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General => Open Discussion => Topic started by: Shigawire on October 13, 2016, 11:38:18 PM

Title: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: Shigawire on October 13, 2016, 11:38:18 PM
So this game that has the record for most crowdfunded, now at 128 million USD from pure crowdfunding... has gotten to a milestone much earlier than anyone anticipated. They've gotten to a biome-based procedural planet tech, which is also editable.
They've gotten very far in their heavily modified CryEngine, now unofficially dubbed "StarEngine." Many of the original Crytek developers joined the Star Citizen team back in 2013-2014. They have spent a long time to create the base tech, for example converting the positional space of the engine to 64 bit vector math. And a lot of other stuff... but it's finally paying off.

Semi-scripted (but real time) demo of a scenario



Showing off the planet-editing tools (probably more relevant to Terragen community :D )
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: Matt on October 14, 2016, 12:45:35 AM
I have no words.  :o
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: AP on October 14, 2016, 01:22:20 AM
I just discovered this the other night and was going to post this here and I have to admit, this is rather impressive. To add, quite a significant crowdfunding effort.    8)
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: Dune on October 14, 2016, 02:53:11 AM
Holy cow, that's a different ballgame. Work to do, Matt!  ;)
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: Oshyan on October 14, 2016, 03:26:28 AM
I was one of the first backers, when they were still on Kickstarter. It's been some years since but they're finally starting to show some really impressive stuff in the last 6 months or so. Matt and I both watched this vid recently and it's definitely pretty amazing. I hadn't actually seen the editing tech one yet, but just watching it now. If anyone is going to be doing this I'm glad it's Chris Roberts, of Wing Commander (game, not movie :D ) fame. A man with real vision. A bit crazy maybe, but definitely a visionary. And it's heartening that thousands of people also have seen the potential in that vision, enough to make it start to become reality...

- Oshyan
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: AP on October 14, 2016, 03:45:30 AM
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: Shigawire on October 14, 2016, 12:31:17 PM
Quote from: Oshyan on October 14, 2016, 03:26:28 AM
I was one of the first backers, when they were still on Kickstarter. It's been some years since but they're finally starting to show some really impressive stuff in the last 6 months or so. Matt and I both watched this vid recently and it's definitely pretty amazing. I hadn't actually seen the editing tech one yet, but just watching it now. If anyone is going to be doing this I'm glad it's Chris Roberts, of Wing Commander (game, not movie :D ) fame. A man with real vision. A bit crazy maybe, but definitely a visionary. And it's heartening that thousands of people also have seen the potential in that vision, enough to make it start to become reality...

- Oshyan

Hear, hear! :D And maybe there could be some potential for semi-production quality renders from this kind of real time system in the future? I don't know. But they've certainly unlocked some vast potential in Cryengine now. The sky's literally the limit. And I'm a proud backer as well, from as early as 2012. I've poured a lot of money into this over the years. For the ships of course, but also because I need excuses to keep supporting them. So it goes hand-in-hand.

Cool to hear you are also Star Citizens. :D
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: TheBadger on October 19, 2016, 06:46:13 AM
Pretty sweet! Looks like the kinda game you can really escape life into. Saw a starwars vr ad yesterday, I would guess star citizen would work great in VR too.
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: ajcgi on October 19, 2016, 09:55:15 AM
Oh I had to see this...
I'm still at the 'I wonder what's over that hill?' stage of No Man's Sky.
This truly takes procedural stuff up a gear. Amaaaazing.
I wonder what's over there...
Title: Re: Procedural Planets V 2.0 tech demo showcase from Star Citizen
Post by: archonforest on October 19, 2016, 11:29:36 AM
I just heard the HW specs that is required :o
Well I will not play this one for a looong time >:(