Most plants by Xfrog, grass by Lightning, horse and basic knight by DAZ. I replaced the head (with the helmet and the coiffe) by my own and added some more stuff like belts and the sword, etc.
Something I had in mind for a long time.
Ah, and I forgot to mention: I purchased NWDA's dirt pack for the forest path. Great stuff!
Really enjoying this one. Super render.
Sir Hannes! A beautifully shaded trail, be wary of outlaws my lord!
Lovely Hannes. Luscious and rich.
Looks great Hannes.
The knight looks as it is really there.
The Horse does have a little different look(the shadows,GI).
Especially the lower part. Just curious if it is only me?
Oh wow - this is righteous stuff! Love the way it came out.
Is it possible to lighten up the figure and horse enough to make out a few more details?
Absolutely stunning piece, Hannes. Very interesting to scrutinize and enjoyed every detail. And I noticed you got the trunk, nice addition.
A very minor nitpick ( I hardly dare say) would be that the leaves all have the same structure in the right tree. What if you replace the translucency mask by a PF (or add it somehow)?
Quote from: Kadri on September 03, 2016, 08:06:39 PM
The Horse does have a little different look(the shadows,GI).
Especially the lower part. Just curious if it is only me?
Thanks Kadri. I tried to get this silky reflection of a horse's fur, and had to use a reflective shader with blurred reflections. Additionally I had to adjust the bump mapping and used a reflection map. Maybe that's why.
Quote from: Dune on September 04, 2016, 02:41:38 AM
A very minor nitpick ( I hardly dare say) would be that the leaves all have the same structure in the right tree. What if you replace the translucency mask by a PF (or add it somehow)?[/size]
Thanks Ulco, good idea. After looking at this image a thousand times it's hard to see such things. Actually there's no translucency mask, just a bright yellowish green colour. I guess what you mean is some sort of artifacts caused by GISD (occlusion weight)?
So maybe I can add some variation in the tint diffuse colour tab. I'll see...
Thanks Hannes. That's it probably.
That would look great as an animation ;D
Quote from: masonspappy on September 03, 2016, 11:51:43 PM
Oh wow - this is righteous stuff! Love the way it came out.
Is it possible to lighten up the figure and horse enough to make out a few more details?
Thanks a lot. Well that's a point. It took a lot of tries until I had a suitable sun position to get some light onto the knight. I already increased the environment light's strength. I guess that's it! And I refuse to use additional lights!! ;)
Well, I have to announce that I'm an idiot (where's the headslapping smiley?).
I used the wrong textures for the leaves! Doing some test renders with the correct ones atm and trying to add some colour variation.
Ah, so I hit the nail ;) Curious to see the difference!
Quote from: Hannes on September 03, 2016, 02:15:48 PM
Ah, and I forgot to mention: I purchased NWDA's dirt pack for the forest path. Great stuff!
Good choice! :)
Very convincing path, forest and knight. Great!
Here's the difference. I think it's better now.
very nice, I like this scene a lot!
Yes, it's great and this version is better indeed. Love it!
Aah, knight time again, nice. :)
Very nice
I miss the greener color in the first one, but the texturing and variation do look better in the second.
- Oshyan
Quote from: Oshyan on September 04, 2016, 02:07:38 PM
I miss the greener color in the first one, but the texturing and variation do look better in the second.
- Oshyan
I could easily make it green again by changing the tint diffuse colour PF. But somehow I like it... :)
Very realistic....dark and mysterious.
Looks better now.
Really, really like how this turned out.
Only thing is, It still seems overly dark to me. So copy/pasted image into Paint Shop, then tweaked gamma a bit, and many more details came out.
Now I'm wondering if it's the image or my display?
Quote from: masonspappy on September 04, 2016, 07:05:36 PM
Really, really like how this turned out.
Only thing is, It still seems overly dark to me. So copy/pasted image into Paint Shop, then tweaked gamma a bit, and many more details came out.
Now I'm wondering if it's the image or my display?
On my display it's actually not too dark (at least to my taste). So maybe it's your display or mine :) :) :)
Viewing any image also depends on the light in the room. Pull the curtains closed!
pretty cool. like the area of to the left in the fore there.
Very nice. I find myself wondering if maybe the Experimental Atmospheric bloom might do something cool to this with a 2.0 or 3.0 level of haze
Quote from: bobbystahr on September 05, 2016, 10:05:51 AM
Very nice. I find myself wondering if maybe the Experimental Atmospheric bloom might do something cool to this with a 2.0 or 3.0 level of haze
Sounds interesting. Worth a try!!
Quote from: Hannes on September 05, 2016, 12:18:59 PM
Quote from: bobbystahr on September 05, 2016, 10:05:51 AM
Very nice. I find myself wondering if maybe the Experimental Atmospheric bloom might do something cool to this with a 2.0 or 3.0 level of haze
Sounds interesting. Worth a try!!
If there's much reflection there starburst might be nice as well like on my water scene a while back but you seem to need atmo or cloud present to get the sparkle.
No need for atmo or clouds for the "sparkle", you just need a bright enough pixel (direct light source, reflection, whatever).
- Oshyan
Super cool stuff Hannes! :)
Very nice. I like the light and contrast on the pictures!
Well, atmospheric bloom didn't do anything here as far as I can see. Maybe there aren't enough bright pixels...
I created some more riders and encountered another problem, that was mentioned before some time ago I guess.
The rider here is partially lit by the sun. The shadow looks jagged and nasty. I didn't notice that before, but in my original image you can see something similar on the forehead of the horse.
Switching off smooth normals produces smooth shadows, but of course the model looks a bit facetted.
I searched the forum, but couldn't find a solution. I played with all settings in the render subdivision settings, tried displacement vs. raytrace, switched off displacement entirely, nothing solved the problem.
Is this a known error, or is there a workaround?
Try exporting the object with different smoothing angles from Max or Poseray Hannes.
Using "Recalculate normals" in Poseray might help.
You don't have displacement on the object i think?
Quote from: Kadri on September 06, 2016, 07:10:50 AM
Using "Recalculate normals" in Poseray might help.
You don't have displacement on the object i think?
Kadri, thanks for the tip!!! First I thought, there has to be another solution! But your way was a piece of cake. I imported the object back from Poseray and copied and pasted the whole shader network from the previously created TGOs. Done!!
Great!!
No life is possible without Poseray!
Quote from: Dune on September 06, 2016, 08:22:33 AM
No life is possible without Poseray!
I've just learnt that lesson!! :)
:)
Matt said in a thread that he will maybe add sometime in the future such a feature (normal calculation-changing) to Terragen.
Not sure how high that is in his "to do list" .
Quote from: Kadri on September 06, 2016, 10:12:17 AM
:)
Matt said in a thread that he will maybe add sometime in the future such a feature (normal calculation-changing) to Terragen.
Not sure how high that is in his "to do list" .
That would be indeed a cool feature!
As I wrote I created some more riders (basically the same model, but some with mirrored horses and different textures), and applied another bump map for the tree's leaves, added another Quixel object (the rock to the right) and rendered the whole image with a contrast value of 0.45, which makes the image even darker, but in postwork I increased the gamma and the contrast even more. I like the result so far.
Looks good Hannes.
But it is you so i have some nitpicking :D
Even if they aren't (are they?) they look too close to each other, nearly overlapping.
I would try to place the far away ones a little more according the road too.
The white horses do look ok to me (the right one not so much).
But i can feel that the brown one isn't quite right lighted.
Have you played with the gamma settings etc. too much probably?
I was going to say the same Kadri.............and for some reason or my eyes are failing me, the horses and riders look comped into the scene. ???
I prefer the latter. With the addition of extra jumper, the composition is more dynamic. Perhaps one feels more in the face of the right rider effects "dodging"? in post-production. Anyway it's a very nice picture!
Thanks for your comments, guys! I'm trying some more things. The first thing is, that I used a reflective shader for the horses's fur, which I disabled in the recent version. I'll switch it back on again. The right horse's colour looks a bit pale, so I'll try another texture. And I deleted the horses that aren't visible anyway (there are actually five riders in the last image!).
Let's see...
I felt like the reflective shader (in the version I tested) didn't quite work ideally. But maybe with a bit more tweaking? I think the white horses in the latest look very good, especially the closest one.
- Oshyan
I tweaked the reflective shaders a bit, and as I wrote I used another texture for the right horse. Originally it wasn't actually white, but more a bit like mud, so it didn't look very good.
And I used a cloud layer (receive shadows from surfaces enabled) to get some subtle mist. I think it adds some more depth.
Looks perfect, Hannes.
If you animate this ... I'll give up my TG-hobby and go back collecting movies... ;D
(a joke... I'll never give up! ;) )
Quote from: DocCharly65 on September 07, 2016, 03:08:19 AM
If you animate this ... I'll give up my TG-hobby and go back collecting movies... ;D
(a joke... I'll never give up! ;) )
Don't worry, I won't animate this. The riders are static.
(Btw, the trees could indeed be animated... hmmmm...) ;)
Absolutely stunning, Hannes :o The subtle haze really does it, makes the riders stand out just enough and gives it some mystery. The forest is really rich in species, I love it.
Quote from: Dune on September 07, 2016, 03:29:02 AM
Absolutely stunning, Hannes :o The subtle haze really does it, makes the riders stand out just enough and gives it some mystery. The forest is really rich in species, I love it.
Thanks a lot, Ulco! I think this is the final now. Although I'd like to stay in that forest a little longer...
I can imagine. I copied your latest to my screensaver folder, btw. As a little push for myself ;)
Quote from: Dune on September 07, 2016, 03:51:36 AM
I can imagine. I copied your latest to my screensaver folder, btw. As a little push for myself ;)
You're making me happy!!! :) :) :)
That is incredibly realistic. Just shaking my head and muttering 'Damn'. (in a good way of course)
Looks good.
Hannes i think you are were the capability of Terragen for surfacing-rendering organic objects ends probably ;)
Quote from: Kadri on September 07, 2016, 05:40:48 AM
Looks good.
Hannes i think you are were the capability of Terragen for surfacing-rendering organic objects ends probably ;)
Oh boy! Thanks a lot, but I don't think so...
Absolutely stunning piece! Love the mood and...actually the whole thing!
Yup, that last one nails it...all the compliments are well earned in this image Hannes...top dollar render, should go in the TG promo IMHO
Fantastic Hannes! Can I have the latest version? ;)
- Oshyan
Quote from: Oshyan on September 07, 2016, 02:51:09 PM
Fantastic Hannes! Can I have the latest version? ;)
- Oshyan
Yes, Sir! It's on its way.
It's a great image Hannes.
The dapple grey horse is perfect, the icing on the cake in this astonishingly realistic render!
:)
This is very realistic !
A really great TG image! The forest undergrowth is fabulously well done, and is lit perfectly. Personally, I enjoyed the image with just one rider as it allowed more focus on the scene details, but not to quibble with excellence!
Wow, this is just beautiful. I was busy for about a month and just discovered this thread. What an accomplishment!
Nice set of images hannes