Early Halloween shot -
Finally Anya realized she should have been immediately suspicious when the price of the property was listed so low.
Checking out a v3 cloud limited by camera projected mask made from massaging a photo of Ivy Mike, first fusion nuke tested in 1952.
cabin - tdg soft srilanka
anya - artec scanners
vegs - xfrog, klas, Marc Gebhart
she got about 3 seconds more... :D
Looks good.
I would try to change the texture of the house and maybe a little more detailed and-or smooth(feathered) mask around the edges of the cloud.
Especially the right side of the cloud.
Yeeahh, Time to get going
Great. So projecting an image on a v3 cloud works also. I like the soils very much, but I agree about the house; it needs better resolution. And perhaps try to let Anya's head not touch any beams, so it's freely silhouetted.
Quote from: Dune on September 28, 2016, 03:55:41 AM
Great. So projecting an image on a v3 cloud works also. I like the soils very much, but I agree about the house; it needs better resolution. And perhaps try to let Anya's head not touch any beams, so it's freely silhouetted.
Yes still possible to use the image shader as final density and pass through the photo colors if you want them. In the case of my render the image shader is only a mask of the regular cloud density power fractal so the yellow cloud colors are from the "cloud color" setting and the light source in the cloud.
Agree the building texture is blurry, it was intended to look like stone I think. Have to see I can fix it and get the cloud to look a little better. The original Ivy Mike photo is rather flawed. There must be high res ones but maybe those were classified.
examples - note colored shadows
Did you use this one?
http://wac.450f.edgecastcdn.net/80450F/kowb1290.com/files/2011/03/3303720.jpg
These are around too if you want:
https://i.ytimg.com/vi/GZeXLx4_0ko/maxresdefault.jpg
https://s-media-cache-ak0.pinimg.com/originals/ac/cb/78/accb78336cc21acfe4a4db2bfb04a5ee.jpg
Thanks Kadri, that last one looks like it has a lot of potential. Photos with front or back lighting seem better suited for this.
I started with this one which was small and already looks like someone enhanced it to me.
Yes. I can see why the one side was harder to trace around.
Just take a little artistic license and trace the edges at your will if you ask me.
Quote from: Dune on September 28, 2016, 03:55:41 AM
Great. So projecting an image on a v3 cloud works also. I like the soils very much, but I agree about the house; it needs better resolution. And perhaps try to let Anya's head not touch any beams, so it's freely silhouetted.
Agree w Ulco and thanks for the reminder to play with image maps...had totally spaced them with all the new stuff in TG4
A scaring and great render at the same time!
Agree with Ulco too. Only a suggestion how I could improve some objects in the past:
a.) Just make a double (or higher) sized color image
b.) Usa a painting programm and add an additional layer to the original. Then follow the joints between the bricks and draw just lines. Zhen you already have a nice bump map for displacement.
Perhaps that helps.
Quote from: DocCharly65 on September 29, 2016, 02:36:07 AM
A scaring and great render at the same time!
Agree with Ulco too. Only a suggestion how I could improve some objects in the past:
a.) Just make a double (or higher) sized color image
b.) Usa a painting programm and add an additional layer to the original. Then follow the joints between the bricks and draw just lines. Zhen you already have a nice bump map for displacement.
Perhaps that helps.
Thanks Doc, I'm trying a few different things like you suggest. The UV map is one of those where all the house textures are combined on one fairly small image so it requires editing or replacing only a small section of that. I have some good high res brick textures but will need some adjusting. Actually I was leaning toward giving the wall a split log or adobe look.
That looks really great! Amazing possibilities with your workaround.
A new stone texture for the house and moved Anya down a bit. Fiddled with cloud. Not quite right but it's enough time spent on a piece of black humor.
Came to the conclusion that for this type of fake cloud, getting the mask detail and contrast right at the beginning is the key, rather than trying to "fix" it up later with image shader gamma or coloradjust gamma or cloud gamma adjustments and such.
much improved mate...
Great. You're done, IMO.
;D
Great stuff, I am really impressed by the results... deadly and beautiful!
:)
J
Great now!
Looks amazing!!
Looking again I am taken by the foreground rock work. Excellent!