Planetside Software Forums

General => Image Sharing => Topic started by: yossam on September 09, 2016, 08:11:54 PM

Title: Gila again
Post by: yossam on September 09, 2016, 08:11:54 PM
Almost sounds like Gilligan.................... :)
Title: Re: Gila again
Post by: bobbystahr on September 09, 2016, 09:45:33 PM
Nice one, exploring your new assets I see...lookin really good btw. If you say jesus backwards it sounds like sausage....
Title: Re: Gila again
Post by: masonspappy on September 10, 2016, 04:16:34 AM
Actually this is very well done.
Title: Re: Gila again
Post by: Kadri on September 10, 2016, 06:51:07 AM

Looks good.
The ground looks between real and only texture like. If you could break-displace it a little more.
There is a black render error line below too i think.
Title: Re: Gila again
Post by: yossam on September 10, 2016, 11:24:33 AM
Where are you talking about Kadri? (black render line) It may be too much AO in the GI...........it was turned up a little. Some of the ground textures look really good with the bump or displacement map, some not so much. This one is one of the latter. One thing I have noticed, the maps will take larger values of bump or displacement without looking cheesy. Using these assets requires some fiddling...........it's not plug&play.  :)
Title: Re: Gila again
Post by: bobbystahr on September 10, 2016, 11:40:23 AM
Quote from: yossam on September 10, 2016, 11:24:33 AM
Where are you talking about Kadri? (black render line) It may be too much AO in the GI...........it was turned up a little. Some of the ground textures look really good with the bump or displacement map, some not so much. This one is one of the latter. One thing I have noticed, the maps will take larger values of bump or displacement without looking cheesy. Using these assets requires some fiddling...........it's not plug&play.  :)

I couldn't see what Kadri was talking about either and I zoomed all over looking for it...
Title: Re: Gila again
Post by: Kadri on September 11, 2016, 06:09:02 AM

Could be related to tilling of the texture?
Title: Re: Gila again
Post by: bobbystahr on September 11, 2016, 09:23:03 AM
Wow, you must have a monster monitor to have seen that....I'd have missed it even in the full size had you not out lined it.
Title: Re: Gila again
Post by: Kadri on September 11, 2016, 09:25:43 AM
Quote from: bobbystahr on September 11, 2016, 09:23:03 AM
Wow, you must have a monster monitor to have seen that....I'd have missed it even in the full size had you not out lined it.

It is more related to the brightness of the monitor probably. But 32" might help a little too  :P
Title: Re: Gila again
Post by: bobbystahr on September 11, 2016, 09:36:21 AM
Quote from: Kadri on September 11, 2016, 09:25:43 AM
Quote from: bobbystahr on September 11, 2016, 09:23:03 AM
Wow, you must have a monster monitor to have seen that....I'd have missed it even in the full size had you not out lined it.

It is more related to the brightness of the monitor probably. But 32" might help a little too  :P

heh heh, 22 inch here...quite a difference. My max screen res is 1366x768
Title: Re: Gila again
Post by: yossam on September 11, 2016, 01:17:57 PM
I didn't see it either..............Kadri must have xray vision.  :)  It could be a scan line................ :)
Title: Re: Gila again
Post by: zaxxon on September 11, 2016, 01:57:55 PM
That's looking really good! You are definitely right about some experimentation with values in these maps being necessary, but you've made some very nice progress!
Title: Re: Gila again
Post by: DocCharly65 on September 12, 2016, 02:59:59 AM
Gila? Gilligan? Gillian?

Whatever!

I like it  :)