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General => Terragen Discussion => Topic started by: Dune on September 01, 2016, 03:03:30 AM

Title: fractal warp zero, but...
Post by: Dune on September 01, 2016, 03:03:30 AM
I wonder what the fractal warp does, as I loose some information when plugging it in somewhere between surface shaders. If disabled I get vegetation on a slope restricted area alright, but when plugged in, and even when warp is zero and after all color nodes, I loose that slope information.
Title: Re: fractal warp zero, but...
Post by: bobbystahr on September 02, 2016, 12:20:45 PM
Things that make y go hmmmm...Haven't had that happen yet..will watch out for it and a resolution in this thread.
Title: Re: fractal warp zero, but...
Post by: El Kabong on September 06, 2016, 06:39:17 PM
I doubt this would be of any assistance, but I got a "Oh, that's cool!" moment when tinkering around with stacked PFs.

Later, Ron
Title: Re: fractal warp zero, but...
Post by: mogn on September 07, 2016, 01:13:13 AM
Very nice
Title: Re: fractal warp zero, but...
Post by: Dune on September 07, 2016, 03:38:43 AM
But no answer to my query.....
Title: Re: fractal warp zero, but...
Post by: Kadri on September 07, 2016, 05:29:18 AM

A very basic example to play to would be nice Ulco.
Can't say anything for others but i would certainly have a closer look.



Title: Re: fractal warp zero, but...
Post by: Dune on September 07, 2016, 09:55:39 AM
You might be right, Kadri. I'll see if I can dig it up again.
Title: Re: fractal warp zero, but...
Post by: bobbystahr on September 07, 2016, 12:56:20 PM
a curious problem...I wouldn't mind taking a stab at it...I sometimes get 'lucky'
Title: Re: fractal warp zero, but...
Post by: Hetzen on September 07, 2016, 05:14:10 PM
Surely you need to Compute Terrain after Fractal Warp?
Title: Re: fractal warp zero, but...
Post by: Dune on September 08, 2016, 02:02:19 AM
Yes, perhaps, but I often don't use a compute terrain at all, and it still works. But that's before all the colors and small displacements come in. But then I still don't understand why the grassy layer disappears when fractal warp is zero. Something in that node messes things up.
Title: Re: fractal warp zero, but...
Post by: Kadri on September 08, 2016, 02:09:27 AM
Quote from: Dune on September 08, 2016, 02:02:19 AM
Yes, perhaps, but I often don't use a compute terrain at all, and it still works. But that's before all the colors and small displacements come in. But then I still don't understand why the grassy layer disappears when fractal warp is zero. Something in that node messes things up.

There was a thread when we talked about a node still affecting the underlying ones even when disabled.
You had to break the node links to get rid of it. Matt said it was by design i think.
Have you tried to disable the node without breaking the node links Ulco ?
It is maybe something similar. It isn't a solution but just curious the way it works.
Title: Re: fractal warp zero, but...
Post by: Dune on September 08, 2016, 02:27:22 AM
I did, see first screendump. There it's really off. But I am just very curious how it works, what it does. Still haven't looked up the file.
Title: Re: fractal warp zero, but...
Post by: Kadri on September 08, 2016, 05:08:10 AM

Found the post from Matt Ulco:
http://www.planetside.co.uk/forums/index.php/topic,16568.msg162025.html#msg162025

Title: Re: fractal warp zero, but...
Post by: Dune on September 08, 2016, 05:25:10 AM
Ah, yes, of course. Thanks very much Kadri. Age, I suppose  :P
Title: Re: fractal warp zero, but...
Post by: Kadri on September 08, 2016, 05:35:27 AM

Welcome  ;)  ;D