This is an in progress scene.
My main purpose was to learn how to create a road that looks okay. At the end I went to the direction of a forest scene.
Plan is to put more veggies so its more forest like. C and C are welcome. Will soon post the final look and a more detailed render.
That is an excellent render. Good one.
I like the grass bleeding into the stones, as that is what nature really does, but you can mask it away or use a painted shader to avoid your path, but please don't on this one. :)
Quote from: luvsmuzik on October 01, 2016, 06:38:05 AM
That is an excellent render. Good one.
I like the grass bleeding into the stones, as that is what nature really does, but you can mask it away or use a painted shader to avoid your path, but please don't on this one. :)
Thanks. :)
The grass is purposely there and they will stay no worry :D
You made fast use of these ;) well done
This is looking really good.
cool looking forest path...watching this...
Looks like a fine start.
Thank you guys and lady :)
Yes Danny, I love these trees. Btw thanks a bunch for keeping the prices in a friendly zone in the shop and to keep it actually alive!! 8)
Here is a little update. For some reason the Elk looks like it was Photoshopped there while it was not. Guess I will have to put the model in the shadow somewhere.
Yes, 5m to the right, half in shadow could do the trick. Nice elk, btw.
Yes a Shadowelk is better than a Sunelk, well done :-)
Very nice project! Looks nice so far.
I agree with the elk.
So I call it as a done. Almost run out of the 8Gb I have in the PC :-\
Nevertheless the quality is on 1 and the AA is 11 the picture still not sharp at all. While zooming in on the original tiff render it falls apart like a jpeg.
Tried 2 diff pixel filter but no change. Any idea is welcome.
Looks plenty sharp to me. The grass looks very sharp indeed (almost like a sharp pixel filter was used, if the AA is 11).
- Oshyan
Quote from: Oshyan on October 09, 2016, 03:38:47 AM
Looks plenty sharp to me. The grass looks very sharp indeed (almost like a sharp pixel filter was used, if the AA is 11).
- Oshyan
Well I do not know something is off for my eyes...this last render was done with Mitchel-Netravali, the earlier with the standard set up.
Do you have any suggestion? More details or more AA perhaps?
I like your changes. The touches of color in vegetation work very well. I see this is named reduced...so have you viewed original on large screen and you are not happy? My television settings are older format and cannot be updated, but even at free version image size settings, I still get some decent renders.....
Looks plenty sharp to me as well...never noticed the 2nd bunny the first time...really like this!
Thx luvsmusic. Glad you like it and yes I expected more details.
Thx bobby :)
Again forget to credit: Grass from paq, animals are free objects, flowers from xfrog, trees from nwda store, bush from walli and xfrog.
Render quality: 1; AA: 11 Render time: 130 min.
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.
Quote from: Dune on October 10, 2016, 02:03:34 AM
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.
Yes I think you are right. I also noticed that the bark is blurry.
Glad you liked it overall.
Quote from: archonforest on October 10, 2016, 09:35:09 AM
Quote from: Dune on October 10, 2016, 02:03:34 AM
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.
Yes I think you are right. I also noticed that the bark is blurry.
Glad you liked it overall.
If you have photoshop you can take the diffuse(colour) image and run it thru this plugin and it makes a very nice Normal map which gives nice displacement/bump which might help this image.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Thx bobby. Will chk this out. My current understanding of these map files are limited so I will have to do some study here :)
Quote from: archonforest on October 10, 2016, 10:21:49 AM
Thx bobby. Will chk this out. My current understanding of these map files are limited so I will have to do some study here :)
just put the product of the plugin, a blue Normal map, in the displacement channel and I set it to .2 or even .1 for some subtle bumping which might help the blurring.