 AM
Closer to the sun so it melts first.............. :P ::)
hee hee hee, it is done by hell_fire79
Quote from: Danny on August 05, 2016, 11:11:55 AM
looking good you did a very nice job rendering that twisted pine, that model has been around forever and is always a pain in the @ss to render correctly, if you render that with forced displacement that sure would sweeten the deal
I totally agree
on Walli's tree
my first planetside couplet....
Ok, so now i've nearly done 100%
changes:
Population
Atmo
Snow-Shader
Rock-Shader
Some Postwork to the colors in Gimp.
Getting better and better!
Yes. What you could also add is a (no color) surface layer; with a max height just above the water level, say 10cm, small fuzzy zone, and make that wet (darken by adding a color adjust with gamma @ 0.8 or so to child followed by a no-RT reflective shader).
Thats excactly one of the things I'm about to change ;) :D
And I'm also not too happy with the population in the back, maybee I'll add some bushes, and/or change the density to fill the hill a little more.
And some of the grasclumps on the island need to be lowered again..
Guess i'll update this the next days