Wanted to give one of those free Quixel Megascans a try as well. Didn't get to it
until some days ago, though. This one is a good one to test applying multiple maps
in TG. The maps are 4K size.
[attach=1]
The downside of 8bit jpeg displacement maps:
[attach=2]
And the nodes
[attach=3]
Thanks for sharing that set up! Megascans Studio is a nice tool for mixing various scanned elements, and this set up provides a way to use them in TG, thanks again!
Nice example. You could use a powerfractal for displacement masked by the displacement texture and could go a little closer.
Some of them work very nicely indeed, but not all. You can also take the 8-bit into PS and set it to 16 bit and add a slight blur to get rid of those terraces. And I think it's important to mix several, not to get repetetititiveness.
Very interesting but something must be wrong with my eyes: I can look at the renders as long as I want - all the time I see the ground floating above my head.
Would you mind trying the sun on the 180 degree opposite side?
zaxxon - you're welcome Doug.
Kadri - sure, or better yet the cavity mask or a combi of both, or in conjunction with
Ulco's suggestion (mix several).
Dune - Yep, this was therefore the most promising freebie in my eyes. As for the blur
and mixing several I do agree.
DocCharly65 - Of course Nils, no problem.
Although a headstand might be a solution as well. ;)
Thanks all, J.
Here it is Nils. :)
Quote from: j meyer on November 12, 2016, 09:59:30 AM
Here it is Nils. :)
Well I'll beef hooked, he was right, I see what Nils was on about now....interesting stuff, I would that I could afford it but am waaaay better off with my new box.
Thanks J. :)
Funny what happens... especially if you open both pictures and compare.