I made some new Greylag geese yesterday. Texturing was quite a job, but they turned out pretty nice. Two versions.
Both very good and absolutely realistic in my eyes.
What makes the second perfect for me is the direction of the humans view. It makes more sense for me. Perfect! :)
Nice! What app you using to create the geese?
Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning ::)
Beautiful scene !
Quote from: Dune on September 23, 2016, 05:18:49 AM
Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning ::)
Phew!
I like them both.
Quote from: Dune on September 23, 2016, 05:18:49 AM
Lightwave to build the blocky goose shape, then ZBrush to sculpt and UV, Lightwave again to check the UV map and unweld (or the UV will be torn and stretched), then Poseray to enlarge 100x, weld and check the UV, then Mudbox to adjust some poses (which needs a really large shape, hence the 100x, or vertices will be all stretched and strange), then Poseray again to reduce 1/100 again and save the UV base, then Photoshop to paint and clone in the UV texture, checking it every time in Poseray. Probably way too much steps, but I am still learning ::)
I got tired just reading your process :o
Very realistic again! I assume those geese are a population. I shall have to search for random rotation? Love how they are not all facing the same direction. Wonderful vegetation distribution as well.
Please don't tell me you had to make a special mask with dots for those geese to land on. HA!
Superb !!! The distribution of elements make a very beautiful composition. Also I like his tall grass and the light.
Awesome!!! I agree about the FOV in the second one, but the first one is superb as well.
Both looking really good. I think the hunter is going to be successful.
Thanks guys. I've made an early morning version, and added the geese to the alien creek and did a fast crop render, just for fun. I think I need to work on the beak/bill just a little more, and perhaps try some other poses. Rigging is still out of my league, though.
I very much like especially the first one Ulco. Very nice:)
I think you already use the same method, but for objects that are small or a little far away i don't bother with rigging.
I just break the parts and move them.
All great! Are the wings of your goose a seperate mesh that is rotated then attached to the body of the goose? A walk sequence looks easily doable here.
I know if I can figure out rigging, you should have no problem....
No, the goose is one piece. I can probably figure out rigging, but never tried. In my conception it's a tedious process. I should... one day.
I cleared out the alien trees and early amfibian.....
Great stuff and great geese!
Nicely done! :)
Transformed the Greylags into Snowgeese ;)
Both types of geese are IMHO wonderful models. Your method causes me to wonder if you ever sculpt real time as in actual clay? I think you'd be amazing with your eye for detail Ulco... I had to get into cgi before I could even grasp the 3d nature of stuff....
They're not perfected in every little detail, but they have the potential to be worked out. I used to stuff animals (taxidermy), and my lifelong birding also helps. I 'feel' them, kind of. A lot of stuff available on the internet is absolutely horrible, but I'd rather design some landscape than sculpt to be honest.
Here's some old photo's. I did these birds when I was 18, some of them working for a half-gypsy in Sainte-Marie de la Mer (living in a roulotte). Great time.
Wow - some really nice pieces again!
I like the morning version most.
In the last two renders I have a little bit the feeling that the rocks are melting into the ground. Is that intentionally?
No, actually I was also experimenting with getting snow and grass and rocks in a different way together, by using a separate displacement intersection surface layer as a sideline, using it solely as mask and inverse mask for two surface layers in line that carry rock/grass and snow. I didn't put enough time in perfecting the rocks, or the render as a whole, in fact. Just wanted to have the gees in an arctic setting to see what they look like.
Thanks to Jochen's thinking along (thanks again, Jochen!) I just this morning learned how to use transpose in ZBrush. Works like a dream!! I bent this goose's neck in a more relaxed manner for another pose.
Looks nice even so close Ulco :)
Ok, I understand Ulco.
And again -Very good looking models in the last post. :)
I like the geese, but really like those photos. Fantastic work. 8)
The taxidermy is incredibly good...and your intimacy with birds shows in your current modeling. know what y meean re: modeling. There are assets I used to have that I built that went out the window but can't pull myself away from TG4 to do any...or a render on this old machine which denies multitasking is a possiblity, heh heh heh
Nice picture and birds. You have a lot of talent!
wow - nice. I'm still trying to figure out how one goes about stuffing a flamingo (I guess that's what the 3rd picture is?)
It is indeed. The problem with the flamingo is to get its skull through the neck, so to speak. When stuffing birds you kind of pull all skin inside out, but its neck it too thin. You have to slice it up lengthwise and sow it together again afterwards.
These look great - could you maybe start with a zphere armature of your basic goose shape, then it will easier to pose for each subsequent variation of posture?
I am just starting out with Zbrush, so I could be way off! :))
J
:)
ZBrush is very new to me too, so I haven't explored the Zpheres yet. I should, thanks. This time it was easier to mould the basic shape in LW.