Planetside Software Forums

General => Image Sharing => Topic started by: luvsmuzik on October 15, 2016, 07:22:20 PM

Title: A mouse on a glider
Post by: luvsmuzik on October 15, 2016, 07:22:20 PM
Reworked my bat object. Very early WIP

I would like to figure out the glass and reflection settings for these buildings. Image 2 is Blender cycles render with TG background image for scene.
Title: Re: A mouse on a glider
Post by: yossam on October 15, 2016, 11:32:50 PM
Those are some big assed bats.................general shape is better they need to be bunches smaller.  :)
Title: Re: A mouse on a glider
Post by: luvsmuzik on October 16, 2016, 08:42:03 AM
To populate this city with buildings, in Blender I made a subdivided plane grid type object, then deleted faces where streets would be, assigning the block type object to that plane in a particle system instance. Is a similar way of population possible in TG? I should ask Hannes, I guess. I could also remove all textures and lights and just make a horizontal array and use it for a skyline. The original scene in Blender had about twenty point lights on the street lamps, ten or so source lights inside the buildings, involved volumetric lighting, etc, etc.....

Obviously this is a simple object, just cubes with variations. All grouped together with sidewalks and lamps and plopped onto a plane. Texture quality not so great as I am learning mapping, but do not understand required pixel count for best processing yet.
Title: Re: A mouse on a glider
Post by: luvsmuzik on October 17, 2016, 02:21:16 PM
Got this city population adjusted with the object population editor. What a great feature! Now do not put a T-square on it, but it works for me! I could not find a way to enter values for rotation, so I eyeballed it.

Thanks for all this advice!

Still a WIP.