Planetside Software Forums

General => Image Sharing => Topic started by: Dune on October 15, 2016, 02:45:04 AM

Title: Excarnation in ancient times
Post by: Dune on October 15, 2016, 02:45:04 AM
This is what they did.
Title: Re: Excarnation in ancient times
Post by: masonspappy on October 15, 2016, 03:36:17 AM
that is beautifully done!!
Title: Re: Excarnation in ancient times
Post by: mhaze on October 15, 2016, 04:24:36 AM
Wonderful! Great vegies and I love the early morning mist!
Title: Re: Excarnation in ancient times
Post by: Kadri on October 15, 2016, 05:34:35 AM

Very nice, Ulco.
Title: Re: Excarnation in ancient times
Post by: zaxxon on October 15, 2016, 06:35:53 AM
Great light and sense of 'wildness' to these scenes. Beautiful reconstruction of that period. Your clients should be over-joyed!
Title: Re: Excarnation in ancient times
Post by: archonforest on October 15, 2016, 06:37:33 AM
Great stuff!!!
Title: Re: Excarnation in ancient times
Post by: luvsmuzik on October 15, 2016, 06:55:15 AM
Outstanding!
Title: Re: Excarnation in ancient times
Post by: Jo Kariboo on October 15, 2016, 07:48:01 AM
Excellent and beautifull!!!  :)
Title: Re: Excarnation in ancient times
Post by: fleetwood on October 15, 2016, 09:30:20 AM
Both very wonderful. Superb  :)
Title: Re: Excarnation in ancient times
Post by: Lady of the Lake on October 15, 2016, 09:59:11 AM
Wow!!!  Especially like the second one.
Title: Re: Excarnation in ancient times
Post by: yossam on October 15, 2016, 10:20:10 AM
 :o :o :o ;D
Title: Re: Excarnation in ancient times
Post by: bobbystahr on October 15, 2016, 11:21:11 AM
Agree whole heartedly with all the previous comments...
Title: Re: Excarnation in ancient times
Post by: Dune on October 16, 2016, 06:55:52 AM
Thanks for all your praise, guys and lady   :)

Actually it was pretty easy and quick to set up (perhaps 3 hours total, with all the testing and reseeding for the clouds), 2 warped SSS for the creeks, also used to mask out or in the veggies (together with some altitude settings), and then throw in the veggies. A little painted shader work to lower the water where the canoe hits the water, and a 'wake image map shader' for some additional waves around the canoe, though hardly visible. 2 V2 mist layers. The ST veggies do it, really.
The TG editing tool is enormously helpful toot; tree in the wrong place, just remove or relocate.
Title: Re: Excarnation in ancient times
Post by: luvsmuzik on October 16, 2016, 08:53:25 AM
Does that editing tool work in free version? I got about six ducks trying to occupy the same air space, ha!

Edit: Yes it does! Just tried it! That sure helps. I was scared to even explore that for fear of losing the whole population. Thanks!
Title: Re: Excarnation in ancient times
Post by: bobbystahr on October 16, 2016, 09:56:58 AM
Quote from: luvsmuzik on October 16, 2016, 08:53:25 AM
Does that editing tool work in free version? I got about six ducks trying to occupy the same air space, ha!

Edit: Yes it does! Just tried it! That sure helps. I was scared to even explore that for fear of losing the whole population. Thanks!

Heh heh, yeah I was cautious at first as well, but it solves many population issues for me.
Title: Re: Excarnation in ancient times
Post by: Dune on October 17, 2016, 02:29:28 AM
It's extremely useful in some renders, like one with 20 or so similar houses that have to reside on certain spots. You can manually place 20 objects, but I put down one pop, and carefully relocated every one of them, some of them even residing off the pop area. Now that the bugs are out of editing, it's really awesome.
Title: Re: Excarnation in ancient times
Post by: DocCharly65 on October 17, 2016, 03:01:12 AM
I have never see a more beautiful example of the usage of waterplants (searoses?)

TG editing tool? when and where did I miss it? Or is the population editing function ment here?
Title: Re: Excarnation in ancient times
Post by: Dune on October 17, 2016, 03:45:21 AM
Thanks, Nils. Waterplants: Nuphar lutea and Stratiotes aloides, and yes, I do mean the pop editing tool.
Title: Re: Excarnation in ancient times
Post by: ajcgi on October 19, 2016, 09:45:41 AM
These are wonderful.
It's great to see ST getting such use now. I used it on a project a while ago. Seems very powerful.
Title: Re: Excarnation in ancient times
Post by: bobbystahr on October 20, 2016, 09:16:29 PM
Quote from: Dune on October 17, 2016, 02:29:28 AM
It's extremely useful in some renders, like one with 20 or so similar houses that have to reside on certain spots. You can manually place 20 objects, but I put down one pop, and carefully relocated every one of them, some of them even residing off the pop area. Now that the bugs are out of editing, it's really awesome.

Yeah and even more robust on my new machine...