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General => Image Sharing => Topic started by: fleetwood on September 04, 2016, 11:13:04 AM

Title: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: fleetwood on September 04, 2016, 11:13:04 AM
More 4d fun.
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: luvsmuzik on September 04, 2016, 11:46:40 AM
Neato!
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: Dune on September 04, 2016, 11:47:25 AM
Nice.
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: j meyer on September 04, 2016, 11:57:06 AM
 8) Nice shading.
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: Hannes on September 04, 2016, 12:57:56 PM
Beautiful and very interesting!
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: AP on September 05, 2016, 12:08:47 AM
Liquid Gold!    8)
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: mogn on September 05, 2016, 02:41:11 AM
Very nice
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: bobbystahr on September 05, 2016, 10:01:02 AM
Very cool Bobby Like...
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: yossam on September 05, 2016, 11:01:30 AM
I like also..........add some cobalt blue in with the gold.  ;D
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: Hetzen on September 05, 2016, 11:48:06 AM
That could be some close in detail of a Klimt painting.  8)
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: bobbystahr on September 05, 2016, 12:35:55 PM
Quote from: yossam on September 05, 2016, 11:01:30 AM
I like also..........add some cobalt blue in with the gold.  ;D

always add cobalt blue...heh heh heh
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: bobbystahr on September 05, 2016, 12:36:28 PM
Quote from: Hetzen on September 05, 2016, 11:48:06 AM
That could be some close in detail of a Klimt painting.  8)

Indeed, good observation
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: luvsmuzik on September 05, 2016, 03:15:43 PM
Certainly reminiscent of BladePro and other plugin paint filters! Nice reflection and glow.
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: inkydigit on September 05, 2016, 06:17:33 PM
This looks awesome, I wish I could work out how you did this!
:)
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: Jo Kariboo on September 05, 2016, 07:02:21 PM
Beautiful and original!
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: fleetwood on September 06, 2016, 03:31:22 PM
Quote from: inkydigit on September 05, 2016, 06:17:33 PM
This looks awesome, I wish I could work out how you did this!
:)

Thanks for all the comments.
This is a view of the surface of a Terragen sphere where the sphere's default shader displacement function is driven by a combination of 3d and 4d Perlin noise. Then that resulting shape has additional small complexity added with a warp input driven by power fractal.

The Perlin noise drives the roughness function and the translucency function. The scalar complement* of the noise drives the reflectivity function. For the metallic characteristics the refractive index is set to 9.0. The gold color comes from the yellow orange color set in reflection tint and the diffuse color of the sphere is actually the blue green which only shows through in a few places. There is no separate reflective shader as I'm not using raytraced reflection.

*I should have explained that I set the amount of displacement to a negative multiplier for the sphere so black is raised and white is lowered. The complement is used on the reflectivity so the blackest (raised) parts will be most reflective. For the roughness the black low values are wanted just as they are so the blackest (raised) areas are the smoothest.   
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: bobbystahr on September 06, 2016, 03:39:27 PM
Quote from: fleetwood on September 06, 2016, 03:31:22 PM
Quote from: inkydigit on September 05, 2016, 06:17:33 PM
This looks awesome, I wish I could work out how you did this!
:)

Thanks for all the comments.
This is a view of the surface of a Terragen sphere where the sphere's default shader displacement function is driven by a combination of 3d and 4d Perlin noise. Then that resulting shape has additional small complexity added with a warp input driven by power fractal.

The Perlin noise drives the roughness function and the translucency function. The scalar complement of the noise drives the reflectivity function. For the metallic characteristics the refractive index is set to 9.0. The gold color comes from the yellow orange color set in reflection tint and the diffuse color of the sphere is actually the blue green which only shows through in a few places. There is no separate reflective shader as I'm not using raytraced reflection.


Very good, and it renders faster that way...thanks for the walk thru...
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: inkydigit on September 06, 2016, 04:56:16 PM
Quote from: fleetwood on September 06, 2016, 03:31:22 PM



Quote from: inkydigit on September 05, 2016, 06:17:33 PM
This looks awesome, I wish I could work out how you did this!
:)

Thanks for all the comments.
This is a view of the surface of a Terragen sphere where the sphere's default shader displacement function is driven by a combination of 3d and 4d Perlin noise. Then that resulting shape has additional small complexity added with a warp input driven by power fractal.

The Perlin noise drives the roughness function and the translucency function. The scalar complement of the noise drives the reflectivity function. For the metallic characteristics the refractive index is set to 9.0. The gold color comes from the yellow orange color set in reflection tint and the diffuse color of the sphere is actually the blue green which only shows through in a few places. There is no separate reflective shader as I'm not using raytraced reflection.

wow, thanks... I'll check that out very soon!
:)
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: Mr_Lamppost on September 10, 2016, 09:30:25 PM
Thanks for the outline of your method, I've used the idea of feeding the output of one noise into the input for another before so the part that interested me was your technique for mixing in the smooth highlights. 

After some experimentation I got this eroded copper effect.  No negative displacement, Colour Adjusts to control reflectivity and roughness with the fine detail being generated by adding a low intensity Power Fractal the the first noise output so I'm guessing that my nodes are somewhat different from yours.     I'm trying to apply it to an imported object but fine tuning the scaling is prooving more troublesome than expected.
Title: Re: Upon Further Reflection - When Blue Nodes Turn to Gold
Post by: bobbystahr on September 11, 2016, 12:56:50 AM
Quote from: Mr_Lamppost on September 10, 2016, 09:30:25 PM
I'm trying to apply it to an imported object but fine tuning the scaling is prooving more troublesome than expected.


I can just imaging, from the range of PFs I see in your stunning copper.