Planetside Software Forums

General => Image Sharing => Topic started by: yossam on November 17, 2016, 11:40:31 PM

Title: To boldly go
Post by: yossam on November 17, 2016, 11:40:31 PM
 :)
Title: Re: To boldly go
Post by: bobbystahr on November 18, 2016, 01:42:46 AM
*****
Title: Re: To boldly go
Post by: DocCharly65 on November 18, 2016, 03:32:11 AM
To infinity and beyond!  :o

Big "like"  :)
Title: Re: To boldly go
Post by: Kadri on November 18, 2016, 12:20:07 PM

Sweet :)
Title: Re: To boldly go
Post by: yossam on November 18, 2016, 12:58:28 PM
Didn't have any issues with DOF and GISD this time................no ugly artifacts................YEA!
Title: Re: To boldly go
Post by: bobbystahr on November 18, 2016, 01:13:05 PM
Quote from: yossam on November 18, 2016, 12:58:28 PM
Didn't have any issues with DOF and GISD this time................no ugly artifacts................YEA!

Well done, looks photographic.....
Title: Re: To boldly go
Post by: archonforest on November 18, 2016, 01:30:44 PM
Wow this close up looks awesome!! Good job man 8)
Title: Re: To boldly go
Post by: zaxxon on November 18, 2016, 01:44:13 PM
That's a very nice image Yossam! Great textures and some really fine objects in a beautiful render.
Title: Re: To boldly go
Post by: fleetwood on November 18, 2016, 03:02:15 PM
Cool. Really like the second one.

When doing leaves closeup I had trouble with the Gisd and Dof and eventually just turned off the Gisd.
(Just to be a realist, there are some unimportant but slightly suspicious little dark lines at the outer edge of the pillows and on the lamps.)
Title: Re: To boldly go
Post by: yossam on November 18, 2016, 03:59:18 PM
That could be my settings, I had AO turned up a little. I hadn't noticed, thanks. I'll try one more time with less AO.  :)
Title: Re: To boldly go
Post by: Kadri on November 18, 2016, 04:42:47 PM

The last one looks great too.

But regarding the AO, i think that problem is related to the GISD and DOF problem actually.
There is some banding around the ship and figure too on the lower sides.

Edit: It isn't obvious the first time you look at it, but actually nearly every place does have some of the same problem.
Title: Re: To boldly go
Post by: yossam on November 18, 2016, 05:53:32 PM
No GI................no problems.  :)
Title: Re: To boldly go
Post by: Kadri on November 18, 2016, 05:59:37 PM

:)
Title: Re: To boldly go
Post by: masonspappy on November 18, 2016, 06:42:58 PM
Durn! That is nice.!
Title: Re: To boldly go
Post by: bobbystahr on November 18, 2016, 08:54:28 PM
Right on, it only got better....
Title: Re: To boldly go
Post by: DocCharly65 on November 21, 2016, 02:58:42 AM
Wow! that's even better!
Title: Re: To boldly go
Post by: luvsmuzik on November 21, 2016, 12:16:47 PM
They all speak of settings I do not understand yet, but I like the objects, composition and renders. Well done!