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General => Image Sharing => Topic started by: Rumburak on December 04, 2016, 03:24:44 PM

Title: River Preset
Post by: Rumburak on December 04, 2016, 03:24:44 PM
Finally I got some time for Dune's wonderful River Preset.
Title: Re: River Preset
Post by: Jo Kariboo on December 04, 2016, 11:48:50 PM
Pretty light. This type of lighting reminds me "la nuit américaine" lighting technique used in cinema.  :)
Title: Re: River Preset
Post by: Dune on December 05, 2016, 01:54:18 AM
Indeed, a bit like a film noir kind of mood.
Title: Re: River Preset
Post by: N-drju on December 05, 2016, 02:06:33 AM
Ummm... So where can I get this "river preset" thingy?
Title: Re: River Preset
Post by: Rumburak on December 05, 2016, 02:23:05 AM
Quote from: N-drju on December 05, 2016, 02:06:33 AM
Ummm... So where can I get this "river preset" thingy?

You can get it here (NWDA Store): http://www.store.nwdastore.com/presets/dunes-river-

Title: Re: River Preset
Post by: luvsmuzik on December 05, 2016, 07:16:52 AM
Lighting darn near perfect reflecting on the sand. Good one!
Title: Re: River Preset
Post by: DocCharly65 on December 05, 2016, 09:08:09 AM
Very nice light!
Like in an oil painting.
Title: Re: River Preset
Post by: Rumburak on December 05, 2016, 05:17:40 PM
Thanks for the comments about the lighting. I kept this part, but gave the trees a little more translucency and added Ulco's Base Grass.
C&C welcome.
Title: Re: River Preset
Post by: Dune on December 06, 2016, 02:29:50 AM
C&C: the grass pop is differently colored than the procedural ground. You could try giving it the ground color through a transform shader (world), with default shader color at 1.5 or so. Or just lighten up its default shaders. Or darken the far grass coverage. Or make a more gradual pop mask by distance shader.
Title: Re: River Preset
Post by: luvsmuzik on December 06, 2016, 07:47:48 AM
I realize there are complex shaders in this file, but sometimes you can match up things but just adding one color to custom colors in your color wheel and then choosing that again for other selections. I realize lighting, density, and other factors play in this, but it is worth a shot.
Nice render as well!
Title: Re: River Preset
Post by: Rumburak on December 06, 2016, 12:10:01 PM
Quote from: Dune on December 06, 2016, 02:29:50 AM
C&C: the grass pop is differently colored than the procedural ground. You could try giving it the ground color through a transform shader (world), with default shader color at 1.5 or so. Or just lighten up its default shaders. Or darken the far grass coverage. Or make a more gradual pop mask by distance shader.

I did a little bit of everything. ;) I think it worked out nicely.
Title: Re: River Preset
Post by: Dune on December 06, 2016, 12:26:20 PM
I think so too, great.
Title: Re: River Preset
Post by: Oshyan on December 08, 2016, 01:23:30 AM
I think the scene overall looks great, but I remain confused by the very dark, cloudy sky and overall lighting, combined with the lovely specular reflections on the river, implying sunlight... Odd, no?

- Oshyan
Title: Re: River Preset
Post by: Rumburak on December 08, 2016, 01:57:34 AM
That
Quote from: Oshyan on December 08, 2016, 01:23:30 AM
... but I remain confused by the very dark, cloudy sky and overall lighting, combined with the lovely specular reflections on the river, implying sunlight ...

I was a little confused about that either. I have only one Sunlight and one Enviro light in my nodes. But since I liked the effect, I didn't think too much about it.  ;)
Title: Re: River Preset
Post by: DocCharly65 on December 09, 2016, 04:43:53 AM
Very nice improvements in V4 - Good work! :)
Title: Re: River Preset
Post by: bobbystahr on December 10, 2016, 08:31:11 PM
Really like the basic image but share Oshyan's  lighting confusion...
Title: Re: River Preset
Post by: Rumburak on December 11, 2016, 03:49:16 AM
Quote from: bobbystahr on December 10, 2016, 08:31:11 PM
Really like the basic image but share Oshyan's  lighting confusion...

I changed the sky to a quite simple Easy Clouds version and played a little with the lighting settings to keep the reflections on sand and river realistic.
Title: Re: River Preset
Post by: Oshyan on December 11, 2016, 08:54:49 PM
Hmm, I like the sky better for the lighting conditions, but it confirms something else I suspected which is that the image as a whole seems very underexposed. I mean when was the last time you saw a daytime sky that dark in a photo? It may be an issue of differences in monitor calibration but just overall when compared with other images in the forum (and indeed the default TG sky) this looks quite dark. Did you reduce exposure or the sun intensity?

Photoshop thinks it should more like this (and I tend to agree):
[attach=1]

And interestingly, if I do the same thing with the previous render and the old clouds, it too comes out looking IMHO more plausible.
[attach=2]

Other than that it looks like a great scene I think.

- Oshyan
Title: Re: River Preset
Post by: bobbystahr on December 11, 2016, 09:28:41 PM
That's a great visual explanation...I see it clearly...
Title: Re: River Preset
Post by: Rumburak on December 12, 2016, 12:59:34 AM
Quote from: Oshyan on December 11, 2016, 08:54:49 PM
... Did you reduce exposure or the sun intensity?

Exposure is set to 1 but I reduced the strength of the sunlight. Thanks for spotting the issue.

It's great to have veterans around who are willing to share their experience. Thanks for every single comment.

- Patrick