Planetside Software Forums

General => Image Sharing => Topic started by: Dune on September 11, 2016, 02:47:32 AM

Title: You showed me yours, I'll show you mine
Post by: Dune on September 11, 2016, 02:47:32 AM
 ;)
With the free Quixel clay soil.
Title: Re: You showed me yours, I'll show you mine
Post by: archonforest on September 11, 2016, 03:33:56 AM
Wow that is nice!
Title: Re: You showed me yours, I'll show you mine
Post by: Hannes on September 11, 2016, 05:09:35 AM
Looks great!
Title: Re: You showed me yours, I'll show you mine
Post by: bobbystahr on September 11, 2016, 09:42:45 AM
Add Quixel to my wish list....
Title: Re: You showed me yours, I'll show you mine
Post by: zaxxon on September 11, 2016, 09:48:41 AM
Bravo! Nice work in bringing the Quixel Surface shaders into TG! Any initial thoughts in how useful these surface textures will be, pro's and con's?
Title: Re: You showed me yours, I'll show you mine
Post by: masonspappy on September 11, 2016, 11:27:36 AM
Very well done - photo real!
Title: Re: You showed me yours, I'll show you mine
Post by: DocCharly65 on September 12, 2016, 03:14:45 AM
What can I say? I agree with all posts! Great!
Title: Re: You showed me yours, I'll show you mine
Post by: Dune on September 12, 2016, 03:23:19 AM
Well, it's not SO great, and photorealism isn't such a big deal, as in fact they ARE just photo's, only wrapped around the planet and the object. But you can get some neat results if you're not a TG purist, I very much agree.
@ Doug: I wrote you before, but I think they are very good assets to use for close up stuff. In the distance the texture maps may get too repetitive, but used sparsely up front, in combination with indiginous TG stuff and objects it's quite something. I don't think (know if) there are any vector maps included, which would even be greater; rock texture and vector displacement in one would be awesome. I tried vdisping the normal map, but that's nothing.