Planetside Software Forums

General => Terragen Discussion => Topic started by: mhaze on August 30, 2016, 04:44:28 AM

Title: vertical stretching of voronoi
Post by: mhaze on August 30, 2016, 04:44:28 AM
Hi All,  I don't seem to be able to stretch the voronoi 3d diff shader more than about 5 times it's width in the Y direction.  Is it just me, am I missing something or is this a limitation?
Title: Re: vertical stretching of voronoi
Post by: AP on August 30, 2016, 09:12:56 AM
Try this.
Title: Re: vertical stretching of voronoi
Post by: mhaze on August 30, 2016, 10:30:53 AM
This makes no difference at all try it with a SSS or power Fractal!
Title: Re: vertical stretching of voronoi
Post by: Hetzen on August 31, 2016, 01:33:00 PM
A flat surface will only take the fractal value at altitude=0. If we're at the origin, then y is pretty much altitude.

So if you expand y in your noise pattern, the surface is still only ever going to see the pattern at y=0.
Title: Re: vertical stretching of voronoi
Post by: AP on September 01, 2016, 03:17:48 AM
Quote from: mhaze on August 30, 2016, 10:30:53 AM
This makes no difference at all try it with a SSS or power Fractal!

Apologies, I overlooked the vertical part. I am still working on this but it does seem unlikely to work as Hetzen's explanation makes sense.
Title: Re: vertical stretching of voronoi
Post by: mhaze on September 01, 2016, 04:16:00 AM
Slope does affect the appearance of stretching but on a vertical surface I would expect infinite stretching.
Title: Re: vertical stretching of voronoi
Post by: Dune on September 01, 2016, 04:20:21 AM
And what if you stretch in X and rotate?
Title: Re: vertical stretching of voronoi
Post by: mhaze on September 01, 2016, 07:49:06 AM
Does weird things to the landscape!  I've solved the problem to some extent by using lateral displacement only. Will post some pics soon.