WIPs
Image 2
AP's #63 of 100 function on terrain. PF on leaf and trunk shaders for tree variation, grass clump with reflection. Heavy atmosphere.
I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.
Quote from: bobbystahr on October 26, 2016, 05:30:41 PM
I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.
That's okay Bobby. I am trying to figure out if the PF applies like a blanket over the whole population or each tree. Looks like it goes over the whole pop. I didn't scale it quite right as I have too many all white trees.
Quote from: luvsmuzik on October 26, 2016, 06:14:39 PM
Quote from: bobbystahr on October 26, 2016, 05:30:41 PM
I really couldn't see enough of the trees at that distance to notice anything to be honest; but a nice scene all the same.
That's okay Bobby. I am trying to figure out if the PF applies like a blanket over the whole population or each tree. Looks like it goes over the whole pop. I didn't scale it quite right as I have too many all white trees.
I was referring to the top image only in that comment, bottom one is a nice attempt though.
Another one. Still WIP.
Cocateho snow trees tgc from Above the White Sea Thank you!
http://www.planetside.co.uk/forums/index.php/topic,21019.msg210033.html#msg210033
Now that's working quite well...bash on...
More snow
XFrog CL02 Grand Fir
Popped the treesnow clip on some stones. Fighting with the painted shader in user view relative at 0.05. I also tried to mask it with the image map invert and got weird results, any ideas?
Also fixed border blend on image map after this render....duh
Something different
Trying a few more trees, but do you just set all rotation to zero to avoid the leaning? I tried the other option in anchor tab about do lean, don't lean, going from one extreme to the other. If I free float will they all go to the sky?