Whilst this is by no means my last word on the subject it marks progress!
Looks good.
Ta! Here's another mixing perlin and 3d diff noise.
Awesome structures, Mick!
Thanks Dune - There's so much potential here, mixing noise types, scales and masking to create an almost infinite range of rocks. Here's another( Last one!)
Great work! I just have to replicate that (soon) :P
Agree with Ulco on yer work but doubt I could replicate the technique...are Blue Nodes involved?
That's looking great. I really like it a lot.
It's basically simple, just vertically stretched noise and a bit of strata!
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
D'oh...I'll try that out when my render finishes....
Promising progress. 8)
Play some blue notes in the meantime Bobby. ;)
Very interesting and convincing results.
Really interesting structures. :)
Rocks have ridges! Fantastic results!
Very nice! Please don't let this knowledge get buried in the sands of time. Tell us more :)
Matt
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes. :D
Quote from: j meyer on September 01, 2016, 11:52:38 AM
Promising progress. 8)
Play some blue notes in the meantime Bobby. ;)
groan...good one...
Sounds like Matt requested a .tgc or a .tgd of this in post 15, heh heh heh
Quote from: masonspappy on September 01, 2016, 03:15:10 PM
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes. :D
Great experiments, great renders - and great comment! ;D ;D
Awesome
That looks to be some fantastic rock. Good job on the results.
Because I am very old school and have the time, I had to recreate this rather than just modify it. Below is the "bare bones" columnar rocks, blue nodes and all. I did this so as not to get those annoying error messages about the trees, because I don't have those. haha
You can all laugh when I tell you it took me all day yesterday to do this, then finally found my error in my twist and shear shader where I left x value at 1.
Found out where noise is in functions, learned to create a group in variations, found the difference in scalar and vector constants....list goes on and on.
Thanks again for this share.
Nice one!
Quote from: masonspappy on September 01, 2016, 03:15:10 PM
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes. :D
Embrace the blue! ;)
Quote from: luvsmuzik on September 02, 2016, 07:57:52 AM
Because I am very old school and have the time, I had to recreate this rather than just modify it. Below is the "bare bones" columnar rocks, blue nodes and all. I did this so as not to get those annoying error messages about the trees, because I don't have those. haha
You can all laugh when I tell you it took me all day yesterday to do this, then finally found my error in my twist and shear shader where I left x value at 1.
Found out where noise is in functions, learned to create a group in variations, found the difference in scalar and vector constants....list goes on and on.
Thanks again for this share.
I guess this was a successful share as you seemed to have learned a bunch working thru it...nice....
@BobbyStahr I am no longer asking myself....where in the heck is surface layer_1_1_1_1_1_1_1_1_1_1...
Duh...copy paste does that as you add a new layer or whatever, haha. I get less dangerous by the minute. :)
Again a very nice rock formation!
Congratulations, you have obviously much better discipline than me ;)
Your learning results are getting better and better!