Planetside Software Forums

General => Image Sharing => Topic started by: archonforest on October 01, 2016, 06:27:17 AM

Title: The old road i/p
Post by: archonforest on October 01, 2016, 06:27:17 AM
This is an in progress scene.
My main purpose was to learn how to create a road that looks okay. At the end I went to the direction of a forest scene.
Plan is to put more veggies so its more forest like. C and C are welcome. Will soon post the final look and a more detailed render.
Title: Re: The old road i/p
Post by: luvsmuzik on October 01, 2016, 06:38:05 AM
That is an excellent render. Good one.
I like the grass bleeding into the stones, as that is what nature really does, but you can mask it away or use a painted shader to avoid your path, but please don't on this one. :)
Title: Re: The old road i/p
Post by: archonforest on October 01, 2016, 06:47:34 AM
Quote from: luvsmuzik on October 01, 2016, 06:38:05 AM
That is an excellent render. Good one.
I like the grass bleeding into the stones, as that is what nature really does, but you can mask it away or use a painted shader to avoid your path, but please don't on this one. :)
Thanks.  :)
The grass is purposely there and they will stay no worry :D
Title: Re: The old road i/p
Post by: DannyG on October 01, 2016, 06:56:57 AM
You made fast use of these ;) well done
Title: Re: The old road i/p
Post by: Lady of the Lake on October 01, 2016, 10:09:41 AM
This is looking really good.
Title: Re: The old road i/p
Post by: bobbystahr on October 01, 2016, 10:15:01 AM
cool looking forest path...watching this...
Title: Re: The old road i/p
Post by: fleetwood on October 01, 2016, 12:06:52 PM
Looks like a fine start.
Title: Re: The old road i/p
Post by: archonforest on October 01, 2016, 01:34:40 PM
Thank you guys and lady :)

Yes Danny, I love these trees. Btw thanks a bunch for keeping the prices in a friendly zone in the shop and to keep it actually alive!! 8)
Title: Re: The old road i/p Update
Post by: archonforest on October 03, 2016, 05:08:54 AM
Here is a little update. For some reason the Elk looks like it was Photoshopped there while it was not. Guess I will have to put the model in the shadow somewhere.
Title: Re: The old road i/p
Post by: Dune on October 04, 2016, 03:26:23 AM
Yes, 5m to the right, half in shadow could do the trick. Nice elk, btw.
Title: Re: The old road i/p
Post by: Agura Nata on October 04, 2016, 03:29:18 AM
Yes a Shadowelk is better than a Sunelk, well done :-)
Title: Re: The old road i/p
Post by: DocCharly65 on October 04, 2016, 04:46:51 AM
Very nice project! Looks nice so far.

I agree with the elk.
Title: Re: The old road (Updated final)
Post by: archonforest on October 09, 2016, 03:02:45 AM
So I call it as a done. Almost run out of the 8Gb I have in the PC  :-\
Nevertheless the quality is on 1 and the AA is 11 the picture still not sharp at all. While zooming in on the original tiff render it falls apart like a jpeg.
Tried 2 diff pixel filter but no change. Any idea is welcome.
Title: Re: The old road i/p
Post by: Oshyan on October 09, 2016, 03:38:47 AM
Looks plenty sharp to me. The grass looks very sharp indeed (almost like a sharp pixel filter was used, if the AA is 11).

- Oshyan
Title: Re: The old road i/p
Post by: archonforest on October 09, 2016, 07:58:23 AM
Quote from: Oshyan on October 09, 2016, 03:38:47 AM
Looks plenty sharp to me. The grass looks very sharp indeed (almost like a sharp pixel filter was used, if the AA is 11).

- Oshyan

Well I do not know something is off for my eyes...this last render was done with Mitchel-Netravali, the earlier with the standard set up.

Do you have any suggestion? More details or more AA perhaps?
Title: Re: The old road i/p
Post by: luvsmuzik on October 09, 2016, 08:02:11 AM
I like your changes. The touches of color in vegetation work very well. I see this is named reduced...so have you viewed original on large screen and you are not happy? My television settings are older format and cannot be updated, but even at free version image size settings, I still get some decent renders.....
Title: Re: The old road i/p
Post by: bobbystahr on October 09, 2016, 11:37:59 AM
Looks plenty sharp to me as well...never noticed the 2nd bunny the first time...really like this!
Title: Re: The old road i/p
Post by: archonforest on October 09, 2016, 01:42:47 PM
Thx luvsmusic. Glad you like it and yes I expected more details.

Thx bobby :)

Again forget to credit: Grass from paq, animals are free objects, flowers from xfrog, trees from nwda store, bush from walli and xfrog.

Render quality: 1;   AA: 11  Render time: 130 min.
Title: Re: The old road i/p
Post by: Dune on October 10, 2016, 02:03:34 AM
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.
Title: Re: The old road i/p
Post by: archonforest on October 10, 2016, 09:35:09 AM
Quote from: Dune on October 10, 2016, 02:03:34 AM
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.

Yes I think you are right. I also noticed that the bark is blurry.
Glad you liked it overall.
Title: Re: The old road i/p
Post by: bobbystahr on October 10, 2016, 10:06:56 AM
Quote from: archonforest on October 10, 2016, 09:35:09 AM
Quote from: Dune on October 10, 2016, 02:03:34 AM
I think the notion of blurryness comes from the bark of the further trees and the elk. They appear very smooth, due to their nature.
But it looks very nice now.

Yes I think you are right. I also noticed that the bark is blurry.
Glad you liked it overall.

If you have photoshop you can take the diffuse(colour) image and run it thru this plugin and it makes a very nice Normal map which gives nice displacement/bump which might help this image.

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Title: Re: The old road i/p
Post by: archonforest on October 10, 2016, 10:21:49 AM
Thx bobby. Will chk this out. My current understanding of these map files are limited so I will have to do some study here :)
Title: Re: The old road i/p
Post by: bobbystahr on October 10, 2016, 10:24:51 AM
Quote from: archonforest on October 10, 2016, 10:21:49 AM
Thx bobby. Will chk this out. My current understanding of these map files are limited so I will have to do some study here :)

just put the product of the plugin, a blue Normal map, in the displacement channel and I set it to  .2 or even .1 for some subtle bumping which might help the blurring.