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General => Image Sharing => Topic started by: Hannes on September 24, 2016, 05:04:34 AM

Title: Dinotopia NYC
Post by: Hannes on September 24, 2016, 05:04:34 AM
This image has absolutely no deeper meaning.
I found this nice and very detailed free model of a NY city block (I don't know, if this particular block really exists?!) at CG Trader. Some nice stuff there. But it was in 3ds Max format, so unfortunately not useful for a lot of people.
I collected some other free objects, used the fabulous NWDA dirt pack and created some models myself.

As far as I remember this is my third image, in which excrements play a role... :-[

Fred is a nicely detailed scan from Artec3d.com.
Title: Re: Dinotopia NYC
Post by: archonforest on September 24, 2016, 05:56:56 AM
Very cool and nicely done! :)
Title: Re: Dinotopia NYC
Post by: Kadri on September 24, 2016, 07:04:30 AM

That made me smile Hannes :)
Title: Re: Dinotopia NYC
Post by: masonspappy on September 24, 2016, 08:58:30 AM
Great Image!
I'm trying to image what's going thru the mind of the maintenance work staring at the pile of cretaceous crap.   :o
Title: Re: Dinotopia NYC
Post by: luvsmuzik on September 24, 2016, 09:25:06 AM
HA! I must be the only one who sees Spidey on the roof! Love it!
Title: Re: Dinotopia NYC
Post by: Hannes on September 24, 2016, 01:32:35 PM
Thanks guys! Yes, the worker seems to have some work to do... ;D

Quote from: luvsmuzik on September 24, 2016, 09:25:06 AM
HA! I must be the only one who sees Spidey on the roof! Love it!

That was the last thing I added. Right in the last minute...
Title: Re: Dinotopia NYC
Post by: Dune on September 25, 2016, 03:03:05 AM
Absolutely hilarious. I love it. So much going on here. What's that person on the far right doing? Might be watering plants, or trying to find edible stuff in a dustbin...

Maybe some more wear and dirt on the collar?
Title: Re: Dinotopia NYC
Post by: Hannes on September 25, 2016, 03:08:58 AM
Quote from: Dune on September 25, 2016, 03:03:05 AM
Absolutely hilarious. I love it. So much going on here. What's that person on the far right doing? Might be watering plants, or trying to find edible stuff in a dustbin...

Maybe some more wear and dirt on the collar?

Thanks Ulco!
The character on the right was called bend over girl. It was the right position for finding stuff in the bin (I know some people in my real life who are doing this!!)

Do you mean the dino's collar? I thought about that. There's already some bumpmapping, but it's too soft I guess.
Title: Re: Dinotopia NYC
Post by: Dune on September 25, 2016, 03:11:00 AM
Yes, that's the one. Looks brandnew. Could of course, but knowing these dino's.... filthy animals.
Title: Re: Dinotopia NYC
Post by: Hannes on September 25, 2016, 03:15:44 AM
Quote from: Dune on September 25, 2016, 03:11:00 AM
Yes, that's the one. Looks brandnew. Could of course, but knowing these dino's.... filthy animals.

You're right! A small thing to do, but worth the time!!
Title: Re: Dinotopia NYC
Post by: Hannes on September 25, 2016, 09:09:32 AM
Here is the weathered leather. And Stan Lee. Who finds him?
Title: Re: Dinotopia NYC
Post by: fleetwood on September 25, 2016, 11:23:18 AM
Great render. It may be the Dino's moment to shine if he can rescue Stan. Of course Stan may not even want to be rescued or prefer Spidey.
Title: Re: Dinotopia NYC
Post by: Hannes on September 25, 2016, 12:41:02 PM
...or he thinks thank god I don't have to clean the street! ;D
Title: Re: Dinotopia NYC
Post by: Dune on September 26, 2016, 02:35:09 AM
This is awfully cool. It's going into my favorite renders folder. A little sign 'no peeing on the grass' would have been a nice addition too. The cleaner really has that look and stance that you recognize; 'Not again, sigh'.
Title: Re: Dinotopia NYC
Post by: bobbystahr on September 26, 2016, 12:50:46 PM
ha ha ha ha ha ha ha...made my morning. I found, some time ago, a Stan Lee model you could have used with the Spidey content...
Title: Re: Dinotopia NYC
Post by: luvsmuzik on September 26, 2016, 02:58:48 PM
Quote from: bobbystahr on September 26, 2016, 12:50:46 PM
ha ha ha ha ha ha ha...made my morning. I found, some time ago, a Stan Lee model you could have used with the Spidey content...

Ya gotta look close but Stan Lee is up on the balcony!
Title: Re: Dinotopia NYC
Post by: bobbystahr on September 26, 2016, 03:39:30 PM
Quote from: Hannes on September 25, 2016, 09:09:32 AM
Here is the weathered leather. And Stan Lee. Who finds him?

Damn...gotta keep the glasses on, totally missed that....even better seeing Stan there....

edit

Oh I see, I didn't miss it in the first one....heh heh
perfect addition Hannes.

Title: Re: Dinotopia NYC
Post by: bobbystahr on September 26, 2016, 03:46:10 PM
too bad about the max ness of the city block though...I saw that when browsing there and sighed.
Title: Re: Dinotopia NYC
Post by: Hannes on September 26, 2016, 05:04:58 PM
Quote from: bobbystahr on September 26, 2016, 03:46:10 PM
too bad about the max ness of the city block though...I saw that when browsing there and sighed.

Yes, indeed, Bobby. But even though I have Max, it's a pain in the butt to get this model to be used. There are 165 (!!!) shaders that have to be edited. Each and every shader!!
And I constantly have to switch between Max and TG to see which shader is doing what (it's really hard to guess, what a shader named "Elgkj3cm" could be! ;D), because Max is responding faster than TG, when you change the color of a shader for example, to see which part it is related to.
Nevertheless it's a joy to see how TG handles such vast models. You could even create populations of them!
Title: Re: Dinotopia NYC
Post by: inkydigit on September 26, 2016, 05:05:41 PM
Beyond awesome!
Supreme setup, and I like your humour?! :)))
Cheers!

Title: Re: Dinotopia NYC
Post by: Hannes on September 26, 2016, 05:10:58 PM
Quote from: inkydigit on September 26, 2016, 05:05:41 PM
Beyond awesome!
Supreme setup, and I like your humour?! :)))
Cheers!

Thanks, Inky!
I have to say that I was lucky, when I found the worker. I had the idea of finding some guy who's responsible for keeping the streets clean, but I was really chuckling, when I found this particularly miserable looking poor chap.
And creating a huge pile of dino crap is weird fun as well.  ;D ;D ;D
Title: Re: Dinotopia NYC
Post by: Dune on September 27, 2016, 02:24:59 AM
You can also use Poseray for checking out all the shaders. I have to do that often, either by color in the first tab or by part in the groups tab. Tedious still, though  :-\
Title: Re: Dinotopia NYC
Post by: DocCharly65 on September 27, 2016, 03:14:50 AM
 ;D ;D ;D

Great - I can only say:

;D ;D ;D
Title: Re: Dinotopia NYC
Post by: bobbystahr on September 28, 2016, 02:08:22 PM
Quote from: Dune on September 27, 2016, 02:24:59 AM
You can also use Poseray for checking out all the shaders. I have to do that often, either by color in the first tab or by part in the groups tab. Tedious still, though  :-\

I pretty much run everything non .tgo through PoseRay as it's the best parts/shaders organizer I have. Couldn't work without it. And it supplies a decent U/V map for models that have none as well. I find that most welcome.
Title: Re: Dinotopia NYC
Post by: bobbystahr on September 28, 2016, 02:18:30 PM
Quote from: Hannes on September 26, 2016, 05:04:58 PM

Yes, indeed, Bobby. But even though I have Max, it's a pain in the butt to get this model to be used. There are 165 (!!!) shaders that have to be edited. Each and every shader!!
And I constantly have to switch between Max and TG to see which shader is doing what (it's really hard to guess, what a shader named "Elgkj3cm" could be! ;D), because Max is responding faster than TG, when you change the color of a shader for example, to see which part it is related to.
Nevertheless it's a joy to see how TG handles such vast models. You could even create populations of them!

I feel your pain. I spent hours yesterday with this octagon room I separated from a model of the Bank of England I think invida had up for a rendering contest. The whole model took an entire London block and though TG4 would load the naked model, textures were out of the question. The full model is 1,415, 552 kb with many hundreds of parts. In the octagon room I worked on each window(there are 24) has individual mullions for starters plus the base frame...and I really can't post my image as I thing reverse engineering on the model was against the usage statement...sigh. This is on my current 8 G RAM machine...should be better soon.

I have found though that in PoseRay, if you have parts with the same texture you can apply it to one, save that in Tools and then select all the other parts with that texture and select Apply to all selected parts. A big time saver on insane models.
Title: Re: Dinotopia NYC
Post by: Hannes on September 28, 2016, 02:53:03 PM
Ah thanks, Bobby! That's good to know!
Title: Re: Dinotopia NYC
Post by: Dune on September 29, 2016, 02:43:43 AM
Quoteif you have parts with the same texture...
I do that all the time with the DAZ people, decreasing the number of shaders from maybe 20 to 5-6 or so, if you first copy the textures to parts, then group parts, then copy those back again, and refind the textures (copying the names and pasting those in, check 'apply' is quite fast too).
Title: Re: Dinotopia NYC
Post by: bobbystahr on September 29, 2016, 11:30:21 AM
Quote from: Dune on September 29, 2016, 02:43:43 AM
Quoteif you have parts with the same texture...
I do that all the time with the DAZ people, decreasing the number of shaders from maybe 20 to 5-6 or so, if you first copy the textures to parts, then group parts, then copy those back again, and refind the textures (copying the names and pasting those in, check 'apply' is quite fast too).

Yeah the parts collapsing of DAZ models is a great feature...well for any model with many parts really; makes many more manageable. Wow a 4M phrase.