by a non working station I reinstalled TG4 on the dell...this is what happened. The walls were made in Imagine3D with their displacement feature which is called curiously, applique, from a map I found a series of online back in Imagine days. Built the gate with 5 cubes and some image maps, that's Dune's stone, bottom left, and his grass as well with a couple of XFROG freebies.
My stone bottom? ;D
Anyway, I dig that wall, and the tree coverage. Really. The entrance itself is a bit too rough (and red, but well... Chinese), and the snow needs some displacement intersection or max slope. More grass in front, I'd say. I hope you take this further, Bobby.
Quote from: Dune on November 07, 2016, 02:55:42 AM
My stone bottom? ;D
Anyway, I dig that wall, and the tree coverage. Really. The entrance itself is a bit too rough (and red, but well... Chinese), and the snow needs some displacement intersection or max slope. More grass in front, I'd say. I hope you take this further, Bobby.
Er, bottom left.....I fully intend to. Designing a population of lamps to go along the path as wll as your hints, but realization will have to wait till my workststion comes back from the hospital...breech birth I figger. He came by to fix it onsite and by the time he took it away it wouldn't even boot...confused and a tad embarrased he was as it ran fine and he couldn't crash it before he originally brought it over...oh well, I am a patient dude....
edited the punctuation so it reads correctly now...my Englsh teacher would have been pissed at that sentence.
Get well soon for your machine, Bobby!
I like the start of this chinese project and will wait what happens next - Ulco already said what is to be said ;)
Punctuation is vital, sometimes! ;)
Rock-hard bottom but a soft, tender heart. :D
I would suggest to slightly "sink" the vegetation, so that the roots are covered by the ground. Or indeed add some more grass to hide it.
There is quite a potential in this image Bobby.Nice.
Agreed and I am liking the neat wall as well. Keep it up.
I hope when you get Godot fixed you will add your oriental gazebo type set up somewhere in this scene. If you do a short animation that would be a cool tour of the grounds!
Promising render.
I was just reviewing some downloaded user pictures and found that image. Like a lightbulb, I remembered what you said about displacing the SSS I think. Then found a file about snow stuff. How dumb can I be? In a surface layer you can displace up or down.....everyday something new.
Been tweaking the gate. As it's all cubes I found rounding the vertical ones made nice carved pillars when displaced, and leaving rounding off for the horizontals made for nice carved lumber also when displace. That's the beauty of the displacable objects, they'll mutate.The sign is textured with a Surface rather than the Default. working on the mountains and getting a grass I'm happy with atm.
did a small test and well, I have to re pop as the tree growing out of the wall is immovable in edit mode....I suspect it's the 0,0,0 tree
Just got word my workstation arrives tomorrow afternoon so I'll hold off on a proper render till I have it running.
That's looking better, I like the effect on those gate parts. Still needs some work on the 'white blob', though! Have you got any flowers to sprinkle in front? that would suit this.
Quote from: Dune on November 08, 2016, 03:00:02 AM
That's looking better, I like the effect on those gate parts. Still needs some work on the 'white blob', though! Have you got any flowers to sprinkle in front? that would suit this.
It's gonna look even more different as at that tree growing out of the wall was im-movable with edit, I think I mentioned. It's at the 0, 0,0 spot of the pop and but nothing in Edit would enable me to move it. I sometimes get that with a building at 0,0,0 and a tree pop where the marker at 0,0,0 grows through the house. This has happened intermittently in all versions since pops came to us plus I fixed the white blob...waiting for my machine to arrive this afternoon. He says it was the bad RAM and it's running rock solid now. Then I'll make it big hi res. The grass areas are now 2 types and I've done the Colour Vary thing so it looks more random less lawn like now.
If you move the pop a meter or so, you might be able to edit it. As far as I found, the instances kind of stay similar, but moved with the pop. Then the blasted tree is not at 0/0/0. Then move the pop back and see what happens. Just an idea.
Quote from: Dune on November 08, 2016, 10:33:21 AM
If you move the pop a meter or so, you might be able to edit it. As far as I found, the instances kind of stay similar, but moved with the pop. Then the blasted tree is not at 0/0/0. Then move the pop back and see what happens. Just an idea.
Too late, I re-popped last night before I shut her down but I'll keep that advice in mind for the inevitable next time this happens. With this particular tree, VEG_OC49_Eucalyptus_dumosa_White_Mallee, I can't get an
unattractive population so I'm not too worried. Plus there are 9 varieties so I may add a younger one for fill as I can do as many pops as I want now. So long on the freebie I still act miserly with pops...but I'm getting better, heh heh heh.
Godot has finally arrived, I wound up with a more expensive cpu cuz the cheeper one wouldn't play nice with the mobo and he also updated the video card with a more expensive/current one and is getting me a replacement for the bad stick of RAM which was causing all the problems. No extra costs.
Rendering a big one of this scene, muchly updated, as I type and it seems way faster.
for the curious
AMF FX-8370E Eight Core Processor 3.321 Ghz
AMD Radeon HD 5800 Series
only 8 G RAM atm but more to come
8 times 3.2 Ghz sounds cool for rendering ;)
The pansies are a bit too large and I'm adding an evergreen pop of some kind to the distant mtn slope
Many updates later....C&C welcome...
Congratulations, Bobby, on your working rig! So from now on, we'll be treated by outstanding big renders ;) This update is great, I love most of it. One point of 'C'; how about the size of the firs? Either they are really big, or that mountain isn't as high as I thought it was (judged by the snow edge blurryness, e.g.).
It is great to hear you now have a more powerful machine. Insert evil laugh!
Nice one bobby!! I like it a lot. Only thing I would change a bit is the uniformity of the flowers at the front. Perhaps make a bigger difference between the smallest and biggest so more variations will pop.
Quote from: Dune on November 09, 2016, 02:18:12 AM
Congratulations, Bobby, on your working rig! So from now on, we'll be treated by outstanding big renders ;) This update is great, I love most of it. One point of 'C'; how about the size of the firs? Either they are really big, or that mountain isn't as high as I thought it was (judged by the snow edge blurryness, e.g.).
There's an overall scale problem. The walls should have been scaled to the veg, not vice versa as I did and I may rebuild this to scale now that renders aren't so scary.
Positively love the detail of the gate and wall. Quality is great. So glad Godot is behaving.
....His comments grew shorter and shorter, lost in concentration, as he created masterpiece after masterpiece, intent on perfection.....
Good job!
Quote from: luvsmuzik on November 09, 2016, 08:22:13 PM
Positively love the detail of the gate and wall. Quality is great. So glad Godot is behaving.
....His comments grew shorter and shorter, lost in concentration, as he created masterpiece after masterpiece, intent on perfection.....
Good job!
Working on a complete redesign but in a test render so I have a few seconds to reply...many changes and real world scale. Scaled my walls to the adult free fir tree from the xfrog pack of veg.
It comes closer and closer to be perfect! Nice!
I could repeat the others suggestions (especially those with the uniformity of the flowers at the front)
But I just wait for your redesign :)
Anyway a picture with charm, I like very much!
but from the same elements. In this one I duplicated the Paint shader and ran it thru a Colour Adjust till I got that sorta random mask for the edge of the path which I applied a base Fake stone to and they came out as slices...very handy.The walls needed reducing an amazing amount, the grass is default size Dune #3 and #6 and now the trees on the mountains are far enough away to look small as they should at that distance. Thinking maybe I should have used Cylindrical mapping on the corner posts as the texture just turns into lines on the sides...kinda disappointing. At it's render time I may do a Final Reprise version.
Just tried Cylindrical on it and it works so another version will appear with maybe more changes depending on the C&C which is always welcome.
Mountain is great now, so are the far trees, but... I liked the large trees better. These are a bit translucent, which might fit the Oriental mood, but still. I also think you need more grasses in front. Cover it all up with other types as well. Less of the large yellow ones. And how about the 'paper' that the path seems to lie on? You know I'm very critical, so bear with me ;)
Very very nice mountain now!
I also like the patches of yellow flowers.
If you still have patience to play with that setup:
Yes - back to the bigger trees please :)
If you have place and PC power left, I'd think it would be nice to have another population with grass.
I'd try the GRass_Blender_FInal_Late_Summer.tgo from Chris quite dense but not too big.
What do you think?
Quote from: Dune on November 11, 2016, 01:35:08 AM
Mountain is great now, so are the far trees, but... I liked the large trees better. These are a bit translucent, which might fit the Oriental mood, but still. I also think you need more grasses in front. Cover it all up with other types as well. Less of the large yellow ones. And how about the 'paper' that the path seems to lie on? You know I'm very critical, so bear with me ;)
Well, if i didn't want Crit I wouldn't welcome it so thanks. The White Mallee were actual scale but I liked 'em larger as well so I doubled their size.
I redid the buttercup.tgo pop and roughened the road a bit. With only 8 G RAM atm more pops are beyond my computer's ability; it eats up 50% to start the render and 98% from the time the prescan finishes. I found some cash or another pair of 8 G sticks so as soon as my pal gets the dud replacement from Corsair I'll have 32 G RAM. Then I'll be rockin, and poppin heh heh. 3 AM as I type and a render just started so I'm off to bed...will post it in the morning.. Thanks all for the input...we shall see.
The story so far, still not 100% happy though
looks fine, a nice place for holyday ;)