So I've been experimenting with turning a sphere into a rock. Noticed that when I grab the translate handles to rotate the rock/sphere within the preview window, the rotate value (center number) increments as though the rock actually was being rotated, yet the rock/sphere itself never seems to change position in the render.
Is this is bug?
I'm not at my Computer atm, but I guess you should rotate the PF or whatever you use to displace the sphere instead of the sphere itself.
Quote from: Hannes on August 19, 2016, 03:04:18 PM
I'm not at my Computer atm, but I guess you should rotate the PF or whatever you use to displace the sphere instead of the sphere itself.
Thanks Hannes. Near as I can tell, can't see any way to rotate the PF, just the sphere that it's displacing
First I thought you could use a transform shader, but I don't think that'll work.
Actually I don't know how to achieve this atm without putting my hands on my Computer. :(
I believe this is answered in another thread: http://www.planetside.co.uk/forums/index.php/topic,21933.msg221295.html#msg221295
It's because you're rotating the object and not the displacement function itself. The sphere does not have a "move/rotate textures with object" function. Another option might be to use the Planet node, which does have that option.
- Oshyan
Quote from: Oshyan on August 19, 2016, 11:31:32 PM
I believe this is answered in another thread: http://www.planetside.co.uk/forums/index.php/topic,21933.msg221295.html#msg221295
It's because you're rotating the object and not the displacement function itself. The sphere does not have a "move/rotate textures with object" function. Another option might be to use the Planet node, which does have that option.
- Oshyan
Yep, Kadri's tgd showed me how that worked. Thanks Oshyan.