Found this in my dirs, Covered Bridge.tgo by masonspappyand was off to the races...C&C welcome
1:16:15 render time. Thanks masonspappy. Dandilions and Buttercups from XFROG and as often is the case one of Dune's free grass bunch, # 4 I think..thanks all.
I could be wrong as I see no Covered Bridge anywhere here.
Well, I know the stroke left me with some memory holes but I don't remember creating this. ???
I sent you a PM containing link to my dropbox which contains a gathered TG project containing the covered bridge model.
If it turns out they are the same model then I probably need to go get my head examined again. ;D ;D
Quote from: masonspappy on October 29, 2016, 01:04:48 AM
Well, I know the stroke left me with some memory holes but I don't remember creating this. ???
I sent you a PM containing link to my dropbox which contains a gathered TG project containing the covered bridge model.
If it turns out they are the same model then I probably need to go get my head examined again. ;D ;D
Nope, not yours, hmm. It's a textured .tgo model so it has to be someone I know but no friggin read me.
This is a great render Bobby. Showing your leafy tree texture very will forefront. Good composition. ;D
The covered bridge object has some great effects! Light pouring into side openings at left and hitting wooden floor. My only criticism is a (showing as) white (fascia?) roof trim board in the frontal opening at top. I can also live with the white ceiling if it is a light source, but maybe darken that if not.
Great lighting and atmo! Wonderful sound of boards rumbling and blare of horn....ah the good ol' days!
Really beautiful sir.
Though... if you were to put a real camera in that position, those nearest leaves would be fuzzy even at a tight aperture like f22 as you might be, shooting into the sun like that. A little bit of DOF blur would totally sell this. ;)
Quote from: ajcgi on October 31, 2016, 08:53:57 AM
Really beautiful sir.
Though... if you were to put a real camera in that position, those nearest leaves would be fuzzy even at a tight aperture like f22 as you might be, shooting into the sun like that. A little bit of DOF blur would totally sell this. ;)
Thanks mate....Yeah I get that but I'm still working on my old low power box till my boat anchor wakes up and discovers it's a workstation, heh heh heh. These are mostly sketches till the boat anchor, named Godot for now, wakes up.
Ah! Ok cool. Let's hope we see the awakening soon. :D
Quote from: ajcgi on November 01, 2016, 01:21:20 PM
Ah! Ok cool. Let's hope we see the awakening soon. :D
Talked with him and he's in Texas, a sales event or something; he is an AMD low level exec. and he wants me to run it and generate crash logs so he can se what's happening....oddly am doing a fairly intense render test now and it's performng swimmingly at the moment.
Fresh, chilly morning. Ahh, so relaxing. Good job Bobby.
Well quite a few "torture tests" later the machine formerly known as godot has not done a BSOD and the renders are at least 3 times as fast and has adopted the name of zippy from my old fast machine; well fast when U got it any way. I'm happier than I've been for a while and when Donny comes back from his sales meeting in Houston he's coming by to retest my RAM and bring me a video card more recent than the one he put in this box who's driver was dated 4/19 2011. Hardly, I would think, up to the demands of today's TG4
Off to try some more stuff...........
Sounding very hopeful Bobby. Fingers crossed...
Quote from: masonspappy on November 02, 2016, 12:48:27 PM
Sounding very hopeful Bobby. Fingers crossed...
working on getting depth of field in the next render of your lovely covered bridge as I type(test running)
locked up while cancelling a render and crashed TG4....back to the rawing board. At least the computer didn't crash.
3 time faster sound really good Bobby!
Fingers crossed here, too.
And nice render! :)
Perhaps with the DoF you get rid of the a bit unnatural look of the leaves in the foreground.
Quote from: DocCharly65 on November 03, 2016, 04:39:30 AM
3 time faster sound really good Bobby!
Fingers crossed here, too.
And nice render! :)
Perhaps with the DoF you get rid of the a bit unnatural look of the leaves in the foreground.
Couldn't get DoF working after 3 hours of testing...seem to have a brain block so I changed the view to eliminate those leaves peeking in. Maybe come back to this when I grok DoF...I
did use it successfully before but am not getting there at this time...sigh. Will post the render when done as a Final.
There's 2 buttons to check! One in render and one in camera.
The old 2 buttons thing... I just had that in Arnold in Maya. Overriding the matte on a standin's shape here can only be activated by also overriding the override matte checkbox. A safety switch on a safety switch. Took me ages to remember. :D
Quote from: Dune on November 03, 2016, 11:09:31 AM
There's 2 buttons to check! One in render and one in camera.
I have both clicked and the distance and aperture set and still nada Ulco. I'm going to just zoom in past those leaves and go without the DoF as I was originally. I'll figger DoF out in a 'dedicated to it' render later.
the aperture number should be way bigger than one. Like put 20. Just did a test with your settings and the foreground is nicely blurred.
Quote from: archonforest on November 03, 2016, 12:09:47 PM
the aperture number should be way bigger than one. Like put 20. Just did a test with your settings and the foreground is nicely blurred.
What number are you putting in the focal length? I have 950m(being the distance from the camera's axis and the start of the bridge building) and 20 aperture and still the foreground is sharply focused. In fact no matter what settings I use I can't even get the blur I got originally...dunno what's up with that.Trying another test and will post results.
Got it. See the screenshot below. :)
Also if your cam is showing a big emty space and no object close to the lens then the dof will be kinda invisible. So make sure you got something close to the cam.
Here is the render based on the above settings.
Quote from: archonforest on November 03, 2016, 12:41:56 PM
Here is the render based on the above settings.
I'll check on the object thing but a tree ought to fairly close to the camera to get that large a leaf in the view...but worth checking as I've had zero luck so far. Thanks man....
yup, the camera is amongst the branches.
I got this far with an elliptical blur mask. I will delete this post after you see it.
I personally liked it with the branch detail, but what do I know? LOL
Quote from: luvsmuzik on November 03, 2016, 03:55:58 PM
I got this far with an elliptical blur mask. I will delete this post after you see it.
I personally liked it with the branch detail, but what do I know? LOL
Looks GREAT!
Quote from: luvsmuzik on November 03, 2016, 03:55:58 PM
I got this far with an elliptical blur mask. I will delete this post after you see it.
I personally liked it with the branch detail, but what do I know? LOL
cool, you can leave it if you like...I like it with the detail myself as well but was triggered to try DoF...I'm going without it with the new and much nice bridge I'm using now.
Had to make a new scene as I think DoF likes close proximity to the ground as I used all the contra-indicated things like GISD and Fog....
and all in 38 min...would have been an over nighter on this dell.
Ahh, you got the DoF working! Excellent.
- Oshyan
Quote from: Oshyan on November 03, 2016, 11:19:37 PM
Ahh, you got the DoF working! Excellent.
- Oshyan
It seems to work best near the "ground" where ever that is...I dropped the camera way down for this but that's not an appropriate camera position for the other image so I moved the camera a tad to exclude the foreground leaves and am gonna do a hi res of that soon. Still playing with camera positions on this castle scene.
Hey you managed! Cool! :)
Quote from: archonforest on November 04, 2016, 03:59:39 AM
Hey you managed! Cool! :)
yeah, but I hadda create a new scene to figure it out. Still no idea how to accomplish the original 'frame blur' idea.
I would take a look of it if you can send it to me. Drop box or somethin'
Quote from: archonforest on November 04, 2016, 12:55:35 PM
I would take a look of it if you can send it to me. Drop box or somethin'
Lost my Drop Box in a Trojan recovery but I'll gather it and try sendspace...I believe your e mail addy is in my contacts?
Lovely render!
Quote from: bobbystahr on November 04, 2016, 12:59:15 PM
Quote from: archonforest on November 04, 2016, 12:55:35 PM
I would take a look of it if you can send it to me. Drop box or somethin'
Lost my Drop Box in a Trojan recovery but I'll gather it and try sendspace...I believe your e mail addy is in my contacts?
Yes u have it for sure.