Planetside Software Forums

General => Image Sharing => Topic started by: fleetwood on August 07, 2016, 07:55:18 AM

Title: Closer Look
Post by: fleetwood on August 07, 2016, 07:55:18 AM
 Beginning of an Indiana Jones or Legend of the Lost kind of story.


shrubs xfrog Mr Lamppost
old ruin Mr Lamppost
plane unknown
Title: Re: Closer Look
Post by: Antoine on August 07, 2016, 08:25:23 AM
This is a very nice scene. Great desert atmosphere/lighting. Are the stones (the big ones) procedural or objects ?

David
Title: Re: Closer Look
Post by: fleetwood on August 07, 2016, 08:37:03 AM
Thanks,
Largest stones are also fake stones with a fairly (you might say "overly" ) complicated texture. There are six different sized fake stones, two of them are sand size.
Title: Re: Closer Look
Post by: Kadri on August 07, 2016, 05:13:20 PM

I like this scene.
Just one question it looks a little washed out. Not much contrast. Was this direct from Terragen?
Title: Re: Closer Look
Post by: fleetwood on August 07, 2016, 05:56:12 PM
Very much as the straight render, except I blurred the prop in post and adjusted for a small amount more contrast.
I suspect the look you see comes from haze settings, a low sun position and redsky decay set to 5.0 and sunlight at default of 5.0.

T4 seems to react differently to redsky decay settings than T3. The render seems to get quickly dark with higher settings unless the sun gets boosted.

Just for an experiment I set redsky decay to a super extreme 35.0. The sun had to be set to over 500.0 to get the light level up on the surfaces.



This one is exactly as rendered.
Title: Re: Closer Look
Post by: Kadri on August 07, 2016, 06:06:43 PM

Yes there might be differences in the new version.

Just curious did you tried a render with the default settings?
Those settings are so close related to each other maybe that would look more... contrasty(?) ?
Title: Re: Closer Look
Post by: fleetwood on August 07, 2016, 06:26:27 PM
Actually I probably don't see what you see,  ;)  in the sense of a problem, that is. I think there is lots of contrast in the foreground. The background mountains have less but that is a natural effect of the haze. Perhaps the lighter color choices for the rock and sand appear like low contrast.


I'll try one at default haze and redsky and see what it looks like.
Title: Re: Closer Look
Post by: Kadri on August 07, 2016, 06:31:17 PM
Quote from: fleetwood on August 07, 2016, 06:26:27 PM
Actually I probably don't see what you see,  ;)  in the sense of a problem, that is. ...

:)

Quote from: fleetwood on August 07, 2016, 06:26:27 PM
...
I'll try one at default haze and redsky and see what it looks like.

Curious.
Title: Re: Closer Look
Post by: fleetwood on August 07, 2016, 09:38:29 PM
Exactly as rendered default atmosphere.   atmo quality at 48 samples on all these.

Interestingly the super redsky decay version renders fastest in under 2 hours, while this default version takes almost 3 hours.
Title: Re: Closer Look
Post by: Kadri on August 07, 2016, 09:46:45 PM

Thanks. I like this more :)

The render time difference is interesting.
Oshyan would say probably that you don't need so much atmo samples especially if you have "defer atmo" on :)
Title: Re: Closer Look
Post by: DocCharly65 on August 08, 2016, 03:20:17 AM
Very cool scene!  8)
Title: Re: Closer Look
Post by: fleetwood on August 08, 2016, 08:24:02 AM
Quote from: Kadri on August 07, 2016, 09:46:45 PM

....
Oshyan would say probably that you don't need so much atmo samples especially if you have "defer atmo" on :)

I actually arrived at 48 by test starting out with 8 and going to 16 and 32. 48 was a bit over the top but the render time of 3 hours or less seems very reasonable to me.
Title: Re: Closer Look
Post by: Kadri on August 08, 2016, 09:31:42 AM
Quote from: fleetwood on August 08, 2016, 08:24:02 AM
...48 was a bit over the top but the render time of 3 hours or less seems very reasonable to me.

Yeah repeat that ones again after you begin an animation with 800 frames  :(  :D

Sometimes there is no other way around much unfortunately. For a still i don't care so much too.
In my last two animation tests i used the VR kinda aproach to get fast render times,
by attaching spherical Terragen rendered images on a sphere object and rendering the animation in Lightwave.
Title: Re: Closer Look
Post by: Oshyan on August 08, 2016, 11:57:28 PM
Red Sky Decay should not act differently than TG3, but what you *may* be seeing is the influence of *Ozone*, which is set to 0.5 by default in TG4.

- Oshyan
Title: Re: Closer Look
Post by: fleetwood on August 09, 2016, 08:45:31 AM
Thanks Oshyan,
I guess my Ozone setting is probably the cause because I used an Ozone setting of 0.6 in my renders until the last default atmosphere example render at 0.5.

Here is one last one I happened to do previously with Ozone set way up to 5.0 , redsky decay at 5 and haze at 1.
Title: Re: Closer Look
Post by: Oshyan on August 09, 2016, 03:46:13 PM
Ozone at 5 is very, very high! "Extreme" I would say. It's definitely going to have an odd effect on your renders.

- Oshyan
Title: Re: Closer Look
Post by: El Kabong on August 10, 2016, 04:54:07 PM
First image the aircraft prop is "spinning" I presume. In the following images, pilot lost power?
Dead stick landing in sand...  this is not going to be pretty...  :o
Also, might want to alter the aircraft wings to show some aileron and rudder banking the craft.

Later, Ron
Title: Re: Closer Look
Post by: fleetwood on August 10, 2016, 06:30:03 PM
Quote from: El Kabong on August 10, 2016, 04:54:07 PM
First image the aircraft prop is "spinning" I presume. In the following images, pilot lost power?
Dead stick landing in sand...  this is not going to be pretty...  :o
Also, might want to alter the aircraft wings to show some aileron and rudder banking the craft.

Later, Ron

You are quite correct on all points, however all the renders other than the first were intended to be tests merely to illustrate the changes due to various settings.

It would be nice to adjust the rudder, etc and put glass in the windows and a pilot inside. but the aircraft is just a simple one piece object with one material. It has no separate parts and I'm not inclined to do the work subdivide it.